For instance, sailing across the ocean in the GameCube version often felt very slow since the ocean concealed the GameCube loading the next section of the game, so now that this extra loading time is unnecessary on the Wii U, Link can sail his King of Red Lions ship
at a faster speed without the risk of falling off the edge of the world into unloaded data.
Not exact matches
I have knee issues and find that when I elevate the treadmill to the highest setting (15)
at a
speed up to 7 KPH (very
fast walking and not running) I get fantastic leg and HIIT workout
without the knee problems.
It has a similar cardiovascular benefit as walking
at a
faster pace
without having to increase your
speed.
A very important component of being
fast at the marathon is to be able to run that
speed without depleting your liver glycogen.
At the time,
Fast Lane clocked a QV (one
without a rear wing, like Harry's) from 0 to 60mph in 4.2 sec, from 0 to 100mph in 10.0 sec, and to a top
speed of 190.1 mph.
The addition of four - wheel drive as standard does
at least provide the A8 with superb traction, and its ability to carry big
speeds through
fast corners
without premature intervention of the stability control system, even on damp roads, is impressive.
Road roar is the most intrusive aspect to the rolling refinement with the roof up — a constant background rumble even
at lower
speeds — but few will be bothered, and it's easily quiet enough to have a conversation
at fast cruising
speeds without raising your voice.
The engine redline comes in
fast at just a shade above 4000 RPM, but the car is able to achieve its top
speed of 170 km / hr
without much trouble.
It's the kind of game where those born with naturally
faster fingers / reflexes / mental - reaction -
speed will always have a higher advantage than those born
without it, regardless of training level [waveshining under pressure, as one example], and hitstun is the go - to for any sort of kill set - up, with most slower characters, like my main Link, or Bowser, DK, Ganondorf, etc, being
at a severe disadvantage against any other character with a higher amount of
speed inherent to them.
I must admit this was a turnoff
at first, but I actually found that I got used to it the more I played, and got the hang of a few tricks as well — in all honesty, while I feel that Sonic isn't as
fast as he used to be, it's because the game has more of a focus on maintaining
speed and learning how to navigate the level
without losing it.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts
at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown
at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a
fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses
at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different
speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad
at you and scold you — Players can see the ending
without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
New main weapons include: Splat Dualies, dual - wielded sub-machine gun - style guns with two reticles that allow the player to perform dodge rolls with concentrated fire; Flingza Roller, an elongated paint roller capable of
fast short range horizontal attacks as well as slow long range vertical attacks; Goo Tuber, which is similar to the Charger weapon but is able to hold a full charge for much longer, allowing players to get a better vantage point or sneak attack opportunity
without having to charge the weapon again; Dapple Dualies, essentially an improved version of the Splat Dualies, allowing players to perform quicker dodge rolls
at the cost of reduced range; Clash Blaster, which fires crayon - like objects in a short range, high
speed manner similar to the Luna Blaster in the first game, but you must hit the opponent with multiple direct hits to splat them; and finally the Splat Brella, a shotgun - like weapon that also functions like a shield that can fly off the handle to provide mobile cover.
While yes, holding the Y button will make Mario run
faster, he runs
at a good
speed without holding it.
I'm not a
speed runner, but I got so addicted to the time trials in this game I spent hundreds of hours doing them, and and
at one point before I stopped playing, had the second
fastest run in the world
without taking damage on the hardest level in the game.
Even
without the ATB, the importance of
speed was still very much
at the forefront of the battle system in Final Fantasy X. Commands could be executed
without the pressure of time but rather, how
fast the characters are, the kinds of spells that have been cast and other general conditions.
What makes this feature unique is instead of displaying every graphic — be it a block of text or a
fast - paced game —
at the iPad Pro's maximum screen refresh rate of 120hz, iOS automatically slows down and
speeds up the refresh rate of the display to save battery life
without compromising the experience.
There's also a USB - C connector, but according to the specs below, it only operates
at USB 2.0
speed, making it USB - C in form factor only,
without the much
faster speeds that true USB - C delivers.