Sentences with phrase «at least a bigger story»

A bottle of water abandoned on a bathroom sink and a closet door left open appear to be clues to a crime (or at least a bigger story waiting to unfold), while the artist's placement of the image on the canvas, with strips of gray dissecting the scenes, positions his paintings in a more conceptual realm of art where we are reminded that we're looking at images rather than an actual scene.

Not exact matches

A look at this week's ten biggest transfer stories ranked by their chances of coming true, from least to most...
The conference newcomers, a wonderful reclamation story, have at the very least proved capable of immediately competing in the Big East.
There are still big doubts in my mind about next season being any better or even any different if the Frenchman stays in charge, because we have had to suffer the same old story of unfulfilled promise time and time again, with certain questions coming up year in and year out, but three things recently have at least given some hope that Arsenal could be taken forward by the current boss.
Looking at First Down Rate (% of drives resulting in at least one first down or TD) and Available Yards Rate (yards gained by the offense / total yards available based on starting field position) is in line with our move toward bigger - picture stats, but they tell essentially the same story we've set up above: the Hoke offenses got worse and worse with very little fluctuation in even the most specific stats.
My breastfeeding story is a few decades old, and some things have changed (at least in many hospitals) that would have made a big difference today.
When I left my job to be a SAHM I had big plans for how much more reading I was going to get done, what new exercise routines I would pick up and how I would devote at least an hour a day to working on short stories or a novel.
If you're following me on Instagram and watched my stories you might know that I'm a big Star Wars fan, one who watches the entire trilogy at least 2 - 3 times a year (and the battle scenes of the prequels every now and then) and one who was skeptical when Disney first acquired the movie rights but was eventually content after watching The Force Awakens, though not completely satisfied as to why that movie was even necessary in the first place.
A floral motif was the big story here, with at least a third of the collection's pieces embroidered or printed with giant flower graphics.
People usually have at least one person in their social circle who made it big, and there's almost always a funny story about it.
I think we were all pretty skeptical upon hearing the announcement that James Franco would be bringing the story of the making of Tommy Wiseau's The Room to the big screen over three years ago; at least those of us familiar with the wonderfully terrible film of cult infamy.
And now, director / star James Franco has brought the equally bizarre real - life story behind the movie's creation to the big screen with «The Disaster Artist» - proving that, at the very least, good films can definitely be made about bad movies.
The plot is weaker than some of Marvel's more recent stories (I'm looking at you Winter Soldier), and the villain is the biggest mustache twirling megalomaniac the studio has yet produced, but what it lacks in completely solid writing it makes up for in its wonderfully charming cast, an impressive use of special effects, and at least a baby step forward as far as female supporting characters are concerned.
Still, just because Phillips and Universal Studios are dedicating all their efforts to relaunching Dracula for a new big screen adventure does not mean that the filmmakers haven't at least thought about where the story could go - since the executive producer openly teased: «There are a lot of years between 1400 and 1890 aren't there?
Based on the 2009 book by Robert M. Edsel, the real - life story of the Monuments Men is practically tailor - made for the big screen; a unique slant on the typical WWII film that, at least on paper, appeared to be equal parts «Ocean's Eleven» and «Inglourious Basterds.»
Prince of Persia doesn't buck against this trend but at least its convoluted story doesn't get in the way of the big set pieces.
While that's a big element of it — and one scene near the end is just heartbreaking — it's a deeply engrossing portrait of one woman and all her experiences that spans at least five years or so (Kechiche recently said he'd be open to a sequel and he could have easily continued her story into the future if he wanted.
And while it is a simpler and more straightforward story, it is structured at least to the point where you don't need to listen to the Blu - Ray commentary or watch a deleted scene to understand the big picture.
Hey at least in games like Xenoblade and The Last Story you battle a lot of big monsters but there is that great crazy - fun story there that makes you want to play the Story you battle a lot of big monsters but there is that great crazy - fun story there that makes you want to play the story there that makes you want to play the game.
There's a lot to be done in this final film (at least for now, unless rumours of future stories set in the Hunger Games world come true), and the big question will be whether director Francis Lawrence can wrap it all up.
In classic war story tradition, at least two of these three guys are not big names.
The Killer is still a big flashy John Woo action movie, but the story is simpler, there's less action, and there's more work in developing at least Chow's character.
Plus, mature comic stories are an unexplored area in superhero media, at least when it comes to big screen adaptations.
While I think analysis like this is interesting and helpful in evaluating the health of comics market, the lack of online data, where quick a big chunk of the sales happen (at least for manga), leaves out a significant part of the story.
The story to all of this is, for me at least: «keep making different sizes» because some want smaller and some want bigger.
Chapter one writer Brian Michael Bendis opens the story in almost stereotypical big action flick style: we see the Phoenix force destroy a planet before heading toward Earth, we meet our heroes (at least the Avengers appear to be our heroes based on how Cyclops acts later in the book... but we'll get to that in a minute) in the calm before the storm, and then disaster befalls New York City.
Maybe it's thanks to big success stories like John Locke and Amanda Hocking, at least from a self - publishing standpoint.
Unfortunately, a lot of new writers don't realize what they don't know, and have no idea that their story could probably use a developmental edit for big - picture issues, or at least a thorough content edit, not just a final proofread for grammar and spelling!
As numbers come out and we learn at least enough about the big success stories to determine how little of the cash pool was available for other authors to divvy up, we should be able to get a clearer picture of how well somebody can expect to do through this program, After all, even if you were only making $ 1 per book sold on each of your hypothetical 30 annual sales through Barnes & Noble, that's better than getting nothing at all from a lending library for Kindle owners.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Also, the big choices we have to make in this first episode doesn't seem to have a really big impact on the story, but I am sure at least two of those big choices will show their repercussions in the next episode or so.
But okay, while it doesn't show as much of the big picture as much and as fast as I would have liked, at least the rest of the story is pretty enjoyable.
The interludes that follow missions marked «story» keep the plot moving right up until the end of the game, and though the story isn't the biggest drive, it is nice to see that one is at least included and carried out.
First, the biggest thing that pops - out besides the gorgeous graphics, is how the story will be at least be partly told inside the United States.
I definitely want to at least go through Peace Walker before going onto MGS V. I want to be able to at least play all the main Big Boss games to fully appreciate Kojima's MGS swan song and the story he put into it, it just wouldn't be the same if I didn't.
At the very least, what we already know about Nintendo's plans points to a steady supply of quality games, and learning about what we don't know should be one of the biggest gaming stories of the year.
As I have said in order to make these you need to collect a wide variety of rubbish from the city, and this is the big problem or at least one of the problems, this is never fun in fact these fetch quests are tiresome if you are trying to enjoy the story.
This is a big story, and it could probably be made into at least as visually interesting a documentary as Carroll's speculative «mass extinction.»
The G20 was probably the biggest news story in Canada for at least a couple of days in June, and certainly for a longer period in Toronto.
Brad Johnson: Yeah, and now that I really think about this, I think the biggest issue Sam is that most attorneys, at least the ones that I've heard stories on through our clients is, I think a lot of attorneys just don't market.
But the law allows them to take a look back and make sure they got it right and whether you're a big fan of that or not, the companies occasionally find out that the insured committed fraud or at least didn't tell their health history story as completely as they were asked to.
One of the best marketing features on Instagram Stories, Snapchat's biggest competition, is the ability to add links in posts, but it's unfortunately only available for business accounts with at least 10,000 followers.
Ethereum's biggest success story isn't showcasing the full benefits of the platform, at least that's what its critics allege.
We love reading all the success stories on Bigger Pockets and wish we could be creative enough too to at least not become homeless.
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