Sentences with phrase «at least share game»

walcott chamberlain sanchez atm look like they would start ahead of him or at least share game time which for a 20 yr old would not be good for his development.

Not exact matches

«I think one of the legacies of the games is, people now, at least Brazilians, understand the opportunity with home - sharing
There are only four games left in the Regular Season and these guys have already clinched at least a share of the Eastern Conference Regular Season title.
Like that, one of Marino's records went out the window: It was Manning's 13th consecutive game with at least two touchdown tosses, breaking an NFL mark shared by Marino, Unitas, Favre and Don Meredith.
Jim Harbaugh shared recently that Michigan will be sporting alternative uniforms for at least one game next year.
Close to eight years later, Rabb and Austin share an unshakable friendship that clearly transcends the game they will both be playing for at least four more years after this one.
Im a nice guy looking for a nice girl to share in some outdoorsy stuff, anything comic or artsy and to occasionally beat me mercilessly at some games, or at least try:)
The PS4 and Steam versions will include various graphical upgrades but Bandai namco hasn't shared them yet (we, however, think the game will at the very least display at 1080p and, we hope, run at 60 fps., plus other enhancements to the game's loading times, aliasing etc..)
Sadness because the Souls series has come to occupy a special place in my heart over the years, and I know that such sentiments are shared by thousands of other gamers, but also relief because it means, at least for the time being, I can focus on less intense gaming pursuits.
With these factors in mind, within a couple of years, we expect Apple to maintain the lion's share of the growing tablet market — at least somewhere in the 50 % to 60 % range — with Android next, and the rest splitting the difference, including RIM's PlayBook / QNX platform, Palm's WebOS, and whatever Microsoft eventually brings to the game.
With these factors in mind, within a couple of years, we expect Apple to maintain the lion's share of the growing tablet market — settling at least somewhere in the 50 % to 60 % range — with Android next, and the rest splitting the difference, including RIM's PlayBook / QNX platform, Palm's WebOS, and whatever Microsoft eventually brings to the game.
One of the many reasons I'm so impressed with Hugh is not because I'm «pro self» or anything, but because when established authors share (data, experience, knowledge) it helps the mountains of newbies like myself make better decisions and come into the game knowing (at least some of) the rules.
The occasional game - inspired flick might has its fair share of entertaining moments, but not a single one (or at least those recognized by Wikipedia) could be classified as a worthwhile piece of cinema history.
EDIT: Also, as far as I know, in Europe at least, Capcom has issued an embargo on sharing videos of both RER games on Switch until Nov 28th, so this guy might be infringing on that.
whom has done nothing with their gaming budget other than throwing it around as handouts in order to share PS3 games... and all the while closing numerous in house studios... a lot of MGS games are even based off of UE3... instead of MS building a proprietary middleware product line shared throughout their internal studios... they license 3rd party middleware instead... an easy way to make a decent looking game quickly... but never a way to push ANY envelopes, at least not after the engine is already 3 years old... but Sony does this each generation... the 1st party stuff initially shows off what the system can do earlier on than any 3rd party software (well mostly, MGS2 was one of the first to push the PS2, MGS4 ditto for the PS3)... and 3rd pary stuff gets up to speed afterwards... you WILL see some incredible 3rd party content eventually, but for now... SCE is the only company pumping millions into the tech side of game development... MS isn't... and Nintendo doesn't even know what any of that is...
Elite was by no means the first game to feature trade — they had been well established since at least 1944's SHOC, a share trading game run with two decks of cards, one of which represents shares, the other being used to randomly adjust share prices.
Also, you will be able to share games with friends, but there are two requirements: your friend must be on your Xbox Live friend's list for at least 30 days prior to borrowing your game, and a friend can only borrow a game once.
If you want to share games between friends you have to be an Xbox LIVE «friend» for at least 30 days in order to pass a license to a friend which also may be something consumers will reject.
We don't have footage of the game — which we'll now never get to play — but a source close to the project could at least share some screenshots, along with a pic of what the figures would have looked like.
All I have to compare this game with is my Warriors Orochi and Dynasty Warriors experience, which is also lacking but I have at least played my share of the games in those series.
At least, it doesn't sizzle for me - I run towards talks where the game designers try to share the magic of their craft, or where we have someone who was at the center of an important event give their memories of that event, adding to our mosaic of knowledge with lines of thought or memory otherwise destined to be losAt least, it doesn't sizzle for me - I run towards talks where the game designers try to share the magic of their craft, or where we have someone who was at the center of an important event give their memories of that event, adding to our mosaic of knowledge with lines of thought or memory otherwise destined to be losat the center of an important event give their memories of that event, adding to our mosaic of knowledge with lines of thought or memory otherwise destined to be lost.
I have a fair share of Warhammer 40k video games, old and new and i am always interested in something that is at least decent.
This strict classism served to identify exactly what role each character would play in a party, and players felt naturally more at ease with players who shared at least one of their three traits than those who had nothing in common with them, whose strange abilities and spells make them seem threatening in a game with no friendly fire.
At the very least, though, it seems to share the game's penchant for camping and teleporting around to better hit dudes in the face with a sword.
As we worked on the game we eventually wound up with a list of «best practices» for Tower Defense game design, at least for games that share our goals.
There is a secret that I need to share with you before I start talking to you about my time with the latest Tom Clancy game, Ghost Recon: Wildlands, or its Beta at least.
From my knowledge, all of the Uncharted games share similar trophies throughout the franchise; trophies such as scoring a certain number of headshots, killing enemies a number of times with a specific gun, or fiddling about with the photo mode (at least in the remastered versions, anyway).
Although this topic is obviously very subjective, I hope to share with you something that I think you can at least accept as good guidelines for designing adventure games.
I do, though, share a computer desk at home, so it's sometimes necessary (or, at least, polite) for me to head to the couch to get my game on if I want to keep the peace.
And last, but by no means least, we at Let's Make Games would like to take this opportunity to thank all the great Perth people who made this all possible; to the festival organisers for their hard work in putting this event together, the volunteers for lending their time and helping everything run so smoothly, the sponsors for supporting this event, the developers for creating such excellent games, the panelists for sharing their experience and knowledge with everyone, and... of course... the 1600 + people who attend this event and showed how much games and game - making means to the Perth community.
At the very least, Microsoft should disable screenshot sharing by default for Mature - rated games, rather than banning innocent people who were unaware of the auto - uploading oversight.
I do, though, share a computer desk at home, so it's sometimes necessary (or, at least, polite) for me to head to the couch to get my game on if I want to keep the peace.
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