It would be nice to see some Mario games that were
at least story driven a little, even if it's cheesy.
Not exact matches
About a half - hour
drive from there, the couple owns a four -
story mansion surrounded by a koi pond, bonsai trees, and
at least seven security cameras.
Second, the traditional
story implies that lending volume has something to do with the cost of funds. There is some truth in this proposition but I would argue that the greater truth is that lending is a demand -
driven process shaped by expectations and changing asset valuations (or
at least perceived valuations), which is why borrowing in the US is currently in the toilet. Demand just isn't there.
Long
story short, we
drove aimlessly around Michigan for a good 10 hours, not getting anywhere, until finally it is snowing so hard that the snow was
at least 6 - inches deep on the interstate and we could barely see our own headlights let alone the taillights of the car in front of us.
Looking
at First Down Rate (% of
drives resulting in
at least one first down or TD) and Available Yards Rate (yards gained by the offense / total yards available based on starting field position) is in line with our move toward bigger - picture stats, but they tell essentially the same
story we've set up above: the Hoke offenses got worse and worse with very little fluctuation in even the most specific stats.
«We don't have evidence that [such proteins are]
driving the whole process but we think it's an early part, and if you knock it out or manipulate it, you could have the promise of an early impact and protecting
at least the synaptic part of the
story.»
The interludes that follow missions marked «
story» keep the plot moving right up until the end of the game, and though the
story isn't the biggest
drive, it is nice to see that one is
at least included and carried out.
Rather than rely on anecdotes and other one - off
stories, it's best to look
at larger tests and see which
drives are actually
least likely to fail.