Sentences with phrase «at multiplatform»

First let's take a look at multiplatform games headed to the system, the exclusive list can be found after that.
We could also look at a multiplatform action game sequel on the PS3 like Call of Duty: World at War, which just happens to have launched around the same time as Resistance 2.

Not exact matches

This is being done with young women at the center of the conversations — as active and consistent participants in discussions and through a multiplatform campaign, #SheWillBe — to hear directly from them.
Adam Richard Sandler was born September 9, 1966 in Brooklyn, New York, to Judith (Levine), a teacher at a nursery school From fading rock star to network savior, the Maroon 5 frontman and The Voice coach shares the secrets of his multiplatform success: I don't lie, and
Not to mention the fact that most multiplatform PS3 games have framerate issues and Bayonetta 2 looks very slick at 60 fps.
As well as getting everything the Switch version got at launch (story campaign, multiplayer, etc.) the multiplatform version will also get the Grand Prix mode that has been added via updates.
They're all high - quality exclusives (I buy my multiplatform games on PC), except Rayman, and pretty much all those games can be enjoyed by any gamer, despite games like Wonderful101 or Pikmin 3 looking weird at first.
They aren't, but they are important, because if Sony and Microsoft begin playing at a higher level, that could mean Nintendo will once again miss out on multiplatform titles or get lower res versions of them.
SEGA officially declared that Sonic would be returning to being a multiplatform series earlier this year at the special 20th Anniversary Party.
Diving the remaining spoils are the PS3 and Xbox 360, with the multiplatform Call of Duty: World At War and Gears of War 2 rounding out the chart.
Microsoft have been hard at work flourishing their money under the noses of developers again as they've proudly announced that Sine More, a game developed Digital Reality and Grasshopper Manafacture, which was originally going to be multiplatform, will be coming exclusively to Xbox Live Arcade on.....
Well at $ 100 more xbox fans must be buy the console for the TV, because Games so far with multiplatform releases show that the PS4 wins... Battlefield 4 on PS4 runs more closely to the PC than the XBOX ONE!!!
Looks like this gen PS4 is going to be multiplatform king, which for me is pretty damn ideal considering some shocking ps3 ports this gen. PS4 holds up the frame rate the best and at a higher res.
Digital Foundry at Eurogamer has done 20 multiplatform face - offs (a handful of games in each face - off) and the 360 has won every one of them.
At first I expected this game to set the bar visually upon release but when they made it multiplatform I knew that wasn't going to happen.
Multiplatform games are typically offered at the same price on all comparable platforms — for instance, if you see a Black Friday circular showing a discount on the PlayStation 4 version of Madden NFL 18, it's safe to assume the same deal is available for the Xbox One version.
The result was that most people who were interested in multiplatform games at all, chose a system other than the Wii — which in turn strengthened 3rd parties \» hesitations in porting their major games to the system.
«In my «During the Dead Rising 2» presentation at GDC this past Friday, while I was describing how Blue Castle is using mental mill technology in character development, I mistakenly referred to the game as multiplayer instead of multiplatform.
We've seen a pretty big shift in games from console to what I'll call multiplatform — everything from mobile apps to social networking games,» CEO Bob Iger said at the time.
You can expect that the multiplatform titles in that list (i.e., everything except Crash Bandicoot N. Sane Trilogy and Forza 7) will be available at the same price on both PS4 and Xbox One, even though the Toys R Us circular only shows the box art for one console.
I have to admit, the game footage was great at Sony's event, but given how the bulk of it were multiplatforms, I said, «WOW, look at all those sweet games I can play on my Xbox One.»
Gary Rowe Gary has been at the forefront of the game industry's transformation into a multiplatform digital business with over 17 years of experience working for global game publishers such as SEGA.
At launch, Xbox One didn't have the best selection of games, but in the years that have followed some real crackers - both exclusive and multiplatform - have hit the console, bolstering its ever - expanding library.
At least in the US, Nintendo is publishing the game, so it won't be multiplatform over there.
I would look at a title originally scheduled to be multiplatform that was cancelled or placed on hold.
Let's look at the PS4 and why I was sold on purchasing it, the PS4 is more powerful, I did not own a PS3, and maybe PS4 gamers may differ from Xbox gamers, these are solid reasons for me to go out and pre order the PS4 in my mind right then it hit me, Xbone offers more, if Microsoft is right the risk I take dispite all the negative press will be the right choice, the only thing I would lose out on by not owning a PS4 will be the power of the PS4, I will be pissed off if the multiplatform games look very different on the PS4, but I will be mad but I can live with it..
The industry at large isn't shifting away from deferred though, so the multiplatform resolution issues aren't likely to subside any time soon.
Unveiled at a recent gamer day event in Germany, the only solid information available is that the new game is coming to «next gen» consoles, suggesting a multiplatform release on PlayStation 3 and Xbox 360.
Wasn't this first announced in a Nintendo Direct as exclusive (or at least first on Switch)... and then debunked by the studio who said it was going multiplatform and everyone would get it at the same time... and now... that same old song and dance.
I'm not here to debate uc4, inevitably it will be played regardless, of its lack of progressive count, if they can't get it to 1080, it's obvious reasons why, if it was a multiplatform it would drop lower on xone and I think that's the point we are getting at here.
Aaron is currently the lead audio programmer at Epic Games working on writing the new UE4 multiplatform audio renderer.
I remember a time when multiplatform games didn't look the same at all across all platform and that wasn't the end of the whorld... I find unfair to hinder the potential of a console because of the weakness of another one, a rival one on top of that...
The PS3 version of a multiplatform release was often to be avoided at all costs, but now we've finally reached a relative visual parity - it's a different story when it comes to first - party software, where the PS3 reigns supreme.
The studio is currently at the closing stages of developing new IP Enslaved — a multiplatform action adventure title co-written by distinguished author Alex Garland.
Just look at the huge performance deficiencies across multiplatform launch games, and you can see how much things are improving.
Having been released earlier, at a lower price and with often better versions of multiplatform games, the 360...
SEGA officially declared that Sonic would be returning to being a multiplatform series earlier this year at the special 20th Anniversary Party.
Granted we still don't anything about what's coming to the Wii U, those other major multiplatform games should have some presence on the Wii U. It's just the confirmed anti Nintendo conspiracy at work for a 4th gen in a row.
I was afraid this game was going to be re-named «Multiplatform Allstars» Good to see you getting your priorities right at last guys:)
It was assumed in the wake of 2007's split with Microsoft, that Microsoft would retain first right of refusal on any future projects and it's unclear why or even if they passed on this, but then again Bungie have been chomping at the bit to go multiplatform for some time now and its not inconceivable that they might have more than one future project in the pipeline.
While they do run at a decent pace, the Switch version is technically the worst performing of the multiplatform releases, offering 30 FPS compared to the other versions» 60.
While powerhouse publishers of multiplatform games prefer to stick to their guns and follow the trends, the exclusives can step off the beaten track — in order to convince the players to buy the particular console, these games need to break the rules and redefine the trends — if not that, then at least to offer mechanics and graphics polished to perfection.
What I am saying is, If Nintendo chooses to release Skyrim, The Binding of Isaac: Afterbirth +, Setsuna and all other multiplatform games at the same price as other console and PC versions with very little or no improvements on previous releases, why would I buy it on a Switch?
and all other multiplatform games at the same price as other console and PC versions with very little or no improvements on previous releases, why would I buy it on a Switch?
• The Thrustmaster Y - 250CPX gaming headset, a universal multiplatform model, is available at a suggested retail price of # 79.99.
At launch of the PS4, the major first party titles we saw from Sony were Killzone, Infamous, MLB, and Knack, while the rest of the first year received indies and major multiplatform games in Assassin's Creed, Call of Duty: Ghosts, FIFA, Madden, Battlefield and NBA2K, which carried the system strongly through the first year.
Most of the aforementioned third - party / multiplatform games are coming to at least the PS3 or PS4, but there aren't nearly as many exclusive «AAA» games for Sony's platforms in November.
I always found it a bit funny how people were always so quick to wag their finger at Nintendo for not having enough third - party, multiplatform titles on their consoles, but seemed to gleefully ignore how Microsoft's consoles have greatly lacked exclusives since the beginning.
Don't freaking delay the game at the last minute, and make it multiplatform, resulting in other versions not ending up as good.
Going forward, it will be interesting to see how their software sales break down this coming year - but it is at least easy to see why publishers continue to invest in multiplatform game development.
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