Sentences with phrase «at narrative storytelling»

Looking for Kitty feels like the first attempt at narrative storytelling by a young, inexperienced screenwriter who's just glad to have finished something.

Not exact matches

There's always a balance between trying to create a mood — at least for me — and to relay an impression, aside from just specific narrative or storytelling.
When it comes to storytelling, video games have never been a patch on novels or films, usually emphasising action at the expense of narrative.
The world - building has sometimes come at the expense of narrative (Iron Man 2, Avengers: Age of Ultron), the storytelling has often been rote or formulaic (Ant - Man, Doctor Strange), the action has sometimes looked like an afterthought (Spider - Man: Homecoming), and Thor: The Dark World remains, unforgivably, Thor: The Dark World.
While this is justified from a storytelling standpoint, with Tyler's 19 - year - old Lucy arriving in Italy at the beginning of the picture and greeting her cohabitants for the summer, the film takes forever to achieve narrative momentum as a result.
By referencing war and using a multi-tiered narrative that frames several decades of storytelling, Anderson is at the middle of point of his life, considering the uncertainty of the world.
Like a lot of great superhero flicks, «Iron Man 3» will find our hero's relationship with his gal tested but Black and co-writer Drew Pearce find a way to turn storytelling expectations on their head at every turn, providing the narrative twists that have been missing from this franchise to date.
While this film certainly does break some new ground from a cultural level, this entertaining action flick also feels a little too big for itself at other times because as well done as the narrative and storytelling aspects of this film are executed, occasionally the action sequences don't...
From a purely narrative standpoint, it has to be admired for its sheer audacity and sense of assuredness in recreating the kind of intricate, multi-modal, long - form storytelling that comic books have been utilizing for decades; a wrong step at any point could have brought the whole thing down, as we witnessed last summer with Universal's «Dark Universe» non-starter The Mummy (2017) and, to a lesser extent, rival DC's fitfully successful, but mostly disappointing attempt to do the same thing with its stable of comic book characters.
PAN-PAN is an open plain adventure that expands on the concept of environmental narrative storytelling with puzzle solving and exploration elements at its core.
We talked with Rafael Pavon, creative director at Future Lighthouse, about a virtual reality study based on narrative and storytelling.
With the ability to choose what becomes part of the story, as opposed to fast - forwarding past videotape of students writing quietly at their desks or throwing spitwads at a neighbor, digital storytelling can offer teacher educators a new way to shape narratives about classrooms.
Desmond's natural storytelling style easily moves from engaging narrative (at times a touch florid when retelling events he was not present for) to straight reporting.
Adept at spinning historical events into gripping narratives, Erik Larson couldn't resist the storytelling potential of the Lusitania.
As Nawotka notes, the emphasis at times seemed to be «on everything but narrative and storytelling
Last year at the South By Southwest Festival, Marvel Comics announced its intention to explore the storytelling opportunities of digital comics with several original stories that expanded the narrative of its «Avengers Vs. X-Men» storyline.
Combining the top - notch action expected from the over-the-top experts at PlatinumGames combined with the deep storytelling and rich narrative of Kojima Productions, it plays to all its strengths.
Environmental storytelling offers a more dynamic approach to narrative design, with players discovering the story for themselves, at their own pace.
Ether One is a peculiar game in many ways — it at once stands out in the crowd, but is also part of a wave of non-violent first person games, seemingly following in line with The Stanley Parable and Gone Home, two games which expertly present new ideas on game design and storytelling (allowing gamers to break a narrative, and highlight the importance of contextual stories).
It looks at storytelling and narrative in games of all flavors, including the casual, indie, and obscurely hobbyist.
This week, Tom continues his previous discussions of game narrative with a look at The Last Express's attitude to storytelling.]
It looks at storytelling and narrative in games of all flavors, including the casual, indie, and obscurely hobbyist.]
At the center of Hancock's storytelling is an imaginative and epic narrative about fictional creatures called The Mounds, which populate his fantastical landscape.
The exhibition at 540 West 26th Street comprises the work of three artists — Hernan Bas, Anne Chu, and Klara Kristalova — connected by a shared interest in the wildly imaginative nature of storytelling, and the visual fusion of fantasy and reality in a narrative context.
At the center of Hancock's storytelling is an imaginative and epic narrative about fictional creatures called the Mounds, who populate a wildly fantastic, inventive landscape.
While storytelling endures at the heart of his practice, linear narrative remains absent from the loosely gridded compositions of Harsha's recent canvases, which feature successions of musicians and dancers, langur monkeys and cows (animals venerated in Hindu culture), dairy farmers and scientists.
At the time, their talent and ideas with stencil art were already expceptional, with narratives and storytelling almost a pretanatural ability.
For the duration of their stay at RUPERT, Kate Brown and Maurin Dietrich will work to further develop their shared curatorial aims: a critical investigation of the symbolic function of narrative in contemporary art practices, particularly female narratives and theories of interiority, and the feminine voice in storytelling.
Clearly modernist in style, they were conceived as a narrative at the very time that the New York art world was moving away from storytelling.
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