Sentences with phrase «at one's enemies»

You take a shot at an enemy in a tower that's looking away from you.
You'll hear nothing more than punches and kicks being thrown at enemies along with the occasional chicken sound from hitting a chicken to gain life.
Each player takes turns moving a member of their team, selecting a weapon, and firing at their enemies in an attempt to be the last team standing.
The trace rifle sounds very simple; continuous stream of damage while aimed at an enemy.
Pick your character and blast away at enemies with a high powered weapons arsenal.
Pick your character and blast away at enemies with a high powered weapons arsenal.
This special shield absorbs enemy fire / bullets, which can all be fired back at the enemy.
I didn't want the game to be like other third - person action titles, where people are just trying to survive, taking pot - shots at enemies from behind cover.
You can keep one unit locked at the enemy while using the other to start a focus fire resulting in a huge amount of damage.
Take a look at the enemies on the field and try to predict where they will go on their first turn.
In regards to the latter, doing so allows for your towers chip away at enemies for a greater length of time, ensuring a smoother victory for you.
Though, the latter make excellent weapons to just throw at your enemy when its durability gets low, breaking it on their face.
The story itself exists solely to give you new reasons to launch arrows at your enemies.
Players can throw the shield, charge at an enemy with it, and of course block incoming attacks.
You'll head out sword in hand and swipe away at enemies until they're dead, all whilst avoiding any incoming attacks or traps they might send your way.
Small and medium - sized items such as rocks and cars can be tossed at enemies with crushing force.
In solo gameplay you can throw hearts at enemies to turn them into friends, and they can then help you out with doors or tasks that require more than a single player.
The initial idea behind the spider drone was, instead of shooting bullets at enemies, you are the bullet.
Your main offense is the Light attack; unlike the other two, this attack is not attached to a stamina bar, granting you unlimited strikes at your enemies.
We automated zoom, (making it) a one - button action that only works when your gun points at an enemy.
You move your character through different screens, but in order to battle, you must use your finger to swipe at enemies.
The shots you fired at the enemy ship at the beginning will come flying at you in the original lane you fired them from.
By aiming the sword upwards, you can charge the sword, then release it to fire a beam at enemies.
You might launch a flurry of attacks and special attacks at an enemy, only to realize you only dealt minor damage to their health bar.
You can whip the axe at enemies and then recall it back to you.
I was able to use fire escapes and roof tops to come at enemies from a different angle, giving myself the advantage of the higher ground.
The bombs are simple enough — pick up a hard hat and you can throw bombs at enemies which is essential in one of the boss fights.
You're just a guy with a video camera, and outside of a few scripted sequences and quick time events you can't even punch or kick at your enemies.
You play one of the two dinosaurs and each level in the game is about collecting points and blowing bubbles at your enemies.
At times I found myself having to remain static whilst trying to aim at enemies which felt a little awkward.
You can also change how the AI behaves in simple ways, like firing at enemies if they encounter them, or not if you want to conserve ammo.
In the original game, you can aim directly at an enemy and miss because math.
And there's the new capture mechanic, which basically lets you throw your hat at an enemy and become that enemy as part of a power - up.
His main power is shooting ink at his enemies to turn them into platforms that will help him advance in the world.
The team that holds three or more control points slowly chips away at the enemy team's tickets.
Once you're loaded up, you can fire at enemy pirate ships to try and send them to the bottom of the sea.
Shooting the star bits at enemies is easy fun, though hardly ever required to achieve goals.
They can throw garbage, TV sets or sign posts at their enemies.
If only there was another handle so you could hold it out in front of you, blade part pointing straight out at your enemies.
I shot at an enemy several times and he didn't die, however that didn't stop him from killing me.
If you opt to fire at an enemy currently engaged with another of your unit's though, that unit of yours must take a morale test for friendly fire.
You'll also get hold of the magnet gun which can throw entire buildings at enemies.
You will need to use the units wisely and not just have them rush at enemies.
A new trailer for the game gives players a peek at the enemies that they'll be facing throughout the game.
From a cook that isn't embarrassed to swing a frying pan at an enemy, a rich girl that covers her heart with a cold attitude, and so many more.
This forces you to change your tactics at times, but not very far beyond blasting rounds at your enemy and running circles around them.
The little drone that follows you about, taking the occasional pot - shot at enemies amongst other abilities, he's really cute.
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