Also, I have no problem with mertesacker defensively, but with his height you would expect he would be a threat
at setpieces, but the guy is just useless when attacking corners it's ridiculous
Not exact matches
The film's major
setpiece involves the birds destroying a swank benefit
at the Guggenheim by sliding down the spiral gallery and into an orchestra.
The film is laugh - out - loud funny
at times, with stunning action
setpieces, and extremely likeable and charismatic stars.
At a time when most action movies settle for one trailer - worthy
setpiece, this sequel gives and gives and gives until you scream bloody murder.
It's a shame that his first solo film falls victim to the same kind of slipshod storytelling, overloaded with characters and
setpieces at the price of screen time for its lead.
Revisiting the movie's second assassination
setpiece — the one
at the regatta — I was surprised to see Woo execute a move that I now associate with Spike Lee, of all people.
For every sequence involving Lino's parkour skills — usually followed by a shot of Damien looking on in disbelief (Walker, playing second fiddle in terms of physicality, displays a real sense of self - deprecating humor in these moments)-- or a neat gag involving two bricks, two cars, and two perfectly timed landings, there are
at least two
setpieces that are rather nondescript.
by Walter Chaw Something to do with hybrid werewolves and full - breed werewolves and how one hybrid biker werewolf is interested in mating with the last full - bred matriarch bitch in order to preserve the line of the pure - blood werewolves, the direct - to - video DarkWolf
at least has the decency to open in a strip club and continue into a fairly decent gore
setpiece before launching into its incomprehensible lore.
This collection of production - diary - style footage finds Brian De Palma on the set of his 2002 film Femme Fatale directing the shoot, a process that — as seen in these specific clips — includes rehearsals with actors Rebecca Romijn and Antonio Banderas, working through movement / blocking and fight choreography, and the management of the movie's bravura opening
setpiece that takes place
at the 2001 Cannes Film Festival.
With directorial competence in action cinema currently
at its lowest ebb
at the multiplex, his elaborate
setpieces are a breath of fresh air.
Employing sleight of hand, some fast talking, and a lot of tall tales, it exaggerates the legend until the illusion takes on a life of its own, turning into the promised «fever dream» that, while admittedly stuffed with some truly excellent musical
setpieces, has something sinister
at its core.
Coogler stages the film's obligatory globe - trotting action
setpieces with vigor; an extended, multi-pronged battle through Busan fuses the great movie car chases of yore with a handful of tech - fueled treats, sending old and new modes of action careening through the neon - lit sreets
at a breathless clip.
«The Maelstrom» is this installment's biggest
setpiece, as exhausting as it is impressive,
At Picture's End (sorry, folks, «Franchise's End» is too much to hope for).
In the meantime, Villeneuve stages one extraordinary suspense
setpiece after another, starting with an epic traffic jam
at the border that ensnares the Americans just as they are heading back home with a piece of very precious cargo in tow.
The action scenes are still cool to watch (they just don't come close the original's
setpieces), the cast continues to be
at the top of their game, and there are some good laughs here and there.
This a watchably stylised period film, with interesting visual
setpieces and faces looming up
at us out of intricately contrived backgrounds.
Arcade style two dimensional scrolling brawlers often are by their very nature, though Billy and Jimmy's latest adventure does
at least liven things up with a bunch of utterly whacked out
setpieces dished out
at regular intervals.
The action
setpieces are extremely impressive,
at least from what I've seen so far — the opening boss battle against the sentient statue is incredible, and the aerial combat sequences are a lot of fun as well.
The freekick and
setpiece system has been fully rebuilt to make those placed shots all the more tactical, with improved AI to make runs
at goal all the more fluid and the promise of a greater raft of animations when pressing on offence.
What's more, Andrew Toups has a smack
at the game over
at ActionButton.net, commenting: «Yes, God of War 2 has meticulously rendered backdrops, skillful, inspired art direction, sweeping, breathtaking vistas, a dramatic, cinematic score, cleverly designed stage layouts, and
setpiece after memorable
setpiece.
You still end up slogging through
setpieces one after the other and shooting
at the same 3 enemies over and over and Bioshock's shallow attempts
at featuring RPG elements (tonics, weapon upgrades) don't actually impact gameplay any more significantly than being handed night vision or a heartbeat sensor in Modern Warfare.