Sentences with phrase «at ship combat»

The trailer ended with a look at ship combat and open - ended exploration.

Not exact matches

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You have shipped at least one or more games; designing in the areas of player combat mechanics, and / or enemy design and behavior.
The footage provides a glimpse at the game's battle system, which looks satisfyingly fast and fluid, and explosive ship combat.
It makes sense that you're not jumping and dodging like Bayonetta while in combat but when exploring the ship or backtracking for collectibles, you'll be rolling your eyes at how miserably slow the characters move.
Everything from small transports up to massive Ships of the Line that boast huge amounts of guns are available to you, although obviously the amount of money you have is a limiting factor, as is the fact that for a ship to be at its most efficient for combat it requires a full complement of sailors, which is a constant drain on your cash reserves.
Likewise ships in combat don't look very good, either, though it should be said that the water effects are nice to look at.
The simple fact, though, is that there's zero skill involved in combat — a little maneuvering lets you get in the first shot, but after that it's generally just a case of keeping your ship at the optimum firing angle for maximum damage.
Out in space combat is much the same; you can opt to attack some of the massive cargo ships at which point they'll open fire and you'll have to deal with some fighters, or you might encounter pirates gunning for your resources or attacking other vessels.
Ubisoft popped up at Sony's E3 2012 presser last night to show off more footage of Connor in Assassin's Creed III, only this time instead of hopping across trees, or shanking Brits, he was marshal ships in combat, and repelling cannonfire.
From August 1st through the 8th, all players who currently own the PvP game can jump into new PvE Guns of Icarus Alliance and participate in objective - driven combat while piloting and crewing the game's various ships, including the new ones shown at PAX East 2106.
- 18 years old - used to work at a lodging house in a port city, run by her parents - used to look at the sea and think about what she really wanted to do and to achieve - she stayed like this until a merchant ship appeared on the horizon - her ability in the field is to buy items from NPC - this allows the player to acquire rare items that aren't sold in stores - in combat, she can spend money to summon mercenaries to fight on her behalf - she can share BP with her companions, and cure her own HP and SP
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Narrated by Creative Director Alex Hutchinson, the video gives us a closer look at the weapons and strategy gamers will need to take down enemy ships or board them for some hand to hand combat.
Thankfully, hiring crew members at various stops will improve the ship's capabilities, so combat gets better as you gain numbers.
We wanted combat to feel exciting and engaging: scout ships zipping in and out of asteroid fields, raiders appearing from cloak to strike at the enemy, and frigates bombarding the area with missile fire.
«So, in essence, you've got a full - featured MMORPG dripping with polish and quality at every turn, an awesome combat system that takes the time to show each epic attack in slow - motion cutscenes, while still providing a simple, tactical gameplay experience that's great for kids, and fun for everyone else, that also creates a social dynamic allowing players to work together to survive — not to mention the chance to pilot your own pirate ship, alongside a bunch of addictive little mini games — and all that's before you reach level 5.»
The title offers 26 unique ships with variants of each offering a total of 100 ships, fully upgradeable spacecraft and crew skills, environmental hazards that can affect fights and strategic combat with battles that can rage for months at a time.
It features: — 3D real - time sandbox game built with Unity game engine — metallic shader, lighting, particle effects, lens flare, explosions, fx — space combat RPG with extensive skill tree — open and living universe where 600 + ships fly around autonomously — epic story with dialogue system that allows real choices — recruit 6 wingmen and 2 can fly with you at a time — even discover romance with another wing pilot — recruit 5 corporate pilots who can fly trade routes on your behalf — trade, fight, mine, pirate, scan for derelict ships and wormholes — many mission types: epic, freelance, dynamic, wingman acquisition, faction loyalty — deep combat mechanics, AI, and faction standings — 20 + ships, 180 + modules, 33 solar systems with a unique follow - through - warp mechanic — 15 + factions to vie favor or destroy — cinematic camera shows you the action when it happens — fly manually with or without Newtonian physics or use autopilots exclusively — 22 track theatrical - quality award - winning soundtrack by renown composer, Sean Beeson — cloud save lets you continue your game at home or on the go MEMORY: Dangerous uses a lot of memory during play, so if you have an older device, please close extraneous programs and reboot prior to playing.
Against all conventional logic about hype versus reality, when the game shipped two years later the sequences featuring such combat somehow managed to be just as exciting to play through as they were to look at.
In an interesting turn of events the player will apparently command a ship in at least one segment in - game, where in they partake in ship - to - ship and boarding combat.
At the time, the ship was one of the most advanced and cutting edge pieces of combat technology to grace a battlefield, and Esperia's Prowler continues that tradition today.
Most of these action sequences are quite easy, and you can bypass most of the ship to ship combat by choosing the easier option when Haggis asks about it at the beginning of the third part of the game.
«With bullets coming at you from all angles, it's amazing what the ability to slow your ship has on your tactical approach to combat.
The Sloop is generally at a disadvantage in ship - to - ship combat, but under the right circumstances, your sea David can conquer a sea Goliath.
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