Sentences with phrase «at thatgamecompany»

I was expecting great things out of the people over at thatgamecompany (yes, that is the name of the developer) but I had no idea just how great of a game they would produce.
A decent mix, and having people who previously showed up at thatgamecompany and The Chinese Room once again supporting the studio's mission.
«In these three years, we at thatgamecompany and our friends in SCEA Santa Monica Studio have faced many challenges together and emerged stronger, Much sweat and tears have been put into the development of the game, and many people have come and gone.
Related Posts On Game Design with Jenova Chen, Creative Director at thatgamecompany On Game Design with Paul Barnett, Sr..
I will be posting an interview about Journey, and other happenings from Robin Hunicke, the Executive Producer of Journey at thatgamecompany.
It was a good talk with her, and she only furthered my belief that the people working at thatgamecompany are some of the most creative, ingenious people in the entire game industry.
Hunicke worked at thatgamecompany for nearly three years, helping it release Journey two weeks ago.
Flower: A truly innovative and unique title from the gang at Thatgamecompany, Flower will be released on Vita and PS4 and now sport visuals in 1080p.
A truly amazing game, and kudos to all the team at thatgamecompany for this wonderful achievement.
- John Nesky Game Creation Society Alumni Feel Engineer at thatgamecompany on Journey
He learned his trade by spending ten months at thatgamecompany and four years at the University of Southern California.
We wanted as many people to love games, and so we were encouraged to explore this idea at thatgamecompany.
We teased about this costume last month and now Sackboy is ready to begin his own incredible Journey with this costume pack based on the awesome game by our friends at thatgamecompany!
Her resume includes time at Electronic Arts working on games such as Boom Blox and The Sims 2, and at thatgamecompany as a producer on Journey.

Not exact matches

flOw and Flower creator thatgamecompany (TGC) is hard at work on Journey, their upcoming title being released on PlayStation Network.
- H&G: Santiago Talks Fl0w's Digital Distribution Success: «In another panel at today's Hollywood & Games summit in Los Angeles, Thatgamecompany's Kellee Santiago discussed digital distribution and her firm's PlayStation 3 downloadable game Fl0w, revealing a goal of «a game per year» for the developer.»
Well I really want all those games plus a few more, but I feel the game that is most deserving has to be thatgamecompany's upcoming release Journey, at first I wasn't too fussed about it, honestly my Xbox 360 spends more time plugged in over the Playstation 3 but there's a few releases every now and again that stop me from playing on the Xbox 360.
Giant Squid is a newly formed studio, whose creative director and composer previously worked at Journey developer thatgamecompany, has announced that their first project ABZÛ will be coming to PS4.
Created by Thatgamecompany, the masterminds behind the multi-award winning game Journey, Sky is almost in a league of its own but at the same time, it resonates with the beauty and
At IndieCade on Saturday, Jenova Chen and Robin Hunicke discussed their work on Journey, the follow - up (due in 2011) to thatgamecompany's superlative Flower.
In fact, the idea of forming the thatgamecompany team to create games with Sony Santa Monica originated from several dozen emails that players sent in after playing our first student game, Cloud, from our time at USC.
Alumni from these first two clubs have gone on to work in industry at Signal Studios, Schell Games, Disney, Microsoft Studios, Red 5, Activision, Double Fine, Bungie, Demiurge, Ready at Dawn, Pandemic, Electronic Arts, thatgamecompany, Zynga, Maxis, Sledgehammer Games, PopCap, Hi - Rez, Thrust Interactive, Turbo Button, Lumosity, Stork Burnt Down, Adult Swim Games, Side Effects Software, Oculus, 343 Industries, Golden Glitch Studios, and multiple startups.
At PAX I gave a talk with Robin Hunicke (thatgamecompany, Journey), Nathan Vella (Capybara Games, Critter Crunch), Dylan Fitterer (Audiosurf LLC, Audiosurf), and Andy Schatz (Pocketwatch Games, Monaco) called «In (die) credible!
-- Will thatgamecompany be at E3?
At the end of the day, it had 250,000 views, 3000 upvotes, and even a retweet from Jenova Chen and the official Twitter account of thatgamecompany!
Hunicke has worked at companies including EA, thatgamecompany and Tiny Speck on games such as Journey, MySims, The Sims 2, Glitch and Boom Blox.
For more indie game news here at Indie Obscura, be sure to check out some of our recent coverage including how Journey developer thatgamecompany announced a new game on Twitter, how the latest Obduction patch added VR support, and learn how you can get your hands on the sci - fi horror game Routine in March.
Prior to Thatgamecompany, she spent five years at Electronic Arts as a producer and a designer on projects like Bloom Blox and MySims.
Robin Hunicke, executive producer at Journey developer thatgamecompany, is the latest to leave the studio, as she joins Katamari Damacy creator Keita Takahashi at Tiny Speck.
We are focused on bringing thatgamecompany's 2012 Game of the Year, Journey, and Giant Sparrow's critically - acclaimed title to the PS4 at this time.
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