Sentences with phrase «at the foe when»

This gives battles between Titan's an interesting back and forth dynamic, which is further enhanced by such cool abilities such as the Vortex Shield — which can catch enemy bullets and missiles while the button is held down, and fire them back at the foe when its let go — and the Particle Shield, which allows ordinance to pass through from one direction but not the other.

Not exact matches

«I was here visiting just a few days before the visit of President Obama, and I remember at the time there was much talk about Cuba strengthening relations with both the European Union and the United States,» Mogherini said, when asked by reporters about the Trump administration's partial rollback of a fragile detente between the old Cold War foes.
He said, also, that the man who was the first to board a vessel had one slave over and above his share, and that when they sprang to the deck of an enemy's ship, every sailor held a dagger in each hand and a third in his mouth; which usually struck such terror into the foe that they cried out for quarter at once.»
I'd like to get her speaking to some of our Catholic events and conferences here, and I will certainly be using this book in my own work at Confirmation classes and similar gatherings... and remembering its message when talking with friends (and foes!)
Trend to know: When two top - 10 conference foes play each other, the team getting less than 50 % of spread tickets is 50 -37-3 ATS.
Fulham ran riot when these two West London foes locked horns for the very first time in the Premier League at Craven Cottage last October, running out emphatic 6 - 0 winners to record what was at the time their first league victory of the season at the seventh attempt.
It covers Margaret Thatcher's premiership from 1983 - 1987, when she was at the height of her powers and against many odds saw off most of her political foes, both within and outside the Conservative Party.
Pentagon officials are concerned that the president's plan to send the National Guard to the border with Mexico could be seen as picking a fight with an ally at a time when the military already has plenty of foes.
At first glance, intelligent design looks like the same argument that evolution's foes have made since 1859, when Charles Darwin published On the Origin of Species: Only a divine intelligence could have created something as complex as life on Earth.
This new ancient Egyptian foe was a particular nuisance as they come at you from any angle they can and when they do attack you, they're quick.
Today we've got a video entitled «Curse» that gives us a look at some of the foes we'll face when the game releases on March 11th of 2014.
When the stakes are at their highest, take to the battlefield with an army and conquer foes in tactical warfare.
From a killer script by David Howard, director Dean Parisot «s sci - fi comedy follows the alumni cast of an intergalactic adventure series (a very thinly - veiled Star Trek) who are thrust into the real thing when an alien race mistakes their episodes for «historical documents» and shows up at a fan convention begging for help against a deadly foe.
Audio Episode 14: Manga at Anime Expo Audio Episode 15: Bleach It Out Audio Episode 16: Manga at SDCC 2013 Audio Episode 17: Endings and Beginnings Audio Episode 18: Sparkler Magazine Audio Episode 19: Manga at Otakon Audio Episode 20: Not Feeling the Magica Audio Episode 21: Manga at Japan Expo Audio Episode 22: Alice in the Country of Hearts Audio Episode 23: Real and Unreal Audio Episode 24: Comfort Manga Audio Episode 25: Cross Manage Audio Episode 26: High School of the Dead Audio Episode 27: Umineko When They Cry Episode 1: Legend of the Golden Witch Part 2 Audio Episode 28: Manga at New York Comic Con Audio Episode 29: Higurashi When They Cry: Atonement Arc vol 1 - 4 Audio Episode 30: The Price of Digital Manga Audio Episode 31: Ghosts, Vampires, and Villains Audio Episode 32: Yokai are Friends, Not Foes Audio Episode 33: Jumping on the Bandwagon Audio Episode 34: Manga Gift Guide 2013 Audio Episode 35: Unboxing Manga Box Audio Episode 36: Inu x Boku SS vol 1 Audio Episode 37: Sweet Rein vol 1 Audio Episode 38: Yen Plus Retrospective Audio Episode 39: 2013 in Review Audio Episode 40: New Years News Audio Episode 41: But Is It Creepy?
Heroes are at their best when presented with a worthy villain, and Bendis» dynamic script reveals that with a foe like Diamondback the Defenders are in for a challenge that should test the limits of their individual abilities.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
Unusually for a turn - based game there's no overhead view that provides a constant bird's - eye view except for when bringing up the strategic map for a better look at the situation, rather characters are moved using WASD and a traditional third - person camera angle that firmly places emphasis on line of sight and spotting enemies, because once a foe moves out of your vision he / she / it can no longer be tracked.
Although, after learning a few tricks, I got better at detecting where and when to use certain items or weapons to weave myself around the map to the next foe.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
Despite how basic gameplay generally is, when you're mashing at foes with a friend it's not as noticeable; you'll be too busy co-ordinating attacks or smashing down the damage - sponge bosses to think about how simple it all is.
Yaiba also has a couple of combos at his disposal to round things out, and a bloodlust meter that will fill and allow Yaiba to slow down time and dispatch foes with ease when activated.
In practice, all this tech ensures your gun fires instantly in PUBG when facing down a foe, that movement is clear and free of blur, that there's no tearing or stuttering when playing, and that the action shown is at the highest levels of detail possible when you play with a suitably - powerful graphics card.
It's a deceivingly flexible system that allows you to blast your way through cannon - fodder at break - neck pace before painstakingly strategising for minutes per turn when a more formidable foe shows up.
When you put it all together, there's an immediately diverse pool of attacks to toy with from the outset, and the enemy design comes up with quite a few ways to make sure you deliver the right attack at just the right time to expose tender areas or weaken foes for a bloody, immediate kill.
His Final Smash is nearing its end when he begins flashing, so get as close to your foes as you can - the Barrel Jet will explode at the end of this Final Smash!
We see this commonly when fighting multiple foes in close quarters, as you're bounced around like a ping pong ball between several enemies at once.
To some, these bosses are easy but that's only because they've played the game so much that they've trained their brain to react exactly at the right moment, but trust me, even the best gamers had some difficulty when facing these foes the first handful of times.
Ensuring I'm always locked onto only one foe, even when fighting multiple enemies, is also something I quickly learned to do at all times.
When fighting enemies in close quarters, not extending the scythe works great, but I also had the option to expand it and slice at my foes from farther away, which is more appropriate depending on their distance.
And I looked at the Vuillards and thought [that] maybe it was just a sort of revelation of the obvious and why foes one think of doing anything else when it's so natural to do this.
By Adnan Baykal Someone has to say it — usually when someone has to say the emperor has no clothes, it is at a cost of making foes...
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