Sentences with phrase «at top of screen»

During each battle of Dragon Coins, players are presented with enemies at the top of the screen, and their team of monsters at the bottom.
Considering that environments tend to look alike in SPRay, the developers have included a compass at the top of the screen that points in the general direction of the next object of interest or goal along with the estimated distance needed to travel there.
Arkanoid is an update of the early ball and paddle video games — and specifically of Atari's 1978 classic, Super Breakout — in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level.
The game does flash the street signs at the top of the screen, but that's not always easy to see either when you are traveling at top speed and the screen is speed blurred from a major dose of NoS.
Starting at the top of the screen, players have to negotiate increasingly challenging single screen tracks, in which spikes, pitfalls, guns, drips and other hazards... Continue Reading →
Problem: an endless stream of enemies wants you dead, and if any creature reaches the bottom of the screen before you kill it, it'll return at the top of the screen, angrier and tougher than before.
When used, he appears at the top of the screen, causing it to scroll in the direction he is pointing.
This time a trail doesn't appear behind you, but you have to reach a target number before a flower reaches a goat on a timer at the top of the screen.
Instead it's replaced with a compass at the top of the screen that is for most points useless.
On the Index Bar at the top of the screen (tap the magnifying glass icon in the top left corner to bring up the Index Bar if it isn't visible), drag to your categories, and if you're connected to a PC or PS3 they'll appear in your categories.
The coin purchases are found by pressing your coin amount at the top of the screen inside the Shop.
On arrival there was a puzzle where you had to turn mirrors that had been arranged in a grid shape so that a beam of light from the bottom of the screen would go into an entrance at the top of the screen.
you copy the website bar at the top of the screen (its the long bar at the top) then paste it on the bar that wants the URL link.
This time around, a simple compass navigation has been included at the top of the screen, similar to Skyrim.
There's a global bar at the top of the screen that fills up when multiplayer matches are played.
While Madden «92 had its infamous, player - murdering ambulance and Madden «93 elevated the series to a full - fledged sports sim, this is the best embodiment of the old school Madden experience, complete with archaic «receiver boxes» at the top of the screen.
Once you drag your character over an enemy for a potential attack, you'll see a battle preview at the top of the screen that shows how much damage you and your opponent will deal to each other.
A small life preserver icon at the top of every screen still opens the online PS Vita manual in case you need help.
The fish all start out in a big bubble - like jar at the top of the screen and a player is challenged to guide a certain amount of fish to safety per stage.
Earn bonus pick ups by shooting the flying saucer looking dudes at the top of the screen.
Strider gives players that same sense of excitement when building up to the next big baddie with a lifebar at the top of the screen.
With the simple push of a button at the top of the screen, a unit instantly pops out of home base marching towards the other side of the screen.
The Countdown mode is one of four featured in Onrush and sees players passing through checkpoints in order to extend their team's time which is counting down to zero (seen at the top of the screen).
When this action is completed, a number of 1 - Up Mushrooms will fall from the sky, determined by the amount in the meter at the top of the screen (5 1 - Up Mushrooms is the maximum amount that can be earned this way).
Each combatant is moving along a timeline at the top of the screen, and when they reach the center they take an action.
The battle takes place in a large room with the boss at the top of the screen.
At the top of the screen there is a bar that shows your air meter.
Earlier today Bethesda revealed the image you see at the top of the screen, and a countdown began at fallout.bethesda.com.
Together, you and your partner go through the orders listed at the top of the screen.
You can also trigger your Bubble manually by simply tapping the Bubble icon at the top of the screen — which is super useful for not just avoiding death, but also floating backwards a bit to catch that special coin that you missed.
The vitality meter, located at the top of the screen, is perhaps the most unique feature of the game.
The minimap from previous instalments has also been scrapped in favour of a navigation bar at the top of the screen, similar to the one used in Skyrim and Fallout 3 and 4.
Fireflies ring the loading screen bonfire twice as fast as their lethargic counterparts in Dark Souls; the saving flame at the top of the screen flickers like it's on undercranked film.
Spells change the battlefield into a proper Touhou bullet - hell boss fight, with the casting character at the top of the screen and the other character on the bottom.
One thing that was notably new, was the percentage bar at the top of the screen that lets players know how much progress they have made through the level.
Skirmishing with basic enemies is rooted in DRPG rudiment, as players take turns trading blows with a selection of imaginative beasts, guided by a turn order indicator exhibited at the top of the screen.
Each level has a bar at the top of the screen, which when filled will trigger April to lead you to the boss battle.
When it's your turn, the previous player's card sits at the top of the screen, so you can see what happened when you were looking away.
The background of the menu screens consists of a character with a weapon as the Overseer sits in the immersion chair as a huge city can be seen as far as the horizon with gigantic towering structures, while the title logo of the game is positioned centrally at the top of the screen as a neon sign.
Turn order is determined by the combatant's speeds, and can be viewed by an actively - moving gauge at the top of the screen.
The aim of the game is to complete each level in as few moves as possible and the number of moves you have taken plus the perfect move count is handily noted at the top of the screen.
The second game's model solves that by not caring how much territory you have or how many armies you're fielding; it just wants to know how close you are to filling that bar at the top of your screen.
But you don't have all day, because your explorer is plowing through a simplistic 2D dungeon at the top of the screen; you'll have to fiendishly line up combos to help him persevere against a wide variety of monsters (which you can eventually recruit to your ship's crew).
Icons at the top of the screen will constantly keep you up to date with on your standing with the church, army, and the people.
You must complete your objectives while a timer ticks down menacingly at the top of your screen.
The eye of detection at the top of the screen opens slightly every time you wander into the lair of an enemy, once the eye is fully open they can see you.
Likewise, the boss bar at the top of the screen also represents the boss» health — and fills only upon encountering the boss of that level.
Likewise are the other skills that you find, these use the item counter at the top of the screen and come in the form of fire blasts, ice blasts and even a fishing rod!
Obviously you can actually go to the page at the top of the screen for the complete story — I'll just give you the basics here.
One of the biggest issues was how the camera continuously taunted me; it's not fixed on your character and you actually move quite a bit faster than the camera, often resulting in you being at the top of the screen, not being able to see what awaits you.
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