Sentences with phrase «at video game violence»

Not exact matches

Although drawing conclusions about small population subgroups — such as kids at risk of violence — from broad population trends can be dicey, it is still worth noting that as violent video games proliferated in recent years, the number of violent youthful offenders fell — by more than half between 1994 and 2010, according to the U.S. Department of Justice.
But his request for Congress to approve $ 10 million for research on several aspects of violence prevention — including a look at the effects of video games and media images — could face stiff resistance among advocates of gun ownership.
A custom - designed video game that frustrated players left them at least as aggressive after playing as did other games famous for their violence.
A study from Iowa State University researchers has found a statistical inclination towards violence among children who play violent video games, though caution that the results do not automatically mean at - risk children will develop antisocial behaviors.
Established in 2003, Child's Play has distributed more than $ 40 million in donations from the staggering support of the video game community, bringing the universal joy of «play» to children staying at more than 200 hospitals and domestic violence shelters across the globe.
Behind all the noise and violence, video games can at times be works of incredible, painstaking beauty a true visual medium to be ogled and admired.
Much like a character in The Walking Dead, schools today are confronted with a difficult moral decision: disregard graphic violence in video games and media at the risk of casting our youth adrift, or make allowances for graphic content as a means to productively reflect on and contextualize violence.
The text gives graphic descriptions of the violence, racism, and other negatives in some video games and discusses what the impact of these are upon both individuals and society at large.
At that point, it becomes more evident that video games don't cause violence.
A famous speaker at a NRA convention once again blamed gun violence on video games.
Breitbart reported: Present at the meeting was Melissa Henson of the Parents Television Council, Dave Grossman, a retired U.S. Army lieutenant colonel who has long argued that video games cause violence in teens, Mike Gallagher, the CEO of the video game trade association Entertainment Software Association (ESA), video game developer ZeniMax Media CEO Robert Altman, Take - Two Interactive CEO Strauss Zelnick, Pat Vance, the President of the Entertainment Software Rating Board, Brent Bozell of the conservative Media Research Center, Sen. Marco Rubio, R - Fla., Rep. Vicky Hartzler, R - Mo., and Rep. Martha Roby, R - Ala.
On Thursday, President Trump hosted a roundtable meeting at the White House with representatives from the video game industry to talk about violence in video games.
And given it was at the same time as the video game violence controversies in the US, it's almost kind of ironic in a certain sense too.
Patrick Markey, a psychology professor at Villanova University who focuses on video games, found in his research that men who commit severe acts of violence actually play violent video games less than the average male.
Games for Change has hit back at The White House after earlier this month the US Government released a graphic, violent video games montage that seems to reflect its stance on violence in gaming today.
President Donald Trump's administration at present hosted a roundtable assembly to debate the topic of violence in video video games and their results on younger gamers.
The video game tackled themes you'd be hard - pressed to find in most games in the same genre, pointing a critical lens at the violence glorified in most war - centric games.
It also resurrected the debate about whether violent video games and music can cause real - world violence, a debate which had been at the centre of the aftermath of the Columbine shootings six years earlier.
«I'm hearing more and more people say the level of violence on video games is really shaping young people's thoughts,» he said at the time.
President Donald Trump is scheduled to discuss video game violence Thursday at a White House school safety meeting with industry leaders and their critics, as well as a handful of Republican lawmakers.
It was included in a slew of other games, like Mortal Kombat, at a congressional hearing about video game violence.
If it were true that video games were indeed making things worse we would be seeing a huge influx of violence and in fact it is in decline you can find the facts al over the place get off your ass and do something original; like start at home and create a real family environment then start looking outside the home.
After all, we've spent decades trying to get rid of the «video game violence is at the root of real - life violence» stigma, and this reinforces that.
Past attempts to link video games and violence have failed, because the arguments have been baseless or inconclusive, noted Charles King, principal analyst at Pund - IT.
President Donald Trump on Thursday met behind closed doors with several top video game industry executives, association representatives, politicians and others to discuss video game violence in the aftermath of the fatal shooting of 17 students and teachers at Marjory Stoneman Douglas High School in Parkland, Florida, last month.
President Donald Trump raised concerns about the graphic depiction of violence in video games at a White House meeting Thursday with members of the industry and some of their most vocal critics.
In 2013, after the shooting at Sandy Hook elementary school in Newtown, Connecticut, Vice President Joe Biden held three days of wide - ranging talks on gun violence prevention, including a meeting with video game industry executives.
They see politicians eager to look at anything — arming teachers, mental health questions, law enforcement responses, even video - game violence — rather than deal with an assault - weapon ban.
Columbine shooters Dylan Klebold and Eric Harris famously enjoyed violent video games, but data suggests they were the exception when it comes to those who commit gun violence at schools.
The soaring trend towards anxiety has been accelerated by world events, violence in the media (including video games and even television programming directed at children), a high divorce rate and family breakdown, economic stress, a challenged school system and other stresses.
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