Sentences with phrase «attack animations»

"Attack animations" refers to the movements or actions that characters or creatures in a video game or animation display when they carry out an offensive action, like hitting or shooting. It shows how they physically attack or perform a combat action. Full definition
In the end, I died too often during special attack animations, leaving me annoyed and frustrated.
However, players can switch up to a different stance for a wider range of attack animations.
Each spell has its own attack animation, which has to be learnt in order for you to know when the best moment is to unleash the attack.
The pack will contain 3 special weapons with unique attack animations, which weapons will they be?
Regular attack animations take all of a second (if that) and special ability animations take just long enough to look cool and give the player all the relevant information.
Although you can skip attack animations (which take far longer than they should), doing so means that you can't see how much damage you or your foes inflicted.
Every charge up attack animation, every ability and spell, and item consumption takes too long and slows you down too much.
This means that you can end attack animations earlier and build up longer, better combos.
Colors are vibrant and bright, while attack animations are superb.
In the original PS1 version, zeplings had an unusual attack animation where they expelled multiple, smaller zeplings from its mouth.
Dungeon exploration can tend to be fairly repetitive, as can combat encounters if you strive to defeat every single enemy on the field and go through the same motions over and over (most standard attack animations play out the same with minimal flair to keep things exciting).
Additionally, new attack animations have been added (example: Ranged NPC's have an animation while moving and attacking)
Mashing those two buttons makes it feel like the game is on autopilot as the same button presses yield very different attack animations.
One of the KS updates said they are working a lot on attack animations so it sounds like the wait will be worth it.
The leveling period is the best time for this, as each enemy in the open world has a specific type that shares similar attack animations and effects at all levels.
«I'd have the other guys make attack animations, and I'd look at them and be like «No, that's not it» as I started messing around with them myself,» Ogasawara said.
Backgrounds still feel confined and archaic, while the stiff attack animations leave a lot to be desired when compared with other titles on these machines.
When he burrows underground, try not to be stuck in a long attack animation.
The melee of the original certainly had a Kratos vibe to it, but this game's inclusion of a second lightsaber makes Starkiller's attack animations eerily similar to the combos Kratos pulls off in his game.
What is slightly awkward is how its possible to use dodge to cancel out of certain attack animations but not others.
While this does give you a great view of Monkey's incredibly fluid and powerful attack animations, it also leaves you vulnerable to assaults by enemies hovering just out of your vision.
Cyber Sleuth was an amazing PS Vita engine, as it made the game look nearly flawless in a visual sense, not to mention recreating series - faithful attack animations.
A good example is the 2D platforming sequence, which auto - scrolls, forcing Sora to quickly move ahead constantly — however, it actually re-uses the same attack animations as 3D combat, which move at a much slower pace than attacks in a typical 2D platform game would, making the section hard to control and frustrating.
Melee attack animations look really bad, and death animations are especially bad — when they die, enemies just turn blue and fade away as they fall to the ground like a character from a 1990s video game.
Attacks are pretty spectacular looking as well, though between the flashy attack animations and myriad dials and meters taking up screen space, you might have a hard time figuring out what you're looking at from time to time.
Moreover, you will be surprised with its delicate graphic style, vivacious dynamic attacking animation & creative ways to play.Free to play...
There's no way you can play Athena and not take joy in hearing her scream «TELEPOOOOORT» and «PSYCHO BAAAAAAALL» or occasionally feel tempted to mimic her super-girly attack animations.
Of course, after seeing the special attack animations about 125 times, I began to really resent not being able to skip them ever.
Despite being turn - based, combat feels nimble with party members flaunting speedy attack animations and as well as the ability to fast - forward through enemy turns.
Enemies can not only fill up a sizable portion of the screen, but even sport attack animations; fairly good ones at that.
But where in Dynasty Warriors it works thanks to enemies falling to virtually one hit, in SAO: LS it feels like you're bashing your head against a wall courtesy of stunted attack animations and frustrating cases where your character falls over for virtually every hit taken.
These are extremely powerful attacks and, with the right Lily Rank, characters can team up to perform these moves together — making for some awesome attack animations!
For me, the thing that makes Dark Souls so compelling is how unified it feels, that all the various elements — the lighting, the economy, the lengthy attack animations — all contribute to this feeling of heaviness and struggle.
When characters have rings equipped, two circles will appear during the physical attack animation; one remains positioned over the target will the other rushes toward the first.
Player attacks frequently miss thanks to wonky attack animations that regularly fail to connect.
Waterfalls shimmer and spill down in the background, and attack animations turn every battle into a rainbow - colored spectacle.
A Metroidvania type action platformer from the makers of Jotun, Sundered has some of the most visually stunning attack animations and combo attacks.
This blandness was only exaggerated by the fact that numerous attack animations are repeated in different characters, and I noticed that each character has only a few truly unique moves, with the rest of the moves being comprised of semi-recycled attacks and motions.
That's what their other skills are for, though they're much less exciting — with generic magic attack animations, and indistinct or confusing names like the paralyzing Ripping Net, or the fiery blast of Wolkenapalm II, which is stronger than Wolkenapalm I, but weaker than Wolkenapalm III.
Goku is a special exception as he only goes SS3 during his meteor attack animation, but it doesn't affect his base gameplay at all.
Perhaps even more baffling is that many animals and even some human opponents have attacks that are much faster than your own lumbering attempts and that also actually interrupt your own attack animations, stopping your strike in mid-swing so that the enemies attack can hit yo in the face.
Players punch, kick, and use special moves (e.g., fireballs, energy blasts) to drain opponents» life meters; a variety of characters can also summon fantasy creatures (e.g. giant snakes and birds, winged demons) that complete unique attack animations.
Conan females do less DPS than males do because their special attack animations are longer.
The way battle screen characters slide out rather than step out is another unnecessary ugliness, though the new attack animations are quite cool, if simple.
The combat style is customized through your equipped weapons, choose from knives, daggers, swords, axes, spears and bows, all with different attack animations, speeds, strengths and effects.»
While inevitably repetitive, with a limited stream of combos and attack animations I was subject to countless times, it never felt arduous to play.
It's visually distinct and has better stats but it doesn't change the attack animations or add any additional moves.
While each character has a unique weapon and attack animations, they all rely on pretty much the same combo system.
Sure this is still the same engine, and players have some stiff movements and attack animations, but the sheer amount of mayhem is impressive.

Phrases with «attack animations»

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