This would make the Stone Talus fall — so you could presumably run over to
attack it at close range and then lather, rinse and repeat.
If any character performs a jumping
attack at close range, they'll leap over their opponent and cause attack from behind.
Not exact matches
Despite being shot in the head
at close range, Giffords survived the
attack.
Stoke, who introduced former Southampton striker Peter Crouch
at the interval, remained a threat on the counter
attack, and a last - ditch challenge from Jack Stephens was required to divert over Choupo - Moting's
close -
range attempt.
England were showing plenty of
attacking endeavour, and Neuer had to be
at his best yet again after 68 minutes to stretch a leg out and deny Alli from
close range.
The Critical Counter and «Clashing» mechanics seem well enough
at first, thought the clashing seems subverted by the ubiquitous roll, and the critical counters can not be comboed into; rather, you must be in relatively
close range, and your hard punch / kick must somehow have priority over whatever they are being countered with — not likely if light
attacks are being used.
You have your strong and regular
attacks, which can be used
at close range and from a distance.
They can
attack hunters
at close range on all sides of their body, as well as underneath them.
The Freeze Unit on its chest is harder to target, but if you can drop it you will disable all the Frostclaw's
ranged attacks; luckily, when threatened or curious, the Frostclaw will often rear up on its hind legs, and that's when you should be putting three notched arrows (or
at close range, something like a Rattler) into it.
Every weapon could be used
at far and
close range with special
attacks and abilities available as well, and some fantastic boss battles to cap off the episodes.
- Burst
Attack will cause it to Mega Evolve into Mega Blastoise and then attacks hard - starts at close range but gains distance - Mew uses the move Miracle Power, which increases Synergy Gauge, and even Attack and Critical Hits - Celebi uses an attack that does damage and will cause a Phase
Attack will cause it to Mega Evolve into Mega Blastoise and then
attacks hard - starts
at close range but gains distance - Mew uses the move Miracle Power, which increases Synergy Gauge, and even
Attack and Critical Hits - Celebi uses an attack that does damage and will cause a Phase
Attack and Critical Hits - Celebi uses an
attack that does damage and will cause a Phase
attack that does damage and will cause a Phase Shift
He has a wide
range of gun and sword
attacks that make him extremely dangerous
at close and medium
ranges.
We have the introduction of Incendiors with long rage incendiary projectiles as well as Gladiators whose heavy melee
attacks are fun and challenging to guard against
at close range.
At the end of your turn, performs a
close -
range cut and fire (combined attribute)
attack on one enemy.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair),
attacking, or guarding - Awakening: Fixed bug where
attacks at very
close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee
attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee
attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while cha
attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee
attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while cha
attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy
attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while cha
attack - Ra (
ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee
Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while cha
Attack, Down + Melee
Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while cha
Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee
Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while cha
Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to
attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while cha
attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee
attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
You can flick the right analogue stick to ram opponents
at close range, and there's also a special thermometer style gauge that fills up as you race — this can then be expended to generate a shield to block
attacks, or power up your nitros for a temporary boost in speed.
Roberto's the heavy - hitting
close -
range fighter, and Tenkai is the medium -
ranged staff - user, and is good
at thrusting
attacks and clearing areas.
Guns are used as
close - quarters weapons, usually as more defensive or counter
attacks, and are devastating
at close range.
Players can fire
at targets in the distance or switch to sword
attacks for
close -
range targets.
Unlike the two other single - focus classes — the tanky Warrior and the spellcasting Mage — the Rogue excels in precise, long -
ranged arrow
attacks and can also make the most of her daggers when forced to face monsters
at close -
range.
Divisions include airborne which are stealthier in their footwork as they are faster yet simultaneously quieter before firing
at enemies with suppressed weapons; armoured brings the heaviest weaponry; expeditionary force is equipped with shotguns; infantry are capable of leading the
attack with bayonet charges in
close quarters combat or holding position to take on enemies
at mid to long
range through rifle battles; and mountain are expert snipers with sharpshooter focus for precise sniping from a distance.
At your disposal is a pretty typical spread of offense that includes
close range, medium
range, and long
range attacks.
My little tip for progressing through easier battles quickly, and difficult battles with greater ease, is to position Locke with initial long -
range attacks, bringing Kanata to deal damage
at close range as a follow up.
In Zora form Link was able to: fight
close range with acrobatic kicks and punches; use an impressive somersault kick; wield his fins as a
close range bladed weapon; and launching those same fins
at enemies for a boomerang style
attack.
«The computer has a tendency to play using a very evasive style, constantly moving around while using
ranged attacks, engaging in
close quarters combat only when it has timed its
attacks just right, which can be a little annoying
at times.»
This isn't due to any sort of story or practical explanation however, but always due to invisible barriers where a player's ship and
attacks won't penetrate, even
at close range.
At the beginning these are just
close range magic blasts, but as you build levels, you can launch long -
range projectiles and anti-air
attacks.
Kashon is the most rounded
at close combat and long -
range attacks.
Cat Mario allows you to climb walls and
attack with cat claws
at close range.
This move also changes depending on distance —
at close range, it's a faster activation grab,
at middle
range, it's a
close range move, and
at long
range, it's a long
range attack.
While her
close range attacks are weak, they are
at least quick, allowing for easy hit and run tactics.
On the Plants side, the Chili Bean tracks down zombies and then explodes; Chomper plants are the best for
close combat; and Cactuses excel
at long -
range attacks.
Kashon is just as good
at close combat as he is with long -
range attacks, largely thanks to his gigantic spear, and is the most balanced character.
At the Guild you will learn the nuances and controls of the various
attacks such as melee (
close proximity to your foe), long
range and magic.
The original characters are all there such as Jago, who with his uppercut and fireball is a bit like Street Fighter's Ryu and Ken, Glacius with his icy
attacks is an effective
ranged character, whilst Thunder is more
at home in
close combat, Sabrewulf might well appear to be weak, but his impressive speed makes up for this weakness, Orchid excels
at aerial combinations and finally the only new character, Sadira has a double jump and can confound her opponents with web based
attacks.
If you get
close to the Barnos, they'll swoop down to
attack you which puts them
at range of your weapon.
Frieza is built around long
range attacks to keep enemies
at bay but what makes him so dangerous is the fact that he's just as effective up
close.