Sentences with phrase «attack boost for»

Not exact matches

Effective today through August 19, 2017, Sprint (NYSE: S) is waiving all international call and SMS charges to Spain for Sprint, Boost and Virgin Mobile customers in the U.S., and for roaming voice and SMS for Sprint customers in Spain following today's attack in Barcelona.
A Democratic congressman from Ohio got a boost from his state's elections commission on Thursday in his campaign to prevent an anti-abortion group from running billboards attacking him for supporting the healthcare bill.
They are great for satisfying a sugar craving, giving you a protein boost before a workout, a quick breakfast, or for those 6 pm snack attack moments when you are desperate for something to eat but want to steer clear of any unhealthy options.
A move for the playmaker would certainly offer Louis van Gaal a fresh option in the final third and a real goal threat to boost his Man United attack.
Rodgers has earmarked moves for a number of potential additions to boost his threadbare attack, that currently only includes three recognised strikers.
If true, that will be a massive boost for Conte, as the Roma stars will address two key issues with the current Chelsea squad in terms of bolstering their attacking options and adding quality and cover at left back.
Liverpool are reportedly targeting a move for Benfica winger Nicolas Gaitan to boost their attacking options, according to Portuguese source O Jogo.
Louis van Gaal opted to send Radamel Falcao back to AS Monaco after an ineffective loan spell and veteran Robin Van Persie struggled with form and fitness last season and as such there is certainly scope for a striker signing to boost the Old Trafford attack.
Both missed the Bordeaux defeat due to knee problems and could be vital in boosting the side's attacking options following the suspension of Lenny Nangis for a red card at the weekend.
The Merseyside giants have had a busy summer, bringing in the likes of James Milner, Roberto Firmino, Danny Ings and others, and it now looks like Brendan Rodgers is set to further strengthen in attack after the cash boost of selling Raheem Sterling to Manchester City for # 49m.
it would have been a massive boost to our title chances and massive lift for fans and players alike higuian number 9 shirt being held up would have put us well up there, i believe he would have done the business for us we have to much attacking quality behind him not for it to work.
According to the Manchester Evening News, Arsenal seem to be closing in on Malcom as an ideal replacement for Sanchez in attack, in what looks a boost for the Red Devils.
Cian's first goal gave him a massive boost of confidence as after an attack down the right wing FC Bottle Job placed managed to place the ball across to the middle of the box for Cian to place into the bottom right of the goal and double up his goal tally.
If we have Welbeck available again with Lacazette and Alexis then we would have lots of counter attacking pace ourselves, while our defence should also be boosted by Mustafi and Mertesacker, so how do you think Wenger should set up Arsenal for this derby match?
The Metro have linked Wenger's side with a move for in - form Lyon star Nabil Fekir as a possible signing to boost their options in attack.
With attacking options we have now we don't need that side of his game so much... Need to boost defensive side of midfield and have creative players who can build for the real goal scorers and Ramsey is crap at both those...
But if that game is to be all about attack and a question of who can score more, then the absence of De Gea is a massive boost for Arsenal.
With van Gaal electing to use Wayne Rooney in a more withdrawn role and Robin Van Persie struggling for form one can well see why the Dutch manager would be looking at possible additions to boost his attack.
SEE MORE: «They've got a Champions League attack but a Championship defence» — Barton attacks Liverpool Paul Pogba injury latest: Man Utd could be handed major boost, D - Day imminent Arsenal injury news: Huge double boost for Wenger ahead of West Brom clash
This will no doubt come as a major boost for the Reds as they look to improve on their attacking options for next season, with players like Mario Balotelli and Rickie Lambert failing to adequately replace the goals of Luis Suarez and the injury - prone Daniel Sturridge upfront.
If confirmed, it's another massive boost for Arsenal as pairing Ozil's creativity along with Mkhitaryan and the clinical finishing of Aubameyang and Alexandre Lacazette, Arsenal now have quite the attacking quartet at Arsene Wenger's disposal.
Welbeck will be a huge boost to our squad if he does manage to prove his fitness for the big game, and he will cause Tottenham plenty of trouble in attack, and will more than likely make way for Lacazette to make a big impact from the bench as he did versus City.
Although the Spanish tactician has got plenty of options in attack with the likes of Sergio Aguero, Leroy Sane and others, it will be a boost for him to have options and be able to make changes if necessary.
Arsenal have been handed a huge boost in their hopes of signing Isco as Real Madrid are only demanding # 25million for the attacking midfielder, according to reports from Goal.
I think d club need 2 reenforced d squard, by addn at least 3 players 2 boost d attack and defence.Bcos, d fans are not realy happy about «Arsenal» record for 7 good season without winning a trophy, infact, u can imagine «Arsenal» bcomng a laughng stock 2 «Chelsea.So, pls, lets make amendment 2 win somthng dis season.
With the likes of Wayne Rooney and Sandro Ramirez have signed for the Merseyside outfit this summer to boost the attack, but Koeman insisted that he still wants to bring in yet another centre - forward.
Discontent brought about by bin Salman's reforms may boost their support and increases the risk of further attacks occurring, with potentially disastrous results for the stability of Saudi Arabia and the region as a whole.
Ms. Quinn, who already reached the maximum contribution limit for this year's Democratic primary, also asked her supporters to boost her campaign's war chest in order to fight back against these sorts of attacks.
Many scientists credit it with providing a safe harbor for embryonic stem cell research, which has often come under political attack, and boosting stem cell research more broadly.
«Too little sodium can also increase sympathetic nerve activity, which raises the risk of heart attacks, and boost the secretion of aldosterone, a hormone produced by the adrenal gland that is bad for the cardiovascular system.»
Renowned for our work in beta cell production and research, we are conducting studies to expand and boost insulin - producing cells and make them less susceptible to attack by the immune system.
But only middle - aged women — not men — seem to have health problems associated with marital strife, such as high blood pressure, excess belly fat, and other factors that boost risk for heart attack and diabetes, says a recent study.
For example, studies have shown that red algae boost interferon levels encouraging the immune system to attack cancer cells.
Inca and Spanish soldiers ate huge quantities of the stuff to boost energy, stamina, and ferocity in battle, which makes it equally useful for attacking your gym workout and firing your muscles without the nasty jitters associated with too much coffee.
It is known for its immune system boosting benefits to help fight off all the little gripes and illnesses that will attack your body when working too hard or a little under the weather.
The health benefits of spinach include skin care, improved eyesight, healthy blood pressure, stronger muscles, prevention of age - related macular degeneration (AMD), cataracts, atherosclerosis, heart attacks, neurological benefits, bone mineralization, anti-ulcerative and anti-cancerous benefits, healthy fetal development, and boosted growth for infants.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
For 90 seconds, the Evasion Mantle grants you an increased invulnerability window when dodging — comparable to an armor set with the Evade Window skill maxed out — as well as an attack boost when you dodge an attack at the last moment.
Two units on the field can be paired up at any time, resulting in a stat boost for the primary character, as well as access to dual attacks and Warrior Special Aattacks and Warrior Special AttacksAttacks.
You can also earn a PSN voucher code for a unique in - game tattoo and cape that boosts your character's health and attack power.
As you attack them their skin rips off and you can even break bones for an experience boost.
Unlike past games however, Kirby can do combo moves which boost attacks or allow for special moves which couldn't be accomplished alone.
You can consume them for a little attack boost, but they're more valuable to sell.
The statues give you experience points, which you can trade for boosts to your health, attack, defence and other typical RPG stats.
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
But your fuzzy pal isn't just there for the cuteness, as your Palico will be helping out with attacking the monster you are attempting to take down, as well as providing you with some boosts to make your quest that little bit easier.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaattack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaattack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaattack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaAttack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaAttack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaAttack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaattack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
You can flick the right analogue stick to ram opponents at close range, and there's also a special thermometer style gauge that fills up as you race — this can then be expended to generate a shield to block attacks, or power up your nitros for a temporary boost in speed.
For example, wind lets boats move further, allows archers to reach more distant targets, and boosts the attack power of flying units.
These open up longer combos, passive stat boost abilities and even a second musou for each character, something which is usually performed by holding R1 / RB when pressing the Musou button, or using the Musou attack in a special circumstance such as when in mid-air.
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