You can play against bots or try to set the highest time in a time -
attack challenge mode.
Not exact matches
Challenge mode opens up more difficult level variations and score
attack gauntlets.
Pac -
Attack includes three game
modes to choose from: 1P Normal, 2P Versus and the
challenging 1P Puzzle.
Most interesting is the
challenge mode, where players play through story missions in score
attack fashion.
Apart from an added local couch co-op
mode, new time
attack variants, difficult
challenge modes, and a boost in visuals, you'd be hard pressed to find anything out of the ordinary.
All of the stages can be
challenged in a time
attack mode, too.
Competition and Time
Attack modes will receive an update allowing four player competitions, and ghost
challenges for time trials.
In this menu, you can choose from «one player
mode» which is an arcade
mode, «story
mode» that is only for one player, «vs.
mode», «
attack mode» that consists of six different
challenges, «bonus1
mode» where you can view characters, and «bonus2
mode» which is the same as story
mode except every enemy is replaced by a different coloured alien.
In Boss Rush
mode, players battle through
challenging boss encounters consecutively, while Time
Attack mode encourages time - based gameplay and provides online leaderboards that track the fastest times for each game.
Challenge your Time and Crystal records in Time
Attack mode.
There's no score
attack, time
attack, or
challenge modes.
In Time
Attack mode, the bonus
challenge is to use it in all ten laps.
In Time
Attack mode, the bonus
challenge for Speeding Bullets is to not miss a single Dash Zone.
A
challenge mode may entice players to tackle special missions that feature certain conditions, such as removing your
attack ability or strict time limits.
Picture of the «
Challenge Bonus» time slot at the completion of the Time
Attack mode.
Physical Contact: 2048 sports a variety of game
modes, including four single - player time -
attack challenges, 100 score - based
challenge levels, and a two - player local multiplayer
mode where you can compete against each other and the clock to achieve the highest score possible.
If you're a fan of 2048 and want to
challenge yourself, the time -
attack and
challenge modes are great and replaying levels can easily consume several hours on your daily commute or a long car journey, but they're definitely not worth paying # 4.49 for when you can get the original mobile game for free.
Finally, score
attack mode has you
challenge a particular stage so you can climb its leaderboard.
Hard
mode carried me a few more hours and then I finally landed on Normal where the enemy encounters would rarely get beyond my first round of
attacks but the boss fights were still extremely
challenging.
Additions like local co-op, time
attack mode, and new
challenge modes are all present in Sine Mora EX for the Switch, and while these
modes certainly help round out the overall experience, they won't do much for players who have already had their fill of the main game.
Along with that comes a brand new Score
Attack mode, which
challenges you with playing through the story with all Spirits and Idols unlocked, scoring points based on your combat efficiency and bragging rights on the new leaderboards..
Competition and Time
Attack modes will receive an update allowing four player competitions, and ghost
challenges for time trials.
Once the campaign is completed, there is also an extra five «
challenge mode» missions for you to complete and
attack the leaderboards, (which do say Steam ID next to your name instead of Gamertag,) as well as a free flight
mode for testing any of the thirty or so aircraft (and to go sperm whale and dolphin hunting, seriously.)
While the harder
modes do indeed offer harder
challenges as always, I found the new enemies caused more frustration than enjoyment as they often involve evading like crazy and picking moments to pull off individual
attacks to take down strong opponents — with many enemies immune to certain weapons, problematic combinations of enemies seemed to break the flow of juggling multiple enemies.
Time
Attack mode will have ghost
challenges for time trials.
Multiple play
modes include an expanded Young Drivers Test and carry - over Career, Time Trial, Time
Attack, and Season
Challenge options.
Dante's skill transition from
mode to
mode, gaining new abilities, and getting
challenged by new enemies and
attacks.
Completed missions can be replayed in score
attack mode, while you'll also unlock a selection of
challenges to test your skill.
In addition, every stage has a time
attack feature that
challenges you to beat the stage as fast as possible, as well as a secret
mode for those who thought the base game wasn't
challenging enough.
Puzzle
mode offers nearly 200 puzzles to solve, either in the One - Turn or Chain categories, while Time
Attack mode allows you to
challenge yourself to see how quickly you can eliminate a set number of panels.
Challenge mode offers a score
attack, time
attack and survival
mode for single players.
If caught, enemies will rip them, and their entire party limb from limb • 6 player co-op or solo play — A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op
mode or solo
mode for those willing to brave the horrific specimens alone • Terrifying Zeds — New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful
attacks, working as a group to weaken the player's party and pushing the
challenge level and fear factor to new levels • Unique Blend Of Weaponry — From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall «Mad Scientist» weapons, Killing Floor 2 has a unique blend of killing tools that will satisfy any gamer • Expanded Perk System — Perks from the original game have been reimagined with more added to the fold.
The game included a time
attack mode, as well as a
challenge mode that had players completing certain tasks to clear each mission.
BAFL also offers a
challenging solo experience with championships against fierce AIs and special
modes such as Time
Attack or Perfect Race.
For people who have played the series backward and forward, the most interesting part of the package will likely be the time
attack modes that task you with finishing a mix of
challenges from each game within a set time frame.
These range from the simple arcade
mode, score
attack, training
mode,
challenges, and a terrific online
mode.
No
Challenge mode means there's no way to tell the game you'd like to run through a number of
attacks or specials before being celebrated for pulling them off, and it's an attitude of «Oh... you'll figure it out» that'll extends across the many hours you'll first invest.
It's fun but I'm more partial to the
challenge mode style
attacks that are timed.
OR2 on Xbox brings over the arcade game's two main
modes, OutRun and Heart
Attack, as well as a suite of «OutRun
Challenge» stages that are more or less expanded Heart
Attack stages.
Several
modes will occupy your time in Versus when playing against friends and family, with Classic
challenging you to be the last narwhal standing and Score
Attack seeing you aim to achieve the highest score.
Create Custom Championships and select between three different difficulty settings and speeds to fine - tune your
challenge, or dive into a range of different gametypes including Dragster races, Hill Climbs, Elimination races, Time
Attacks and even modifier - filled
modes that rewrite the rulebook!
Other gameplay
modes are Score
Attack,
Challenge Mode, Weapon switching Dungeon
mode and many more.
New test programmes, game
modes like time
attack, overtake
challenges, checkpoint
modes, classic car
challenges and more.
Learn each character's special
attacks and combinations in the Practice
mode, and when you are ready for competition,
challenge a friend or take on the Arcade
mode.
And that enemies do a ton more damage than they already do, with faster / harder to dodge
attacks still... That's gonna add a good few hours even for the best players, especially given how the basic game on normal
mode is already one heck of a
challenge to beat.
○ 6 different single player
modes: Challenge, Arcade, Not Miss, Time Attack, Dribbling, Practice ○ Competitive Online Modes: Multiplayer & Tournament ○ Dozens of customizable characters, jerseys, balls and shoes ○ Improved 3D graphics, physics and Flick co
modes:
Challenge, Arcade, Not Miss, Time
Attack, Dribbling, Practice ○ Competitive Online
Modes: Multiplayer & Tournament ○ Dozens of customizable characters, jerseys, balls and shoes ○ Improved 3D graphics, physics and Flick co
Modes: Multiplayer & Tournament ○ Dozens of customizable characters, jerseys, balls and shoes ○ Improved 3D graphics, physics and Flick control
▪ 8 PvP online multiplayer combat racing ▪ 9 Unique gameplay
modes spread throughout the Championships ▪ 120 + Varied and
challenging events ▪ 32 Dynamic circuits based around 8 themed locations ▪ 16 Ultra-cool micro racers inspired by some of the world's most iconic cult cars ▪ 8 Cunning Power - Up weapons many with
attack and defence capabilities to explore ▪ 6 Super-powerful «Wheel Weapons» to give you the upper hand ▪ Official «YO!
Beyond the already
challenging Championship
mode, players can try to beat Shin» en's fastest laps in Time
Attack.
So, For Honor will have two
modes, basic apprentice training, in which players will learn the bare essentials necessary to move and
attack, while the advanced warrior training will be sort of a
challenge area where more skilled players will earn rewards.
Finishing the Story
Mode unlocks Arcade
Mode, but that's simply a score
attack and
challenge mode that just demands more of the same.