Sentences with phrase «attack enemies on screen»

To go even further, his Final Smash could implement the Raving Rabbids in some fashion where they joint attack enemies on screen, making for some crazy albeit funny situations during a match.
As the name implies, the stylus becomes your sword, used to aim and attack enemies on screen while moving around the arena freely with the Circle Pad.
Pressing X will make Shu attack the enemy on screen, which, if done at the right time, can garner you a back attack or a first strike.

Not exact matches

Not necessarily, it looks like DK Tropical Freeze is not some mere «2D cartoon platformer», but has multiple tiers of action, with level interaction and very large intricate enemies attacking from the foreground and background, a lot of very highly detailed and fluidly animated elements within each level, not to mention who knows how advanced the enemy AI is for each character on the screen possibly acting independently or interdependently of each other, all this requires lots of processor power to pull off let alone maintain a steady 60 fps.
The amount of enemies that are thrown at you at one time seem incredibly extreme and I was fighting most of my battles blind just using my crowd control attacks to clear up some space on my screen.
After you clear the screen of enemies, his massive spiked purple head comes crashing down on you, giving you a chance to attack.
And while a light and heavy attack allowed Zelda to fight through the enemies without much threat, big hordes of moblins, and there were several dozen on screen heading for her at almost all times, were better handled with a few different types of special attacks.
Gameplay in Wild Guns Reloaded involves around your character shooting at any threat on a static screen where you see the enemies keep popping out left and right, either hidden in the background, or rushing to attack you directly on screen.
This tablet easily handled the demanding Sky Gamblers - Infinite Jets game; I zoomed around Rio with dozens of enemies on screen, and the animations stayed silky smooth as I tried to evade missile attacks and land some of my own.
Worse, the frame - rate should be a rock solid 60 frames per second but is instead 30 at its best, dipping far below that when there are tons of enemies on screen getting murdered by a bevy of your attacks.
Attacks strike with no sense of impact while enemies sort of vaguely sway away from blows in the least convincing demonstration of pain I've seen in a long time, while sounds are often out of sync with the on - screen action and even powerful magic attacks lack the necessaryAttacks strike with no sense of impact while enemies sort of vaguely sway away from blows in the least convincing demonstration of pain I've seen in a long time, while sounds are often out of sync with the on - screen action and even powerful magic attacks lack the necessaryattacks lack the necessary oomph.
Attack of the Earthlings is a game that really grows on you; flavor dialogue, weird loading screens, and even the weird way the robotic Mr. Motivatio shouts «encouragement» at the office workers or the human drones waving their arms like crazy to distract the normal humans all work together to flesh out the enemy characters and story in a hilarious way.
- starts you off in a small town - in town you can visit shops, talk to people and accept a quest - the quest puts you in the middle of a volcano - your end goal is defeating the gigantic fire beast Ifrit - team up with a Goblin and Chocobo - fight multiple enemies, including some unfriendly Chocobo - enemies leave behind loot like recovery items and materials for crafting - by pressing L or R, you get access to four attacks - attack names include Plunder Slash, Mercurial Thrust and Trinity - charge a power meter and then hit L+R at the same time for special movies - one special lets you change into Cloud with very powerful attacks - run with the B - button - camera switching is handled by the D - Pad - info on the upper screen that gives you constant battle updates - bottom screen shows the status of all the characters, plus a map
Activated by holding down the left trigger (if you're on Xbox 360), Blade Mode sends the world into slow motion and gives you direct control of Raiden's weapon, with the left stick controlling the camera and the right stick controlling the exact angle of your attack — simply swipe the stick in whatever direction you want and Raiden will follow the motion on - screen, neatly slicing through the enemy.
The controls are appropriately mapped to the Vita with the control scheme consisting of pressing X to attack an enemy Digimon; holding R then pressing X to escape; pressing select to let your Digimon act independently; pressing triangle to pause gameplay, while opening the Digivice to view the Digimon field guide, look through your inventory, save your progress and more besides; tapping the touch screen to display the DigiLine; changing the direction of the left analogue stick or alternatively pressing left, right, up or down on the d - pad to move Keisuke during on - foot exploration or navigating between menus whilst battling an enemy Digimon; and pressing start to display the title menu, alongside various scenarios and combinations in which certain buttons have different contexts.
Most enemy attacks will make a button prompt appear on the screen shortly before the enemy attack connects with the player.
Enemies appear as fierce as ever, with their over-the-top reactions to your explosive attacks, while special attacks appear exaggeratingly fun to watch on screen.
Holding the R button charges a special attack; activate it just as enemy projectiles are about to hit you and you'll unleash a stunning 360 - degree torrent of shots that will obliterate almost everything on screen.
-- fast - paced and combo - centric — fighting involves meleeing, kicking and shooting — dodge attacks and activate Witch Time — Torture Attacks return — new Torture Attack featurs a pair of grinders and a fatality — Umbral Climax meter is charged by successful combos — this turns regular attacks into enormous, screen - sized strikes — send enemies flying with giant, floating fists and feet made from hair — still leaves Bayonetta in very revealing \» outfits \» after these attacks — on location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: Goniattacks and activate Witch Time — Torture Attacks return — new Torture Attack featurs a pair of grinders and a fatality — Umbral Climax meter is charged by successful combos — this turns regular attacks into enormous, screen - sized strikes — send enemies flying with giant, floating fists and feet made from hair — still leaves Bayonetta in very revealing \» outfits \» after these attacks — on location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: GoniAttacks return — new Torture Attack featurs a pair of grinders and a fatality — Umbral Climax meter is charged by successful combos — this turns regular attacks into enormous, screen - sized strikes — send enemies flying with giant, floating fists and feet made from hair — still leaves Bayonetta in very revealing \» outfits \» after these attacks — on location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: Goniattacks into enormous, screen - sized strikes — send enemies flying with giant, floating fists and feet made from hair — still leaves Bayonetta in very revealing \» outfits \» after these attacks — on location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: Goniattackson location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: Gonintendo]
Mario dies when he gets touched / hit by any enemy on screen or by their attacks.
Regardless of whether you've found the demon's weakness (you can just knock them down via critical to initiate an all - out attack), once they are in your possession, all future instances of that enemy in battle will have their full range of resistances revealed on the analysis screen.
There's a Tension gauge which, once full, allows you to enter High Tension, a temporary state, which makes you invincible and allows you to use spells and abilities without expending MP, as well as unlocking the ability to double jump and allowing you the opportunity to use the most powerful attack in each characters arsenal: the Coup de Grace, which is the games take on the Musou ability from the Warriors games, allowing you to take out a full screen worth of enemies with a visually dazzling attack.
Intuitive Gameplay!Tap and kill the enemies on screen before they attack you!
Defenses in the game's current form are limited to simple walls, machine gun towers, rocket towers and lasers towers, and you simply toss them down in the general direction of the incoming enemy horde, indicated a short while before a wave attacks by a red icon flashing on the screen.
There's a lock - on system present and it's fantastic during boss battles or small encounters, but in larger battles focusing on just one enemy at a time proves to be an unwise decision as it leaves you open to attacks off - screen that you just can't see coming.
The on - screen action definitely adds to the confusion as you attempt to admire the beautiful art - style and dodge the massive amount of enemy attacks coming toward you.
These power - ups range from simple health packs and more power for your weapons to major bonuses which unlock things like shock waves — which emit and explosion in all directions — and limit attacks which massively damage every enemy on - screen in a dazzling explosion of epic destruction, these are pretty awesome.
If you knock all the enemies on screen down you are able to do an All out Attack with all of your characters, dealing massive damage.
Enemies attacks are interesting to watch, making full use of the stereoscopic 3D screen and are clearly detailed, which is required when you have to keep an eye on the smallest of tells from the enemy to know which attack they're about to unleash against which brother.
For instance, with her ability to parry and gain a few moments of invincibility, create shockwaves with her axe and enhance her attack speed as she continuously attacks, the Amazon can easily tear through hordes of enemies in seconds; meanwhile, the Sorceress, with her ability to teleport, unleash a blizzard that can repeatedly hit everything on the screen at once and summon a thundercloud that autonomously targets your foes, can rain down death from afar but you will need to carefully manage her MP.
The fighting can become very chaotic on screen with 2 players beating down large numbers of enemies and using special attacks.
While I enjoyed the combat for the most part, my biggest issue with the game is when there are so many enemies on the screen, you can simply get lost or be constantly juggled back and forth by enemy attacks.
These same The setup of the game is built quite well to support 4 - players as there are always plenty of enemies on screen for everyone to fight and with my experience on line everyone seemed to take one of the 4 - quadrants of the screen and attack the enemies around them.
Swiping in a specific direction moves your fighter around, and you only need to tap the screen on your enemy to have your character attack.
Simply spamming the attack button over and over again, while dodging out of the way of enemy attacks, will obliterate anything on the screen.
Timing your attacks and switching between your weapons and magic spells is the key, especially when multiple enemies are on the screen.
You'll need to bring your twitch reflexes, or know the game inside out to do this, as survivors will pop on screen for a second or two, and you need to kill the enemies attacking them before they die.
Constantly using the pause function, which freezes all characters on screen including enemies, is key to planning out your attacks.
Every now and then, depending on how many runes you've collected, Thor can unleash a powerful attack on his enemies and this is simply achieved by pressing the touch screen and selecting one of your special attacks.
Aim and launch projectile weapons at enemies using the SIXAXIS controls and the precise firing mode on the front panel, and unleash unbelievable Ninpo attacks by tapping, painting or swiping on the rear touch screen
In each game, the hero runs automatically across the screen, leaving players to tap on jump and attack buttons to avoid obstacles, collect coins or attack oncoming enemies.
If players hold their fingers on the screen for a few seconds before firing, the shot does greater damage, which is useful when attacking stronger enemies.
These upgrades decrease the necessity to click on the screen, as secondary heroes will automatically attack enemies at a specific «damage per second» rate, which can be increased by purchasing upgrades.
After each turn, the enemy attacks and players can tap on blue and red orbs that appear on the screen to recharge their warrior's mana and health.
Gameplay in Wild Guns Reloaded involves around your character shooting at any threat on a static screen where you see the enemies keep popping out left and right, either hidden in the background, or rushing to attack you directly on screen.
These skills or attacks may trigger status effects on the hero or the enemy, and users can view each character's or enemy's stats and details (including details related to status effects) by tapping on their picture on the bottom of the screen.
Movement is easily done by clicking a location on screen, jumping by flicking up on Ryu, ranged weapons by clicking enemies and attacking with the sword by drawing lines through them.
Early Jason soon starts to look boring and mundane when you eventually get your hands on an enemy suit, unlocking new abilities, including double and triple jumps, hyper speed, melee attacks that send your enemies shooting across the screen, and more.
This will send you into a short frenzy that will unleash one massive attack hitting every enemy on the screen.
The visuals and new battle system combine during boss fights to make for a wonderful experience — many more enemies on screen than was possible on PlayStation 3, many more attacks and effects present, and of course all in that beautiful cel - shaded art style the original was famous for.
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