To go even further, his Final Smash could implement the Raving Rabbids in some fashion where they joint
attack enemies on screen, making for some crazy albeit funny situations during a match.
As the name implies, the stylus becomes your sword, used to aim and
attack enemies on screen while moving around the arena freely with the Circle Pad.
Pressing X will make Shu
attack the enemy on screen, which, if done at the right time, can garner you a back attack or a first strike.
Not exact matches
Not necessarily, it looks like DK Tropical Freeze is not some mere «2D cartoon platformer», but has multiple tiers of action, with level interaction and very large intricate
enemies attacking from the foreground and background, a lot of very highly detailed and fluidly animated elements within each level, not to mention who knows how advanced the
enemy AI is for each character
on the
screen possibly acting independently or interdependently of each other, all this requires lots of processor power to pull off let alone maintain a steady 60 fps.
The amount of
enemies that are thrown at you at one time seem incredibly extreme and I was fighting most of my battles blind just using my crowd control
attacks to clear up some space
on my
screen.
After you clear the
screen of
enemies, his massive spiked purple head comes crashing down
on you, giving you a chance to
attack.
And while a light and heavy
attack allowed Zelda to fight through the
enemies without much threat, big hordes of moblins, and there were several dozen
on screen heading for her at almost all times, were better handled with a few different types of special
attacks.
Gameplay in Wild Guns Reloaded involves around your character shooting at any threat
on a static
screen where you see the
enemies keep popping out left and right, either hidden in the background, or rushing to
attack you directly
on screen.
This tablet easily handled the demanding Sky Gamblers - Infinite Jets game; I zoomed around Rio with dozens of
enemies on screen, and the animations stayed silky smooth as I tried to evade missile
attacks and land some of my own.
Worse, the frame - rate should be a rock solid 60 frames per second but is instead 30 at its best, dipping far below that when there are tons of
enemies on screen getting murdered by a bevy of your
attacks.
Attacks strike with no sense of impact while enemies sort of vaguely sway away from blows in the least convincing demonstration of pain I've seen in a long time, while sounds are often out of sync with the on - screen action and even powerful magic attacks lack the necessary
Attacks strike with no sense of impact while
enemies sort of vaguely sway away from blows in the least convincing demonstration of pain I've seen in a long time, while sounds are often out of sync with the
on -
screen action and even powerful magic
attacks lack the necessary
attacks lack the necessary oomph.
Attack of the Earthlings is a game that really grows
on you; flavor dialogue, weird loading
screens, and even the weird way the robotic Mr. Motivatio shouts «encouragement» at the office workers or the human drones waving their arms like crazy to distract the normal humans all work together to flesh out the
enemy characters and story in a hilarious way.
- starts you off in a small town - in town you can visit shops, talk to people and accept a quest - the quest puts you in the middle of a volcano - your end goal is defeating the gigantic fire beast Ifrit - team up with a Goblin and Chocobo - fight multiple
enemies, including some unfriendly Chocobo -
enemies leave behind loot like recovery items and materials for crafting - by pressing L or R, you get access to four
attacks -
attack names include Plunder Slash, Mercurial Thrust and Trinity - charge a power meter and then hit L+R at the same time for special movies - one special lets you change into Cloud with very powerful
attacks - run with the B - button - camera switching is handled by the D - Pad - info
on the upper
screen that gives you constant battle updates - bottom
screen shows the status of all the characters, plus a map
Activated by holding down the left trigger (if you're
on Xbox 360), Blade Mode sends the world into slow motion and gives you direct control of Raiden's weapon, with the left stick controlling the camera and the right stick controlling the exact angle of your
attack — simply swipe the stick in whatever direction you want and Raiden will follow the motion
on -
screen, neatly slicing through the
enemy.
The controls are appropriately mapped to the Vita with the control scheme consisting of pressing X to
attack an
enemy Digimon; holding R then pressing X to escape; pressing select to let your Digimon act independently; pressing triangle to pause gameplay, while opening the Digivice to view the Digimon field guide, look through your inventory, save your progress and more besides; tapping the touch
screen to display the DigiLine; changing the direction of the left analogue stick or alternatively pressing left, right, up or down
on the d - pad to move Keisuke during
on - foot exploration or navigating between menus whilst battling an
enemy Digimon; and pressing start to display the title menu, alongside various scenarios and combinations in which certain buttons have different contexts.
Most
enemy attacks will make a button prompt appear
on the
screen shortly before the
enemy attack connects with the player.
Enemies appear as fierce as ever, with their over-the-top reactions to your explosive
attacks, while special
attacks appear exaggeratingly fun to watch
on screen.
Holding the R button charges a special
attack; activate it just as
enemy projectiles are about to hit you and you'll unleash a stunning 360 - degree torrent of shots that will obliterate almost everything
on screen.
-- fast - paced and combo - centric — fighting involves meleeing, kicking and shooting — dodge
attacks and activate Witch Time — Torture Attacks return — new Torture Attack featurs a pair of grinders and a fatality — Umbral Climax meter is charged by successful combos — this turns regular attacks into enormous, screen - sized strikes — send enemies flying with giant, floating fists and feet made from hair — still leaves Bayonetta in very revealing \» outfits \» after these attacks — on location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: Goni
attacks and activate Witch Time — Torture
Attacks return — new Torture Attack featurs a pair of grinders and a fatality — Umbral Climax meter is charged by successful combos — this turns regular attacks into enormous, screen - sized strikes — send enemies flying with giant, floating fists and feet made from hair — still leaves Bayonetta in very revealing \» outfits \» after these attacks — on location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: Goni
Attacks return — new Torture
Attack featurs a pair of grinders and a fatality — Umbral Climax meter is charged by successful combos — this turns regular
attacks into enormous, screen - sized strikes — send enemies flying with giant, floating fists and feet made from hair — still leaves Bayonetta in very revealing \» outfits \» after these attacks — on location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: Goni
attacks into enormous,
screen - sized strikes — send
enemies flying with giant, floating fists and feet made from hair — still leaves Bayonetta in very revealing \» outfits \» after these
attacks — on location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: Goni
attacks —
on location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: Gonintendo]
Mario dies when he gets touched / hit by any
enemy on screen or by their
attacks.
Regardless of whether you've found the demon's weakness (you can just knock them down via critical to initiate an all - out
attack), once they are in your possession, all future instances of that
enemy in battle will have their full range of resistances revealed
on the analysis
screen.
There's a Tension gauge which, once full, allows you to enter High Tension, a temporary state, which makes you invincible and allows you to use spells and abilities without expending MP, as well as unlocking the ability to double jump and allowing you the opportunity to use the most powerful
attack in each characters arsenal: the Coup de Grace, which is the games take
on the Musou ability from the Warriors games, allowing you to take out a full
screen worth of
enemies with a visually dazzling
attack.
Intuitive Gameplay!Tap and kill the
enemies on screen before they
attack you!
Defenses in the game's current form are limited to simple walls, machine gun towers, rocket towers and lasers towers, and you simply toss them down in the general direction of the incoming
enemy horde, indicated a short while before a wave
attacks by a red icon flashing
on the
screen.
There's a lock -
on system present and it's fantastic during boss battles or small encounters, but in larger battles focusing
on just one
enemy at a time proves to be an unwise decision as it leaves you open to
attacks off -
screen that you just can't see coming.
The
on -
screen action definitely adds to the confusion as you attempt to admire the beautiful art - style and dodge the massive amount of
enemy attacks coming toward you.
These power - ups range from simple health packs and more power for your weapons to major bonuses which unlock things like shock waves — which emit and explosion in all directions — and limit
attacks which massively damage every
enemy on -
screen in a dazzling explosion of epic destruction, these are pretty awesome.
If you knock all the
enemies on screen down you are able to do an All out
Attack with all of your characters, dealing massive damage.
Enemies attacks are interesting to watch, making full use of the stereoscopic 3D
screen and are clearly detailed, which is required when you have to keep an eye
on the smallest of tells from the
enemy to know which
attack they're about to unleash against which brother.
For instance, with her ability to parry and gain a few moments of invincibility, create shockwaves with her axe and enhance her
attack speed as she continuously
attacks, the Amazon can easily tear through hordes of
enemies in seconds; meanwhile, the Sorceress, with her ability to teleport, unleash a blizzard that can repeatedly hit everything
on the
screen at once and summon a thundercloud that autonomously targets your foes, can rain down death from afar but you will need to carefully manage her MP.
The fighting can become very chaotic
on screen with 2 players beating down large numbers of
enemies and using special
attacks.
While I enjoyed the combat for the most part, my biggest issue with the game is when there are so many
enemies on the
screen, you can simply get lost or be constantly juggled back and forth by
enemy attacks.
These same The setup of the game is built quite well to support 4 - players as there are always plenty of
enemies on screen for everyone to fight and with my experience
on line everyone seemed to take one of the 4 - quadrants of the
screen and
attack the
enemies around them.
Swiping in a specific direction moves your fighter around, and you only need to tap the
screen on your
enemy to have your character
attack.
Simply spamming the
attack button over and over again, while dodging out of the way of
enemy attacks, will obliterate anything
on the
screen.
Timing your
attacks and switching between your weapons and magic spells is the key, especially when multiple
enemies are
on the
screen.
You'll need to bring your twitch reflexes, or know the game inside out to do this, as survivors will pop
on screen for a second or two, and you need to kill the
enemies attacking them before they die.
Constantly using the pause function, which freezes all characters
on screen including
enemies, is key to planning out your
attacks.
Every now and then, depending
on how many runes you've collected, Thor can unleash a powerful
attack on his
enemies and this is simply achieved by pressing the touch
screen and selecting one of your special
attacks.
Aim and launch projectile weapons at
enemies using the SIXAXIS controls and the precise firing mode
on the front panel, and unleash unbelievable Ninpo
attacks by tapping, painting or swiping
on the rear touch
screen
In each game, the hero runs automatically across the
screen, leaving players to tap
on jump and
attack buttons to avoid obstacles, collect coins or
attack oncoming
enemies.
If players hold their fingers
on the
screen for a few seconds before firing, the shot does greater damage, which is useful when
attacking stronger
enemies.
These upgrades decrease the necessity to click
on the
screen, as secondary heroes will automatically
attack enemies at a specific «damage per second» rate, which can be increased by purchasing upgrades.
After each turn, the
enemy attacks and players can tap
on blue and red orbs that appear
on the
screen to recharge their warrior's mana and health.
Gameplay in Wild Guns Reloaded involves around your character shooting at any threat
on a static
screen where you see the
enemies keep popping out left and right, either hidden in the background, or rushing to
attack you directly
on screen.
These skills or
attacks may trigger status effects
on the hero or the
enemy, and users can view each character's or
enemy's stats and details (including details related to status effects) by tapping
on their picture
on the bottom of the
screen.
Movement is easily done by clicking a location
on screen, jumping by flicking up
on Ryu, ranged weapons by clicking
enemies and
attacking with the sword by drawing lines through them.
Early Jason soon starts to look boring and mundane when you eventually get your hands
on an
enemy suit, unlocking new abilities, including double and triple jumps, hyper speed, melee
attacks that send your
enemies shooting across the
screen, and more.
This will send you into a short frenzy that will unleash one massive
attack hitting every
enemy on the
screen.
The visuals and new battle system combine during boss fights to make for a wonderful experience — many more
enemies on screen than was possible
on PlayStation 3, many more
attacks and effects present, and of course all in that beautiful cel - shaded art style the original was famous for.