Sentences with phrase «attack enemy positions»

Maps are vast, allowing players to roam about and attack enemy positions from different directions, or try to sneak past them.
It was primarily used to attack enemy positions such as bunkers or pillboxes; it was also used as an anti-personnel weapon to move the enemy from their positions making it easier to confront them with regular weapons.
Air Assault Fort Bliss • TX Strategically attacked enemy positions from any direction.

Not exact matches

He does awesome in the debates because he is smart and he learns from his mistakes and the only thing his enemies can attack are his past position changes on social issues.
The «extra man» would force errors when we are attacking by the opposing team's confusion over who to mark, he would close down the enemy in the midfield and he would help steal the initiative off the opponent attackers by his mobility to position himself at the less served areas.
The «extra man» would force errors when we are attacking by the opposing team confusion over who to mark, he would close down the enemy in the midfield and he would help out steal the initiative off the opponent attackers by his mobility to position himself at the less served areas.
And you are attacked from the back of your lines rather than from the enemy's positions.
GPS, the Global Positioning System we rely on for guiding nuclear missiles and steering tourists to Mount Rushmore, has become a ripe target for enemy attack.
The ability to cammand and give orders to your fireteam consisting of you and the 3 other soldiers is good, but the terrrible AI often leads your men to taking up defensive positions on the wrong side of wall, or defending one side of the building whilst the enemy is attacking on the other.
The combat, the very core of the gameplay loop in an action RPG, is notoriously buggy — you can have your weapon positioned right over an enemy, and the attack simply won't connect.
Beyond this it's the little things that help to differentiate the title, with enemies attacking battlements as they pass by, requiring cash to be spent to keep them repaired and upgraded, while positioning towers on elevated platforms can increase a towers natural range, giving you tactical advantages where they're needed most.
Strategic positioning is crucial to unleash the most effective attacks on the enemy.
You have to be smart about it, placing traps and towers in the best position for you to take down the waves of enemies that will regularly attack your city.
If you think swinging the WM + from one side or the other to attack a blocking enemy adds enough gameplay that it's worth alienating many players, then by all means keep advocating your position.
If there is an enemy that is invisible or closely off screen near you, let your character stand still and his position should change from standing to an attacking stance.
Your turns will consist of moving, positioning, and attacking, and should you decide to jump on the enemy ship, the combat switches back to your party and the real - time combat system of PoE.
A new enemy has been revealed, the «skirmisher» attacks in packs and out flanks players and captures positions.
Dying is a way forward as I refine my skills, where I learn how to position myself or observe enemy cues to avoid attacks.
Taking up positions, capturing states, assaulting and capturing enemy forts, attacking trains and protecting your railroads... you'll have to deal with everything!
Attacking with the cursor positioned to an enemy's left flank will make you attack from that direction, while holding the cursor over the enemy will allow you to block incoming attacks.
To illustrate, you position yourself around the enemy after which you can choose your abilities or items before you actually make your attacks.
Turn - based combat involves every ally, enemy and guest Digimon having their own position within the player turn timeline in which the Digimon is able to strategically use a skill such as a physical attack dealing 65 Earth damage to an enemy and simultaneously having a 10 % chance of increasing defence by 10 % or automatically attack an enemy Digimon, while there is also the possibility to use an item from your inventory to restore your Digimon's health (HP) or skill (SP) as well as guarding, escaping or changing.
You move along characters on a grid, so you'll need to keep track of your position to keep out of the enemy's attack range but also line up attacks so you can hit as many enemies as possible with your attacks and skills.
Thank God combos can center enemies directly in front of you, because trying to attack enemies from the side is frankly impossible, and putting yourself in the correct position is frustrating since your movement either up or down is so slow.
Should we attack another enemy or move to the new position again before changing the unit or ending turn.
Sometimes it just didn't go anywhere so then you're just left standing there with your arms in a weird position and probably being attacked by whatever enemy you were attempting to shoot the arrow at.
During spacefaring encounters, you'll have to keep an eye on your shields and your positioning, using special skills to boost your attack and defense while maneuvering your ship through enemy fire.
By moving into different positions when using ranged attack skills, you can be sure to deal damage to every enemy.
Divisions include airborne which are stealthier in their footwork as they are faster yet simultaneously quieter before firing at enemies with suppressed weapons; armoured brings the heaviest weaponry; expeditionary force is equipped with shotguns; infantry are capable of leading the attack with bayonet charges in close quarters combat or holding position to take on enemies at mid to long range through rifle battles; and mountain are expert snipers with sharpshooter focus for precise sniping from a distance.
Their position on this grid is important, as numerous special attacks enable characters to push and shove enemies into single squares.
Using the shovel to battle enemies is fun, with combat being position - based; your foes can knock you back into hazardous obstacles or bottomless pits, making timing your attacks crucial to progress if you can't simply dodge them or need the additional treasure they drop upon defeat.
Characters wander and attack within a limited range, and positioning them correctly lets them gang up on enemies or unleash their specific powers.
In this way Gungnir is largely a game of positioning and being able to see your enemies» upcoming attacks.
Called Ace Attack, four - players using tethered HTC Vives, and wielding realistic automatic weaponry defend their position from hordes of enemies.
Battle Focus allows players to slow down time, order squad members to position themselves and attack enemies using their specific abilities such as taunting enemies to draw them out or delivering a finishing blow.
Battles occur in real time with up to three party members, facilitating clever positioning and skillful dodging to avoid incoming enemy attacks.
You have to be smart about it, placing traps and towers in the best position for you to take down the waves of enemies that will regularly attack your city.
Child of Light makes a few changes to the basic Grandia system — you only have 2 characters at any one time (Grandia had a 4 person party) but you can swap characters in and out mid-battle with ease, there is no positioning aspect (in Grandia, allies & enemies moved around the battlefield & different attacks had different ranges & areas of effect), ALL attacks can interrupt enemies (in Grandia, only specifically marked interrupt abilities did this), and you have a firefly friend who can slow enemies down.
With careful positioning, you can pull off calculated team combinations, like having one ally dash attack an enemy to soften them up before another leaps off of the first to land on higher ground and pick off the just - struck enemy.
Whereas other games only allowed you to toss some meat to draw the attention of these dangerous beasts or release captive ones to deal some damage to enemies (not counting the Shangri La missions of FC4 where you could control a tiger), here players can command various predators to attack specific enemies, move to certain positions, and use some of their special abilities — like immunity to fire, stealth, scouting, and more — or ride them into battle.
These range from devastating tornadoes and foghorn attacks to tactical advantages that reveal enemy positions even when submerged in ink.
For example if an enemy is about to attack you can use the Reactive Attack — if timed correctly — to give a countering blow to stop them in their tracks and put yourself in stronger position, which could then be added upon with a combo of other atattack you can use the Reactive Attack — if timed correctly — to give a countering blow to stop them in their tracks and put yourself in stronger position, which could then be added upon with a combo of other atAttack — if timed correctly — to give a countering blow to stop them in their tracks and put yourself in stronger position, which could then be added upon with a combo of other attacks.
Depending on their position, you can attack multiple enemies and even trigger other perks.
Besides obstacle positioning (leading to multiple people ganging up on one enemy or bottle - necking) as well as the ability to do ranged attacks so the opponent can't attack back, there isn't anything there.
There are two difficulty levels including easy and normal with the major differences being the reduction of damage inflicted by team members on their enemies and an increase to the amount of damage received by team members from enemy attacks as well as an increase in the efficiency of enemy positioning and movement.
Flow Attacks create move - set combos that differ depending on the enemy's position and seamlessly continue when enemies become prone, are in mid-air, or stunned.
From Choplifter come the tiny figures that have to be plucked from danger by your chopper, and from Defender comes the sophisticated radar which shows the position of the enemy attack vehicles that have...
Depending on the position you are, you'll be able to attack the weak spot of the enemy.
- Homing attack removes a large amount of the skill from the game, such as speeding through acts by carefully positioning your bounces off enemies.
Learn your objectives, set your skills wisely, and position your team within range of the enemy to battle — attack an enemy's weakness to gain an extra turn!
a b c d e f g h i j k l m n o p q r s t u v w x y z