Maps are vast, allowing players to roam about and
attack enemy positions from different directions, or try to sneak past them.
It was primarily used to
attack enemy positions such as bunkers or pillboxes; it was also used as an anti-personnel weapon to move the enemy from their positions making it easier to confront them with regular weapons.
Air Assault Fort Bliss • TX Strategically
attacked enemy positions from any direction.
Not exact matches
He does awesome in the debates because he is smart and he learns from his mistakes and the only thing his
enemies can
attack are his past
position changes on social issues.
The «extra man» would force errors when we are
attacking by the opposing team's confusion over who to mark, he would close down the
enemy in the midfield and he would help steal the initiative off the opponent attackers by his mobility to
position himself at the less served areas.
The «extra man» would force errors when we are
attacking by the opposing team confusion over who to mark, he would close down the
enemy in the midfield and he would help out steal the initiative off the opponent attackers by his mobility to
position himself at the less served areas.
And you are
attacked from the back of your lines rather than from the
enemy's
positions.
GPS, the Global
Positioning System we rely on for guiding nuclear missiles and steering tourists to Mount Rushmore, has become a ripe target for
enemy attack.
The ability to cammand and give orders to your fireteam consisting of you and the 3 other soldiers is good, but the terrrible AI often leads your men to taking up defensive
positions on the wrong side of wall, or defending one side of the building whilst the
enemy is
attacking on the other.
The combat, the very core of the gameplay loop in an action RPG, is notoriously buggy — you can have your weapon
positioned right over an
enemy, and the
attack simply won't connect.
Beyond this it's the little things that help to differentiate the title, with
enemies attacking battlements as they pass by, requiring cash to be spent to keep them repaired and upgraded, while
positioning towers on elevated platforms can increase a towers natural range, giving you tactical advantages where they're needed most.
Strategic
positioning is crucial to unleash the most effective
attacks on the
enemy.
You have to be smart about it, placing traps and towers in the best
position for you to take down the waves of
enemies that will regularly
attack your city.
If you think swinging the WM + from one side or the other to
attack a blocking
enemy adds enough gameplay that it's worth alienating many players, then by all means keep advocating your
position.
If there is an
enemy that is invisible or closely off screen near you, let your character stand still and his
position should change from standing to an
attacking stance.
Your turns will consist of moving,
positioning, and
attacking, and should you decide to jump on the
enemy ship, the combat switches back to your party and the real - time combat system of PoE.
A new
enemy has been revealed, the «skirmisher»
attacks in packs and out flanks players and captures
positions.
Dying is a way forward as I refine my skills, where I learn how to
position myself or observe
enemy cues to avoid
attacks.
Taking up
positions, capturing states, assaulting and capturing
enemy forts,
attacking trains and protecting your railroads... you'll have to deal with everything!
Attacking with the cursor
positioned to an
enemy's left flank will make you
attack from that direction, while holding the cursor over the
enemy will allow you to block incoming
attacks.
To illustrate, you
position yourself around the
enemy after which you can choose your abilities or items before you actually make your
attacks.
Turn - based combat involves every ally,
enemy and guest Digimon having their own
position within the player turn timeline in which the Digimon is able to strategically use a skill such as a physical
attack dealing 65 Earth damage to an
enemy and simultaneously having a 10 % chance of increasing defence by 10 % or automatically
attack an
enemy Digimon, while there is also the possibility to use an item from your inventory to restore your Digimon's health (HP) or skill (SP) as well as guarding, escaping or changing.
You move along characters on a grid, so you'll need to keep track of your
position to keep out of the
enemy's
attack range but also line up
attacks so you can hit as many
enemies as possible with your
attacks and skills.
Thank God combos can center
enemies directly in front of you, because trying to
attack enemies from the side is frankly impossible, and putting yourself in the correct
position is frustrating since your movement either up or down is so slow.
Should we
attack another
enemy or move to the new
position again before changing the unit or ending turn.
Sometimes it just didn't go anywhere so then you're just left standing there with your arms in a weird
position and probably being
attacked by whatever
enemy you were attempting to shoot the arrow at.
During spacefaring encounters, you'll have to keep an eye on your shields and your
positioning, using special skills to boost your
attack and defense while maneuvering your ship through
enemy fire.
By moving into different
positions when using ranged
attack skills, you can be sure to deal damage to every
enemy.
Divisions include airborne which are stealthier in their footwork as they are faster yet simultaneously quieter before firing at
enemies with suppressed weapons; armoured brings the heaviest weaponry; expeditionary force is equipped with shotguns; infantry are capable of leading the
attack with bayonet charges in close quarters combat or holding
position to take on
enemies at mid to long range through rifle battles; and mountain are expert snipers with sharpshooter focus for precise sniping from a distance.
Their
position on this grid is important, as numerous special
attacks enable characters to push and shove
enemies into single squares.
Using the shovel to battle
enemies is fun, with combat being
position - based; your foes can knock you back into hazardous obstacles or bottomless pits, making timing your
attacks crucial to progress if you can't simply dodge them or need the additional treasure they drop upon defeat.
Characters wander and
attack within a limited range, and
positioning them correctly lets them gang up on
enemies or unleash their specific powers.
In this way Gungnir is largely a game of
positioning and being able to see your
enemies» upcoming
attacks.
Called Ace
Attack, four - players using tethered HTC Vives, and wielding realistic automatic weaponry defend their
position from hordes of
enemies.
Battle Focus allows players to slow down time, order squad members to
position themselves and
attack enemies using their specific abilities such as taunting
enemies to draw them out or delivering a finishing blow.
Battles occur in real time with up to three party members, facilitating clever
positioning and skillful dodging to avoid incoming
enemy attacks.
You have to be smart about it, placing traps and towers in the best
position for you to take down the waves of
enemies that will regularly
attack your city.
Child of Light makes a few changes to the basic Grandia system — you only have 2 characters at any one time (Grandia had a 4 person party) but you can swap characters in and out mid-battle with ease, there is no
positioning aspect (in Grandia, allies &
enemies moved around the battlefield & different
attacks had different ranges & areas of effect), ALL
attacks can interrupt
enemies (in Grandia, only specifically marked interrupt abilities did this), and you have a firefly friend who can slow
enemies down.
With careful
positioning, you can pull off calculated team combinations, like having one ally dash
attack an
enemy to soften them up before another leaps off of the first to land on higher ground and pick off the just - struck
enemy.
Whereas other games only allowed you to toss some meat to draw the attention of these dangerous beasts or release captive ones to deal some damage to
enemies (not counting the Shangri La missions of FC4 where you could control a tiger), here players can command various predators to
attack specific
enemies, move to certain
positions, and use some of their special abilities — like immunity to fire, stealth, scouting, and more — or ride them into battle.
These range from devastating tornadoes and foghorn
attacks to tactical advantages that reveal
enemy positions even when submerged in ink.
For example if an
enemy is about to
attack you can use the Reactive Attack — if timed correctly — to give a countering blow to stop them in their tracks and put yourself in stronger position, which could then be added upon with a combo of other at
attack you can use the Reactive
Attack — if timed correctly — to give a countering blow to stop them in their tracks and put yourself in stronger position, which could then be added upon with a combo of other at
Attack — if timed correctly — to give a countering blow to stop them in their tracks and put yourself in stronger
position, which could then be added upon with a combo of other
attacks.
Depending on their
position, you can
attack multiple
enemies and even trigger other perks.
Besides obstacle
positioning (leading to multiple people ganging up on one
enemy or bottle - necking) as well as the ability to do ranged
attacks so the opponent can't
attack back, there isn't anything there.
There are two difficulty levels including easy and normal with the major differences being the reduction of damage inflicted by team members on their
enemies and an increase to the amount of damage received by team members from
enemy attacks as well as an increase in the efficiency of
enemy positioning and movement.
Flow
Attacks create move - set combos that differ depending on the
enemy's
position and seamlessly continue when
enemies become prone, are in mid-air, or stunned.
From Choplifter come the tiny figures that have to be plucked from danger by your chopper, and from Defender comes the sophisticated radar which shows the
position of the
enemy attack vehicles that have...
Depending on the
position you are, you'll be able to
attack the weak spot of the
enemy.
- Homing
attack removes a large amount of the skill from the game, such as speeding through acts by carefully
positioning your bounces off
enemies.
Learn your objectives, set your skills wisely, and
position your team within range of the
enemy to battle —
attack an
enemy's weakness to gain an extra turn!