Not exact matches
Admiral Nelson (Walter Pidgeon) and the crew of the atomic submarine Seaview battle saboteurs,
giant sea - creatures and
attacks by
enemy submarines as they race to prevent global catastrophe.
Some great Zelda - infused mechanics, such as collecting and using items in battle to counter certain
enemy attacks, a few
giant boss monsters like King Dodongo and Gohma, and of course massive hoards of petty mobs to chew through.
«Become A
Giant Slayer» is a eight - part behind - the - scenes look into the production including, «Know Your
Enemy», «Suiting Up», «
Attack Tactics», «The Magic of a Beanstalk», «How to Zip», «
Giants» Kitchen», «Saving the Princess» and «Defending Your Kingdom».
He giggles manically as he swings his twin scimitars for his normal
attacks while his special
attack involve using the power of twilight to summon large objects to swat at his
enemies with, or in one memorable
attack simply growing to
giant proportions himself to belly flop on the
enemy army.
When Thor (Hemsworth) leads his mates on an unauthorised
attack on the home planet of the Frost
Giants — mortal
enemies of Odin and his kingdom of warriors and heroes — he is cast out of Asgard into exile on Earth.
Each playable character uses elemental
attacks (e.g., Magic, Water, Earth, Fire) to defeat robots, trolls, and
giant bugs; for example, dragons can spit fireballs, water creatures can shoot ice blocks, and bird - like characters can fire gusts of air at
enemies that generally disappear amid colorful puffs of smoke.
While each bosses
attacks were varied, ranging from shooting smaller
enemies out of a
giant blunderbuss to creating massive shockwaves for players to dodge, the overall strategy is the same.
- your Reactor now has a drone feature that lets you control at distance - thanks to that remotely controlled aircraft, you can explore areas in the field without going there yourself - use it in order to surprise monsters, who sometime drop items when they flee - send your Drone in holes that are way too small for you, where you'll find strange containers inside - it can also be used to grab mysterious balls of light that float in the air - if a monster touches one of these balls, it starts glowing and can defeat monsters with ride
attacks even if it's weak - defeat as many as monsters as you want as long as the effects of the ball of light are active - ride
giant monsters in the field - these
giant monsters are really powerful, and their ride
attacks can defeat
enemies without even triggering a battle - each monster has its own ride
attack to be used, allowing you to perform specific actions - when you defeat
enemies while riding a
giant monster, your monster will also get some XP
New Battle Features Characters can link up for stronger
attacks, «Parts Break» allows you to split
enemies into pieces to lower their stats and disable special
attacks, and «
Giant Battles» impose limits that will challenge the strategist in you!
-- fast - paced and combo - centric — fighting involves meleeing, kicking and shooting — dodge
attacks and activate Witch Time — Torture Attacks return — new Torture Attack featurs a pair of grinders and a fatality — Umbral Climax meter is charged by successful combos — this turns regular attacks into enormous, screen - sized strikes — send enemies flying with giant, floating fists and feet made from hair — still leaves Bayonetta in very revealing \» outfits \» after these attacks — on location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: Goni
attacks and activate Witch Time — Torture
Attacks return — new Torture Attack featurs a pair of grinders and a fatality — Umbral Climax meter is charged by successful combos — this turns regular attacks into enormous, screen - sized strikes — send enemies flying with giant, floating fists and feet made from hair — still leaves Bayonetta in very revealing \» outfits \» after these attacks — on location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: Goni
Attacks return — new Torture
Attack featurs a pair of grinders and a fatality — Umbral Climax meter is charged by successful combos — this turns regular
attacks into enormous, screen - sized strikes — send enemies flying with giant, floating fists and feet made from hair — still leaves Bayonetta in very revealing \» outfits \» after these attacks — on location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: Goni
attacks into enormous, screen - sized strikes — send
enemies flying with
giant, floating fists and feet made from hair — still leaves Bayonetta in very revealing \» outfits \» after these
attacks — on location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: Goni
attacks — on location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: Gonintendo]
A lot of the exploration and combat in the game boils down to trial and error; you may instantly get hammered by that hulking
giant clad in armour upon your first meeting or be caught off guard by a booby trapped chest but once you memorise the locations of certain traps and the
attack patterns of the
enemies you'll soon be traipsing through the areas like the true champion you are, smiting all who dare cross your path.
The first level also introduces a bad - ass new
enemy type, the Butcher, who wields a massive saw designed to cut through the bones and flesh of
giant whales that can fire blades and block your
attacks.
Enemy attacks come in all forms and ways, such as long and close - ranged
attacks,
attack by air and land, small and
giant enemies, etc..
Around the time when things are going really well for me - I've garnered a great deal of experience points, sellable loot, and useful Personas - that the next
enemy encounter is with a single,
giant beetle creature that always seems to get first strike and gets two
attacks that wipes out almost every person in my party.
Set across five decks of a massive spaceship, robot opponents slash, shoot, launch missiles from their backs, fire screen sweeping lasers and create smaller
enemies to
attack, while the
giant enemy bosses fight with everything they've got across multiple phases.
Her ultimate ability is a charge - up
attack that makes a
giant hammer literally knock
enemies across the map and is sure to inspire more than a few replay videos.
Not lava or spikes (though those are more painful than most actual
enemy attacks), but stuff like a
giant dragon or out of control train chasing you down.
Characters use swords, axes, maces, and magic
attacks (e.g., lightning, fire
attacks) to kill human - like and fantastical
enemies (e.g., orcs, demons,
giant insects, robots).
The first includes a
giant power shot that
attacks all
enemies, the second mode is only deadly to aerial
enemies, the third fires bombs and the fourth lets you detonate a massive explosion that can bring down tower blocks to stop the advancing
enemy.
Characters use swords, arrows, axes, and magic
attacks (e.g., lightning, fire
attacks) to kill human - like and fantastical
enemies (e.g., orcs, demons,
giant insects).
Whether you want to fight
enemies from a distance, deal more damage with status - based
attacks, or dance around in the air, the game is designed to slowly yet surely encourage players to adjust how they tackle encounters throughout their bizarre travels, which range from deserts with flexing cacti to
giant knights in space.
From
giant ants to ogres to large birds, every single
enemy has their own
attack animation that you need to get used to in order to predict the right moment to Parry, and in most cases multiple
enemies will be striking at you at the same time.