Sentences with phrase «attack through the wall»

Enemies attack through walls, and the scenery overall is overtly artificial.

Not exact matches

President Trump ran through a litany of topics in a series of tweets early Sunday, bouncing from an attack by a gunman in France to his plans for a border wall to his personal legal team.
With the NATO bombing of Serbia in its fourth week and facing the prospect of failure, General William Odom, former director of the U.S. National Security Agency, published an essay in the Wall Street Journal urging the ground invasion of Serbia via Hungary: a high «speed armored ground assault charging down through open country in Hungary to attack Serbia from the north while on its southern flank the country is fighting assorted anti «Serbian forces and pockets of the Kosovo Liberation Army.
For example, a diseased heart after a heart attack exhibits a less pronounced left ventricular twist due to local damage that extends through the heart wall.
So, when a gluten molecule escapes through the walls of the digestive tract and the body starts attacking the gluten, it inadvertently begins to attack the thyroid as well, continuing its destruction.
Just outside the castle in some gardens where two Evil Trees stood guard, Snow White summoned forest creatures to herself, and then ordered them to attack, as Princess Fiona and the others followed and burst through the gates and climbed the castle wall to its rooftop.
Tris and friends are chased through the forest by bad guys like partisans being pursued by Nazis, attack squads deftly rappel down high walls, and a brutal fight erupts on a wide - open railroad boxcar with heads dangling dangerously close to moving rails.
Base Attack A game similar to Flappy Birds but moving an Octopus through a wall of hungry Sharks.
All parvoviruses including FPV attack the intestinal villi, the tiny finger - like projections in the intestinal wall that move food through the body and absorb nutrients.
A special attack can be a barrage or bullets in three different directions or a shot that can go through walls.
Each hero also comes with a few special skills that aren't governed by gems, such as Shevatas» Untouchable skill which grants him extra defense dice against ranged attacks or Conan's ability to use movement points to smash through wooden walls, possibly while singing about coming in like a wrecking ball.
Consequently this rail takes Sonic to the dangerous inland area, where he must Homing Attack enemies along the right hand wall to get through quickly and safely.
The Perfect Fighting Experience: Virtua Fighter 5's signature style of hand - to - hand combat, with revised mechanics, balance, timing and more, along with simplified controls for new players while retaining the depth that veterans demand Dynamic and Interactive Arenas: Fighting areas in new shapes and sizes, including arenas with fences and walls that are different for every round — take unexpected advantage of fighters» new wall - based moves, or break through the fences with special attacks A Mode for Every Fight: Dominate the leaderboards with VF5's extremely responsive online battle system, widely praised for having little to no latency, or take on an army of opponents yourself in a new single - player mode Endlessly Customized Combatants: Enter the ring with one of 19 playable characters, including fan favorite Taka - Arashi from Virtua Fighter 3 and an all - new character, Jean Kujo, and customize them with unique costume and character items.
Certain surfaces of the interior such as thinner walls, glass and debris can be destroyed with multiple melee attacks or shooting at them, although keys are required to open some doors such as red keys that are needed for progression on the path taken to the end of the level at the green elevator, while there are also yellow keys that will often lead to a special level through a purple elevator situated somewhere else in the level.
Other minor glitches were present as well, such as a clipping issue when melee attacking an enemy in the back, which would cause them to fly through a solid wall, only to walk back out of it a moment later ready to retaliate.
Finally you have Pontius, the knight, the strongest in close - up combat with two weapons at hand: a sword and shield to defend and attack enemies with, and a heavy hammer to bash through stone walls.
Instead of attacking him straight on, you have to approach a wall inside the room, perform a Flying Bird Flip and press (Triangle) while midair to do a devastating slash through Murai.
I want to see Ymir's ice wall split the ground and explode out through the map; I want to see Ra's Hammer of Dawn - style (for you Gears of War fans) solar - beam attack tear scorched chunks out of the ground.
While some of the abilities sound cool in theory — Ymir can throw up an ice wall to block attacks, for example; Osiris can summon the dead to reach up through the ground and grab enemies within a defined area; Ratatoskr can throw four acorns in a cone, damaging any enemies within the attack's range and radius — they generally fall flat in execution.
There are a number of different objects to be thrown too, such as deadly javelins to pierce through attacking warriors, spiky morning stars to drop upon giant ogres, even exploding apples to smash into castle walls.
One game lets you toss the Flash through a wall while playing as the Man of Steel; the other allows you to pair up Captain America and Mega Man for a bunch of crazy team attacks.
This wouldn't be a problem if the game functioned a bit better, as long - range enemies can shoot through each other, and sometimes walls, making it borderline impossible to avoid certain attacks.
The sheer volume of enemies found through each level ensures bullets are constantly flying everywhere, whilst the environment themself will be blasting to pieces throughout all of the gunfire too (you can actually earn a dash attack by quickly killing enemies that'll allow you to smash through walls, which always proves effective when trying to surprise your enemies).
Dashing through the air and then smacking a demon into a wall by using a heavy attack is a satisfying and refreshing feeling; the controller shakes with the sheer impact Raikoh hits a demon with, and shakes again when the demon creates a small crater in the ground.
Don't get me started on the fact that enemies will attack from off - screen, or that the aforementioned downward attack has a terrible tendency to activate the paintings on the wall which then attempt to kill you by wildly spinning around, even clipping through obstacles.
Mario has his usual arsenal of skills including his long jumps and wall jump ability and many of the skills he learned in the first Mario Galaxy will also make their comeback including the spin move, which allows the plumber to beat his enemies down with powerful spinning melee attacks Mario's power ups also from Mario Galaxy are also set for their reappearance, you will be using your Bee, Boo and Spring Mushrooms once more as well as the Star Bits and Sling Stars to get Mario through each stage as quickly as possible.
Freeze water and build bridges to create new routes across water or lava; build barricades to brunt an incoming attack; destroy walls, doors and bridges to open up or close off routes of attack; push boulders, barrels and tables in the way to block off certain routes; shoot through open windows; place down explosive charges to create a trap for an unwary opponent.
Postcards From The Edge, Metro Pictures, New York, US New York / New Drawing 1946 - 2007, Museo de Arte Contemporáneo Esteban Vicente, Segovia, ES Monuments With A Horizon Line II, Buchmann Galerie, Berlin, DE Desenhos [Drawings]: A-Z, Museu da Cidade, Pavilhão Preto, Lisbon, PT The Porn Identity, Kunsthalle Wien, Vienna, AT A Bit of Matter And A Little Bit More, screening Performatik 09, Cultuurcentrum Strombeek and Performatik, Brussels, BE Regift, The Swiss Institute, New York, US Cut & Paste, Galleri Susanne Ottesen, Copenhagen, DK Down To Earth (Ceramics), Cultuurcentrum Strombeek, Grimbergen, BE Double 40 Jahre Kabinett für Aktuelle Kunst, Bremerhaven, MMK, Frankfurt, DE The First Stop on the Super Highway, Nam June Paik Art Center, Gyeonggi - do, KR Feedbackstage, Galerie Thomas Schulte, Berlin, DE Sharjah Biennial 9: Provisions For The Future (curated by Isabel Carlos), Sharjah Arts Museum, Sharjah, UAE Two in One Contemporary Art from Witte De With & De Appel, Christie's, Amsterdam, NL 40th Anniversary Benefit Exhibition, White Columns, New York, USA Écritures Silencieuses, curated by Herve Mikaeloff, L'Éspace Louis Vuitton, Paris, FR Carnival Within - An Exhibition Made in America, curated by Sabine Russ, Gregory Volk, Uferhallen, BE Espèces d'Espaces, Yvon Lambert, New York, US Take The Money And Run, Brouwergracht 196, Appel, Amsterdam, NL Double Participation, Museum für Moderne Kunst, Frankfurt / Main, DE Beginnings, Middles, And Ends (cur.Gianni Jetzer), Christine Koenig Galerie, Vienna, AT Dematerialised: Jack Wendler Gallery 1971 to 1974, curated by Teresa Gleadowe, Chelsea Space, London, UK Time As Matter, MACBA, Barcelona, ES 15 Years of Collecting Against the Grain, Kunstmuseum Wolfsburg, Wolfsburg, DE Artist Rooms Tate St Ives Summer Season, Tate St.Ives, UK Au Pied De La Lettre, Centre d'Art Contemporain, Chamarande, FR Art - Athina, Galerie Hubert Winter, Faliro Pavillion, Athens, GRSerralves 2009 The Collection: An Exhibition in Three Parts and Permanent Works in the Park, Serralves 2009 - The Collection: Passage through the First Part of the Exhibition, Serralves Museum, Porto, PT Serralves 2009 - The Collection: Videos and Films in the City, 74 Rua Cândido dos Reis, Porto, PT As Long As It Lasts, curated by Tom Eccles, Marian Goodman Gallery, New York, US Close Encounter, Blokhuispoort, Leeuwarden, NL When Ideas Become Forms 30 Years of Gallery, La Galleria, Venice, IT; Galerie Dr.Dorothea van der Koelen, Mainz, IT The Poetics of Space, curated by Anja Isabel Schneider, Galerie Marian Goodman, Paris, FR Zidovi na Ulici / Walls in the Street, multiple locations around Belgrade, RS Target Practice: Painting Under Attack 1949 - 78, Seattle Art Museum, Washington, US Time, Konrad Fischer Galerie, Düsseldorf, DE This World & Nearer Ones, curated by Mark Beasley, Governors Island, New York, US Recontres International Paris / Berlin / Madrid, Haus der Kulturen der Welt, Berlin, DE Turning Some Pages, screening A House is not a Home, La Calmeleterie, Nazelles, Négrons, FR Printed Matter, Learn to Read Art (Aprender a Leer Arte), Museo de Arte Contemporáneo de Castilla y León, ES Collection History: Highlighting Recent Acquisitions, MOCA, Los Angeles, California, US In & Out of Amsterdam: Travels in Conceptual Art, 1960 - 1976, curated by Christophe Cherix, Museum of Modern Art, New York, US Memory Labyrinth.
a b c d e f g h i j k l m n o p q r s t u v w x y z