Not exact matches
Though the issue hasn't been fully redressed in Dynasty Warriors 7, the new
weapon and
attack mechanics are the next best thing.
The dodge
mechanics has always been this way, and sometimes you have to sheathe the
weapon to avoid
attacks, but that really depends on the
weapon and positioning.
As you go back and forth across the island of Narapela, you will find yourself fighting hoards of zombies using either a stealth
mechanic, or by mashing the square button to
attack with one of two melee
weapons that feel no different from each other, with the occasional dodge and run away thrown in for good measure.
sheer size isn't everything though, 4 brings us new
weapons and new
mechanics and totally new monsters, Frontier has some evolved
mechanics like slightly more varied
attacks and combos as well as a larger collection of monsters.
The classes do not play terribly differently; fortunately the core game
mechanics — having a melee
weapon and ranged
weapon, different weak and powerful
attacks for each, consumables and grenades — make the game fun to play regardless.
Press the
attack button and Roy will ponderously swing his chosen
weapon, while the parry button is far too unresponsive, forcing you to rely more on the dodge
mechanic and roll around like a retarded version of Sonic the Hedgehog.
Nioh is a fast paced game, but gives the player all the tools and
mechanics you need to keep the fight moving, such as quick dodges, furious chain
attacks, and edge of your seat
weapon switching.
A new
mechanic called
weapon arts has been introduced which allows players to perform powerful,
weapon specific
attacks that deal greater damage than normal
attacks.
In regards to gameplay, the core
mechanics are pretty much the same thing we've been doing for years, which is slaying dozens of soldiers and officers in an attempt to defeat the general, expect this time it's packed with the latest features from Dynasty Warriors 7, such as switching between two
weapons mid-combat, the ability to summon a horse at any time, a rage meter that'll put your character in an overpowered state with a much more power musou
attack and more.
Innovations like the elimination of auto -
attacks with
weapons, new types of
mechanics like «white damage», faster movement, and more put the player in the midst of a frenetic battle environment.
The three
weapon powers all feel like they serve a purpose to the
attack mechanics.
There were a few changes to the control
mechanics, providing new button setups to enable directional
attacks, new
weapons, and stages.
A move such as Runic could add some interesting defensive
mechanics to the game, allowing Celes to block or repel magical
attacks, while her variety of
weapons, including maces and daggers, could give her some versatile offensive abilities.
SITER SKAIN's approach to shooting games centers around creating destructive fun,
weapon mechanics that allow for tactical play, and engaging score systems that makes for enjoyable score
attacks.
All of these bosses have weak points that you can
attack through certain
weapons or
mechanics.