Sentences with phrase «attack weapon mechanics»

Not exact matches

Though the issue hasn't been fully redressed in Dynasty Warriors 7, the new weapon and attack mechanics are the next best thing.
The dodge mechanics has always been this way, and sometimes you have to sheathe the weapon to avoid attacks, but that really depends on the weapon and positioning.
As you go back and forth across the island of Narapela, you will find yourself fighting hoards of zombies using either a stealth mechanic, or by mashing the square button to attack with one of two melee weapons that feel no different from each other, with the occasional dodge and run away thrown in for good measure.
sheer size isn't everything though, 4 brings us new weapons and new mechanics and totally new monsters, Frontier has some evolved mechanics like slightly more varied attacks and combos as well as a larger collection of monsters.
The classes do not play terribly differently; fortunately the core game mechanics — having a melee weapon and ranged weapon, different weak and powerful attacks for each, consumables and grenades — make the game fun to play regardless.
Press the attack button and Roy will ponderously swing his chosen weapon, while the parry button is far too unresponsive, forcing you to rely more on the dodge mechanic and roll around like a retarded version of Sonic the Hedgehog.
Nioh is a fast paced game, but gives the player all the tools and mechanics you need to keep the fight moving, such as quick dodges, furious chain attacks, and edge of your seat weapon switching.
A new mechanic called weapon arts has been introduced which allows players to perform powerful, weapon specific attacks that deal greater damage than normal attacks.
In regards to gameplay, the core mechanics are pretty much the same thing we've been doing for years, which is slaying dozens of soldiers and officers in an attempt to defeat the general, expect this time it's packed with the latest features from Dynasty Warriors 7, such as switching between two weapons mid-combat, the ability to summon a horse at any time, a rage meter that'll put your character in an overpowered state with a much more power musou attack and more.
Innovations like the elimination of auto - attacks with weapons, new types of mechanics like «white damage», faster movement, and more put the player in the midst of a frenetic battle environment.
The three weapon powers all feel like they serve a purpose to the attack mechanics.
There were a few changes to the control mechanics, providing new button setups to enable directional attacks, new weapons, and stages.
A move such as Runic could add some interesting defensive mechanics to the game, allowing Celes to block or repel magical attacks, while her variety of weapons, including maces and daggers, could give her some versatile offensive abilities.
SITER SKAIN's approach to shooting games centers around creating destructive fun, weapon mechanics that allow for tactical play, and engaging score systems that makes for enjoyable score attacks.
All of these bosses have weak points that you can attack through certain weapons or mechanics.
a b c d e f g h i j k l m n o p q r s t u v w x y z