New main weapons include: Splat Dualies, dual - wielded sub-machine gun - style guns with two reticles that allow the player to perform dodge rolls with concentrated fire; Flingza Roller, an elongated paint roller capable of fast short range horizontal
attacks as well as slow long range vertical
attacks; Goo Tuber, which is
similar to the Charger weapon but is able to hold a full charge for much longer, allowing players to get a better vantage point or sneak
attack opportunity without having to charge the weapon again; Dapple Dualies, essentially an improved version of the Splat Dualies, allowing players to perform quicker dodge rolls at the cost of reduced range; Clash Blaster, which fires crayon - like objects
in a short range, high speed
manner similar to the Luna Blaster
in the first game, but you must hit the opponent with multiple direct hits to splat them; and finally the Splat Brella, a shotgun - like weapon that also functions like a shield that can fly off the handle to provide mobile cover.
It's quite shallow — more of a Hyrule Warriors than a Bayonetta — with every melee weapon responding
in similar manner to a basic light - light - heavy
attack combo, but that simplicity is welcome
in a cover shooter like this one.