Sentences with phrase «attacking ability during»

Not exact matches

Finally, the DF - 41 carries up to 12 large nuclear Multiple, Independently targeted Re-entry Vehicle (MIRV) warheads, increasing its effectiveness against multiple large, hardened targets and decreasing the ability to intercept it after re-entry into the atmosphere during its terminal attack phase.
Command Sgt. Maj. David Inglis, 3rd Infantry Division Headquarters and Headquarters Battalion command sergeant major, wears a protective suit and is attacked by a military working dog during a demonstration of the dogs» abilities at Kandahar Airfield, Afghanistan, Sept. 29, 2012.
During the 1990s and early 2000s, when projections of the budgetary balance were off by wide margins, the credibility of the Department of Finance's forecasting abilities came under attack from both inside and outside the government.
back during autumn it looked like we were becoming a more counter attacking team as well, but that faded away during christmas and new years and now we're back to that game style of «Their defense's ability to stay sharp throughout the game and their ability to counter in a goal determines the outcome of this game» which we could just nickname Wengerball.
Ozil put on a splendid display against Huddersfield Town during their mid-week encounter in the Premier League at the Emirates stadium where he was involved in three goals in the space of four minutes, which proved to show he still has fantastic ability to dictate the game - play and would fit in well with Ronaldo, Bale, Modric and Isco in the Real Madrid attack.
During a panic attack, you may lose your ability to function and feel like you are going to die.
Additionally, there's no depth to the RPG-esque advancement of your character or your attacks, with only one instance for each Skylander where your abilities can branch during levelling.
The two new characters show off a variety of attacks during the video, including Daphnes Hyrule's ability to transform into his boat form to fight groups of enemies.
In addition to his array of powerful moves and blasts, Nappa also comes packing some unique moves such as the ability to plant Saibamen to sprout from the ground and attack opponents during the course of a battle.
Players can experiment and choose from six different hunting styles, including two new ones called Brave Style, which rewards them with new moves for landing successive attacks; and Alchemy Style, a support style that grants the ability to create useful items during combat.
Players can experiment and choose from six different Hunting Styles including two new ones called Brave Style, which rewards players with new moves for landing successive attacks; and Alchemy Style, a support style that grants the ability to create useful items on the fly during combat.
And those are just base game mechanics — things quickly become more complicated as you level your team's Skill Trees, giving them abilities to attack multiple characters in range during your movement turn, or even unlock new special and attack actions, each of these paving the way for new possibilities.
These reward players with «new moves for landing successive attacks,» and the ability to «create useful items on the fly during combat,» respectively.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
- Ophilia and Cyrus have been announced as the last two playable characters - Cyrus is a scholar working at the royal university who is an incredibly curious and knowledgeable person - Cyrus» Path Action is «Explore» which lets him find out hidden details and information about other characters - during combat, Cyrus can reveal the weaknesses of enemies and exploit them using fire, ice and lightning magic - Ophilia is a priestess and her Path Action is Lead, which allows her to guide characters to certain places by having them follow - in combat, she's a classic white mage - type who can heal allies, buff their stats and use light magic to attack the enemy - Ophilia can also call upon the character she's guiding to aid her in battle - character's special abilities are called Talents - Olberic can take hits in place of other characters in battle - Primrose, like Ophilia, can call upon the character she has charmed and have them aid her in battle - Tressa can sometimes find money simply by walking around the overworld - Alfyn can mix items to damage enemies or heal allies - Therion can unlock treasure chests - H'aanit can capture beasts during combat - your active battle party can consist of four characters, but you can swap them out with the other four characters at any time - even after you've met up with the other playable characters, you can still pursue each character's individual story - you do this by making them the «main» character of your current party
An explosion is now triggered from the roof when this happens - Ra (Scarab mode, Tag Combo Ranged Attack): Fixed effect camera - Ra (Bomb mode, Special Move 1): Fixed bug where explosion would trigger out of bounds when using move near a border - Slayer (high Melee Attack): Adjusted trajectory of opponent upon final strike - Loki (Character Special Ability, Tag Combo): Fixed bug where, if you triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening trigger - effect delay time - Loki (Calorie Gauge): Fixed bug where the «almost out» animation that triggers when the gauge goes below 25 % remained on even after the gauge was filled up via Character Special Ability, etc. - Loki (arms when damaged): Fixed bug where arm animation would occasionally stop after Loki takes damage - Kali (Special Move 1): Fixed bug where the Special Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calAttack): Fixed effect camera - Ra (Bomb mode, Special Move 1): Fixed bug where explosion would trigger out of bounds when using move near a border - Slayer (high Melee Attack): Adjusted trajectory of opponent upon final strike - Loki (Character Special Ability, Tag Combo): Fixed bug where, if you triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening trigger - effect delay time - Loki (Calorie Gauge): Fixed bug where the «almost out» animation that triggers when the gauge goes below 25 % remained on even after the gauge was filled up via Character Special Ability, etc. - Loki (arms when damaged): Fixed bug where arm animation would occasionally stop after Loki takes damage - Kali (Special Move 1): Fixed bug where the Special Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calAttack): Adjusted trajectory of opponent upon final strike - Loki (Character Special Ability, Tag Combo): Fixed bug where, if you triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening trigger - effect delay time - Loki (Calorie Gauge): Fixed bug where the «almost out» animation that triggers when the gauge goes below 25 % remained on even after the gauge was filled up via Character Special Ability, etc. - Loki (arms when damaged): Fixed bug where arm animation would occasionally stop after Loki takes damage - Kali (Special Move 1): Fixed bug where the Special Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calattack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calAttack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calattack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calAttack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calories.
That's right, he now has the ability to sheathe his claw during battle in exchange for new moves, such as a command grab, as well as new attack properties, greatly changing the way he approaches each fight.
Players can experiment and choose from six different Hunting Styles including two new ones called Brave Style, which rewards players with new moves for landing successive attacks; and Alchemy Style, a support style that grants the ability to create useful items on the fly during combat.
Ability to use to the C - stick to dash attack and up smash during a dash retained, making it easier to perform sliding up smashes and DACUSes.
Each character is allowed three actions per turn (movement, attack, and using an ability), with the best part being that, for deeper strategy, you can swap between characters during individual actions, instead of having to blast through all of a character's actions at a time.
- Adjusted abilities of some fighters and ARMS as below: Misango - Duration of immobility when masking up reduced (The Misanga is pleased) Scorpio - Increased curving, Increased expansion rate of charge attacks, Shortened wait time prior to scorpion jumping, Decreased extension speed, Decreased flotation during jump attacks, Decreased speed of charge attacks, Decreased homing during jumping attacks.
You can experiment to your heart's content while choosing from six different Hunting Styles including two new ones called Brave Style, which rewards players with new moves for landing successive attacks; and Alchemy Style, a support style that grants the ability to create useful items on the fly during combat.
Chi grant you new abilities from healing all of your fellow officers during battle to raising your attack power.
Players can experiment and choose from six different Hunting Styles including two new ones called Brave Style, which rewards players with new moves for landing successive attacks, and Alchemy Style, a support style that grants the ability to creating useful items on the fly during combat.
It has been rumored that you will now need to use tactics when fighting, as you can now counter attack and use special moves and abilities during the fight.
Enemies now interrupt during other attacks, and there is no longer a counter ability per se.
Some characters, after spending enough time together in battle or during side missions, can become battle BFFs, granting them new powers like the ability to give an additional action — the chance to move, attack, or use a skill again during a turn — to their bondmate.
And those are just base game mechanics — things quickly become more complicated as you level your team's Skill Trees, giving them abilities to attack multiple characters in range during your movement turn, or even unlock new special and attack actions, each of these paving the way for new possibilities.
In this mode there are a whole new set of options that open up during a match, including the ability to use the environment to attack enemies such as a rail or NPC attacker.
If your SOUL is yellow, you are given the ability to shoot projectiles at your enemy during their attacking turns.
Table of Contents Level Locations Boss Encounters Completion Abilities Minikit Locations Rescue Character Rule Breaker Video Guide Level Locations NYC Streets NYC Courtyard Portal Mercado Hotel Boss Encounters Rowan You face off against Rowan during this entire level, dodging his monstrous attacks but at the end of the level as
We'll also need a sequence of ability usage and normal attacks during the 15 second window for our calculations so we can calculate the item bonuses correctly.
During the fight, each Hero has the chance to unleash his or her «Ultimate» ability; indicated by the circular gauge at the bottom of the screen, the Ultimate gauge increases with every landed shot or attack.
The Deuce can also be used during battle, sporting attack mechanisms of its own as well as the intrinsic ability to run enemies down.
The varied enemy types such as the Berserkers and Hunters require caution, and varied attacking ability's add a degree of challenge to the fighting and make sure to keep you on your toes during combat.
In the late game I built Red Monika into a dodge tank by stacking her evade stat and using abilities like Distracting Shot, Fade Strike, and Lightning Reflexes to raise her evade percentage during combat, then grinning when an earth elemental fired off a barrage of rocks and watched her dodge every single one, then turn around and attack with a high - powered Riposte.
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