Not exact matches
During the 1990s and early 2000s, when projections of the budgetary balance were
off by wide margins, the credibility of the Department of Finance's forecasting
abilities came under
attack from both inside and outside the government.
as for cowardly ozil who always get a flu before big matches, shameful, the only reason a player should be left
off defensive work is the player must be atleast 80 % efficient on the
attack, such a player must have the
ability to dribble or take on defenders on his own, shot thunderly and scare the hell out of defenders with his movements... such a player is hazard, sorry we couldn't get him cos our dumb coach felt he was too expensive and arsenal didn't even pose tittle
abilities like Chelsea, hazard didn't even consider arsenal... since van persie left sanchez had been the only player to question wenger's credentials and now wenger must be regretting ever signing him now... the words of manuel neuer «player arsenal was like an holiday»... shame on wenger...
Giroud is a significant loss given that he is a key option
off the bench, offering a different dynamic in
attack with his physicality, aerial strength and
ability to build
attacks and hold up the ball.
When you have a 4 - 3 upfield
attacking style defense you generally want somewhat smaller guys who have some pass rush
ability and can get
off the ball quickly.
Bad decision making
off the field Despite Wilshere's
ability to quickly find a pass to create an
attack, he struggles to perfect his decision making
off the field.
With this in mind I think it's so important that whilst we do look to secure the services of a top class
attacking talent, that we also don't completely write
off Giroud, because as the Frenchman has proved this summer, he does have the strength and
ability to perform on the biggest stages.
Berardi has the
ability to play literally anywhere in
attack, boasting attributes of a winger in terms of crossing and set piece taking
ability, coupled with
attacking midfielder attributes in killer through balls and topped
off by a striker's intuitive nature, eye for goal and ariel presence; this hybrid footballer is exactly what Arsenal need.
Allen is strong and has enough
ability to
attack the basket
off closeouts to keep defenders honest.
Moving the Galician back into a slightly more defensive role, and honing his physicality, tactical nous and reading of the game to the «Vertical football» counter-
attacking style Herrera had developed, Luis Suarez developed a keen
ability to break up play, build considered counter-attacks and then arrive in
attacking positions ready to finish them
off.
Despite Wilshere's
ability to quickly find a pass to create an
attack, he struggles to perfect his decision making
off the field.
Howdy, Epolitics.com suffered a comment - spam
attack today — so many bogus comments were coming in that the server threw a fit and I had to temporarily turn
off the
ability to comment on posts.
my understanding of regular potatoes any color skin flesh etc. is this... potatoes are on the dirty dozen list... sweet potatoes are on the clean 15... i eat over 50 % of my diet in the form of a few different colors of sweet potatoes... i buy them bulk... peel»em very deeply... at least 1/2 inch all around... i sometimes get them as large as 6 pounds (football sized)... i used to wear out the regular potatoes but after speaking with the safety expert from a huge potato company to find out if the potatoes are grown on soil which had grain crops treated with round - up herbicide filled with atrazine and glyphosate (which most grain crops are... inluding many wheat crops... they get sprayed like 3 days before harvest... then the round - up is in the soil)... problem is... the round - up stays for 7 years... after stayin»
off the soil for a couple years... it can have any kind of crop planted on it and get an organic rating... but... whatever was planted on that soil is then full of round - up... so... this crop rotation onto fields which had grain crops sprayed with round - up herbicide etc. is EXTREMELY COMMON IN THE GROWING PRACTICE FOR REGULAR POTATOES... very common practice... so even if you peel»em deeply... they are still soaked with round - up... the glyphosates get in the gut... the aluminum which is all over everything grown above ground and not covered (hot house etc)... gets eaten9ya can't wash it
off... unless ya peel everything... but greens etc. ya can not get it out... it gets in the fiber)... then ya eat it... it goes in the gut... mixes with the glyphosate... becomes 10,000 timesmore toxic... inhibits the bodies
ability to properly process sulfur into sulfide and sulfate... basically many very smart researchers are sayin'this is the cause of all this asperger's... autism... alzheimer's like symptoms in the elderly... you can only take so much nano... pico... and heavy metal poisoning... the brain starts to act very strangely... so... long story short... i eat lots of sweet pots grown on clean soil... they are non-gmo and basically grown organically... but... the grower doesn't pay for the certification... i make sure to get my omega 3 from fresh ground flax seed in the morning away from my sweet potato consumption... the omega 6 in the sweet pots inhibits the absorption of omega 3 and i only want so much fat daily... i'm on the heart
attack proof diet by dr. caldwell b. esselstyn jr....
The two new characters show
off a variety of
attacks during the video, including Daphnes Hyrule's
ability to transform into his boat form to fight groups of enemies.
Rather than simply relying on the classic Dynasty Warriors approach — kill a whole lot of dudes with flashy combat until they're all super dead — Dynasty Warriors 9 will offer new
abilities like stealthily picking
off enemies from a distance and scaling castle walls with a grappling hook to launch surprise
attacks.
The fundamental form of battles from the main game remain here, always giving you several things to do each turn as you move, dash
attack, leap
off allies, use pipes, use
abilities, and
attack in an incredibly freeing fashion.
Like in some previous Kirby games, up to four players can work together to unleash what are called Friend
Abilities, upgraded and unique versions of
attacks that will help them fight
off foes even harder and faster than before.
Aeion
Abilities expand Samus» repertoire and allow her to search environments for destructible or hidden pathways, or even give herself a shield to fend
off against enemy
attacks.
Every weapon could be used at far and close range with special
attacks and
abilities available as well, and some fantastic boss battles to cap
off the episodes.
Their success, and their
ability to ward
off all the «indie authors are bad for writing»
attacks and the subterfuge of the stores, depends on building up sustainable competitive advantages and rendering Publishers» competitive advantages unsustainable.
The easy - to - understand controls give everyone the
ability to have fun pulling
off powerful
attacks, while the large playable roster means players can choose their favorite characters from the show.
A unique two button V - Skill also gives players new moves and
abilities like a parry, additional
attacks or even new movement, and a three button V - Reversal allows players to push
off attacking foes.
While there is a slow - down / pause function built into the special
abilities contextual menu, the fact that you need to hold ALT while hovering over an enemy makes the pause rather useless — unable to issue any orders but special
attacks, the whole thing comes
off more as a way to buy time to use an
ability than a tactical pause meant to coordinate your
attacks.
Attacks can all be strung together, with some attacks naturally leading more fluidly into one another, and every character has the ability to pull off a string of moves capable of tearing away close to half a life bar if left undis
Attacks can all be strung together, with some
attacks naturally leading more fluidly into one another, and every character has the ability to pull off a string of moves capable of tearing away close to half a life bar if left undis
attacks naturally leading more fluidly into one another, and every character has the
ability to pull
off a string of moves capable of tearing away close to half a life bar if left undisturbed.
Guard Impact has been changed to allow the player the
ability to block any standard move regardless of height, but now requires you to press back and all three
attack buttons to pull it
off.
Other smaller upgrades include the
ability to use ingredients to upgrade accessories (I ended up using this in order to get an additional heal boost), and being able to turn
off animations for the character's ultra powerful coup de grâce
attacks.
You also possess a magic
ability and a charge
attack, but since both take time to activate, you're usually better
off with simple hit - and - run tactics.
Furthermore, these same parkour
abilities open up new ways to defend yourself by using fast
attacks to catch zombies
off guard and to use their weaknesses against them.
It forms a major tactical component of skirmishes as your choice of upgrades can strongly affect the progression of events: you might want to invest in the range of your primary weapon, the
ability to heal your teammates, or an
attack that steals health
off opponents, depending upon your current predicament.
Each class starts out with their
ability at level 1 and there are 2 more levels to further enhance them, like the infiltrators disguise
ability allows you to disguise yourself as an enemy for a brief amount of time but won't fool turrets / drones, level 2 gets rid of the time limit and now lets you fool those silly turrets, finally at level 3 the disguise won't go
off if you manage to kill an enemy with a melee
attack.
Shovel Knight will bring shovel - fueled justice to enemies in Blade Strangers with melee
attacks as well the
ability to dig up jewel projectiles and bounce
off the heads of other combatants.
Fortunately, the options menu contains the
ability to turn
off controlled
attacks, so that you just need to pull the right trigger and the game selects the best direction.
Two characters can link up and perform stronger
attacks, and eventually you'll learn the
ability to pull
off powerful S - Break
attacks as well.
Common to all our heroes is a dash
attack to strike enemies for extra damage and the
ability to leap
off of allies for potentially greater movement.
Not only does every hero and villain have access to their unique
abilities and
attacks, but each has been painstakingly individually animated to show
off their own irrepressible personality.
And over time with its many sequels and spin -
offs, such as Mario & Luigi: Superstars, we can see they've actually tried to add even more alikeness to the original Mario even in this black sheep (such as more platform - related jumps, and the
ability to dodge
attacks in - battle with well - timed jumps).
Naruto Shippuden: Ultimate Ninja Storm 4 is a fighting game that takes place in small arenas, with players able to use a variety of
attacks and some impressive special
abilities to finish
off their opponents and to achieve certain match - related objectives.
The battles are still simple, but players have a series of
abilities they can pull
off mid-battle (such as healing themselves, or triggering special
attacks) that give the game some much needed variety.
Table of Contents Level Locations Boss Encounters Completion
Abilities Minikit Locations Rescue Character Rule Breaker Video Guide Level Locations NYC Streets NYC Courtyard Portal Mercado Hotel Boss Encounters Rowan You face
off against Rowan during this entire level, dodging his monstrous
attacks but at the end of the level as
A rather big change to the mounting concept in Generations, is the
ability for the mounter to stay on top of the monster and
attack without being thrown
off because their mates are
attacking the same monster.
With their golden locks and aura, Super Saiyans have the
ability to fire
off an unlimited amount of super and ultimate
attacks as long as they have even an ounce of ki.
Speaking again to the strategy in each battle, players will have the
ability to pull
off assisted
attacks and defer their turns.
My favourite is the Yo - Yo
ability that lets you fling a yo - yo around as a ranged
attack and then pull
off tricks like «walking the dog» to constantly damage anything in front of you as you move around.
You can mix your cooldown
abilities and basic
attacks to fight
off an indigenous animal, and your AI controlled teammates do a great job of coordinating with you, complimenting your moves to heal, assist or
attack.
However, the chicken form also provides players with the
ability to glide to far
off platforms, while players can also gain new
abilities like a gigantic chicken form and a powerful dive
attack that can power through blockades into new areas.
In the late game I built Red Monika into a dodge tank by stacking her evade stat and using
abilities like Distracting Shot, Fade Strike, and Lightning Reflexes to raise her evade percentage during combat, then grinning when an earth elemental fired
off a barrage of rocks and watched her dodge every single one, then turn around and
attack with a high - powered Riposte.
Amps provide some excellent power ups which really help to change up the way I approached combat, I was able to shoot fireballs with my melee
attacks, I could jump
off things and release fireballs (I played with fire a lot), and there was so many other
abilities.