Sentences with phrase «attacking approach to the game»

I find myself agreeing with you the majority of the time 49, but the chap is 19 years old and is obviously attempting @ every turn to impress Le Prof. Ive been impressed with his skill set and direct, attacking approach to the game, future looks bright.
We should put a more efficient attacking approach to the game.

Not exact matches

Although the Gunners have a woeful record in the big games and a change of approach was certainly a long time coming, Wenger admitted later that he showed an open - mindedness to listen to his players as they requested that the team curb its usual attack - minded instincts.
The former Newcastle and West Ham boss revealed he was set to bring the same approach to the upcoming game this weekend, having set - up in order to counter attack, much in the way that the Hammers did to deny the Gunners the three points two weeks ago.
It remains to be seen whether this approach will work against Arsenal, especially after they stuck to their attacking game against Man City and ended up getting steam - rollered 6 - 0.
Leicester City deserve credit for sustaining their game to game success and Tottenham Hotspur will also have attracted neutrals for their attack - happy approach and focus on youth development.
Kieran Gibbs is more suited to an all - out attack approach than Monreal, but, given that Arsenal don't have to chase the game from the get - go, expect the more defensive - minded Spaniard to start.
We proved at Everton in the hugely convincing 3 - 0 victory that we have it in the locker to control a game without taking a gung - ho approach; every Arsenal fan wants to see attacking, fluid football played at the highest level, but most teams, particularly this season with the increase in quality across the Premier League, are more than likely to have something in response if they exploit tactical weaknesses.
Arsenal in the past have been accused of being a bit naïve in the way they approach the massive Premier League games, as Arsene Wenger seems to build his gameplan around attacking his opponents and place relatively less emphasis on good defending.
It sounds ridiculous but hear me out, he always plays attacking football, or as our manager likes to say «approaches the game with a positive attitude», he knows how to be consistent with his goals (kept Wigan in PL despite everyone saying they would be relegated), also brought his team to a cup final on an extremely low budget, was also responsible for the passing philosophy in Swansea, and most importantly, he can nurture YOUNG talent (Lukaku already has 50 goals in England, Delofeu is starting to bloom, Stones is already flourishing,...) Imo someone like Matinez would be the perfect candidate for the job, but he has to prove he can win trophies as well and challenge in Europe as well.
they are a club who likes to play the game on the ground, passing movements and always going forward and we can deal with that all day, that is why we always have a chance with City unlike clubs like Man u, who will will their traditional free flowing game to stiffle us and then attack on the counter... or Chelsea with their traditional park the bus approach....
For the first 15 minutes of the game, Chile's attacking approach threatened to knock Germany thoroughly off balance.
In turn, question marks could be raised about Jose Mourinho's tactics and approach to these games in particular, as United look to play more expansive football against the so - called «lesser» teams in the English top flight and have swept some of them aside with more attacking football.
This week Jan Vertonghen has talked about not wanting to change our attacking approach, which has seen us pull out victories in the last ten minutes of games.
In the second half, both sides continue to play their attacking approach, but it was Roma that got the edge as Vassilas Torosidis headed home from inside the area with 15 minutes left in the game.
As I have said, it will be interesting to see how Pochettino and Spurs approach their latest assignment, but if they choose to play the way that I have suggested, basing their system around the counter attacking game, then Heung - min Son simply MUST start on Saturday evening.
But in away games, Hernandez has not been able to adapt to a different approach from his opponents: when their midfielders attack instead of defend, their defenders stick to Chris Wood and he has not shown the attacking prowess to take advantage.
The pair have mostly been used off the bench in recent times, but the Cherries game should suit them with Eddie Howe's side normally tending to play with an attack - minded approach.
With Super Bowl Sunday approaching, he has a simple piece of advice for fans whose diet or lifestyle may be putting them at risk for a heart attack: «Address what needs to be changed so that you can make it to the end of the game
You need to master your opponent, not the game engine; and that one subtle difference permeates the entire approach to play, making Street Fighter V far more accessible to those scared off by FADC Ultra attack shenanigans of the past.
-- Nintendo took Game Informer directly to a dungeon — This dungeon is constantly moving — Game Informer says «Link must manipulate the entire enormous mechanism through his own ingenuity» — Players can skip dungeons if they want and go straight to Calamity Ganon — The substance known as malice covers the dungeon — Link gets hurt if he touches it — Can be destroyed by finding and attacking each pocket of malice's eyeball — Sheikah Slate serves as Link's map, binoculars, more — Use the slate in the dungeon to see a 3D model, tilt the entire dungeon from here — Doing so slides blocks into place and opens up angles you can use to paraglide to new locations — Voice tells you that you need to access terminals with the slate across the dungeon, marked on your map — All bombs in the game are remote and don't blow up on a timer — Simpler approach with dungeons in Breath of the WIld — Game Informer didn't see the familiar chest opening animation and signature music — Never found a signature Zelda item or compass — Wind Blight Ganon is the dungeon boss here — Voice tells you, «It's one of Ganon's Game Informer directly to a dungeon — This dungeon is constantly moving — Game Informer says «Link must manipulate the entire enormous mechanism through his own ingenuity» — Players can skip dungeons if they want and go straight to Calamity Ganon — The substance known as malice covers the dungeon — Link gets hurt if he touches it — Can be destroyed by finding and attacking each pocket of malice's eyeball — Sheikah Slate serves as Link's map, binoculars, more — Use the slate in the dungeon to see a 3D model, tilt the entire dungeon from here — Doing so slides blocks into place and opens up angles you can use to paraglide to new locations — Voice tells you that you need to access terminals with the slate across the dungeon, marked on your map — All bombs in the game are remote and don't blow up on a timer — Simpler approach with dungeons in Breath of the WIld — Game Informer didn't see the familiar chest opening animation and signature music — Never found a signature Zelda item or compass — Wind Blight Ganon is the dungeon boss here — Voice tells you, «It's one of Ganon's Game Informer says «Link must manipulate the entire enormous mechanism through his own ingenuity» — Players can skip dungeons if they want and go straight to Calamity Ganon — The substance known as malice covers the dungeon — Link gets hurt if he touches it — Can be destroyed by finding and attacking each pocket of malice's eyeball — Sheikah Slate serves as Link's map, binoculars, more — Use the slate in the dungeon to see a 3D model, tilt the entire dungeon from here — Doing so slides blocks into place and opens up angles you can use to paraglide to new locations — Voice tells you that you need to access terminals with the slate across the dungeon, marked on your map — All bombs in the game are remote and don't blow up on a timer — Simpler approach with dungeons in Breath of the WIld — Game Informer didn't see the familiar chest opening animation and signature music — Never found a signature Zelda item or compass — Wind Blight Ganon is the dungeon boss here — Voice tells you, «It's one of Ganon's game are remote and don't blow up on a timer — Simpler approach with dungeons in Breath of the WIld — Game Informer didn't see the familiar chest opening animation and signature music — Never found a signature Zelda item or compass — Wind Blight Ganon is the dungeon boss here — Voice tells you, «It's one of Ganon's Game Informer didn't see the familiar chest opening animation and signature music — Never found a signature Zelda item or compass — Wind Blight Ganon is the dungeon boss here — Voice tells you, «It's one of Ganon's own.
The core of the game is its rather unique approach to combat which see's you commanding your army in a to - down view, with the goal being to attack the opponent to reduce his health to zero.
Instead of double jumping to a previously out of reach platform, you've got to use your bombs and attacks to figure out how to get from point A to point B. I'm enjoying this unique approach to the genre, and I like how the game forces me to think in a different way than I'm used to in these kinds of games.
Sega took a unique approach when tackling the style and pacing of the game by introducing players to Sonic's all - new homing attack.
While the final world's focus on bosses is definitely harder than the preceding bulk of the game (approaching mega-frustration on the final section), fighting them again highlights how unrefined the boss fights are, perhaps because they have to work against so many attack types.
Being an action role - playing video game, there's more freedom in how players attack their opponents, but the developers have opted to run with a Dark Souls style approach.
There's a number of ways to approach this market saturation, a popular one being to add more features such as score multipliers, charged attacks and powerups, another is to change up the graphics of the games by adding more details to the ships, or even by adding a storyline to flesh things out in between barrages of enemies.
In general, it talks about the poor sales of the Wii U and the 3DS and attacks Nintendo's innovative approach to video games, but two statements in particular got my attention as being relatively «out of touch» themselves.
SITER SKAIN's approach to shooting games centers around creating destructive fun, weapon mechanics that allow for tactical play, and engaging score systems that makes for enjoyable score attacks.
Old stalwarts may still dismiss the lack of a traditional turn - based approach, but this is an improvement over the last two games, and is slightly turn - based in the sense that you can only dish out a few attacks at once before waiting for a meter to recharge.
The final boss in Dragon Age: Inquisition was, for me, one of these, finishing a game about nuanced approaches to issues and political tightrope walking with a JRPG - style boss with a billion hit points and irritating area of effect attacks.
Managing director Chris Wright said, «When [CJFE] approached us about getting the game in front of the Canadian Parliament and the Senate, both Surprise Attack and Osmotic Studios agreed it would be a great vehicle to showcase the power of games in a way that expands thought - provoking conversation that otherwise may not exist.»
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