The North London club dominated the game but fell to a counter
attacking move finished by Wayne Rooney and a Kieran Gibbs own goal.
74 ′ 3 — 0 Henrik Mkhitaryan scores third for United after a swift counter
attack move finished off by the Albanian with a near post tap in.
Not exact matches
Great
move from defence to
attack finished off with a delicious lamppost back - heel volley in off the bar.??
That was why he put Sanchez in central forward /
attacking midfielder position and Ozil is behind Sanchez on paper, but he pushed Ozil to
move forward and switch his position with Sanchez as a
finisher often.
The Stoke stopper had to be at his best a bit later when Ramsey almost
finished a vcery similar
move on the other side of the goal but that was about as good as it got for Arsenal in an
attacking sense.
The
finishing move for the bucket was set up long before Ginobili cut by the constant lateral passing movement of the Spurs
attack.
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to
move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can
attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-
attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the
finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
which is certainly not a slight on the young french national player; like him or not, Sanchez has provided some real world - class performances for club and country in recent years... if you do this
move, you need to really clean house or face some serious consequences for the foreseeable future... half measures are rarely rewarded, that's how we got here... tear down the wall... we need to get rid of Giroud, not because he isn't a talented player, his skill - set simply doesn't make sense if we hope to maximize the offensive potential of a quick passing, one - touch scheme... we need to evolve, like Barcelona, who realized you needed to have clinical
finishers or face a mind - numbing future of horizontal passes and largely ineffective crosses... Barca went and got Suarez, even though they had Messi and Neymar on the roster (just imagine the possibilities — another in the litany of Wenger «what ifs»)... we need to be as clinical in the boardroom as on the pitch... accept nothing less or
move on... personally I would
move on from Welbeck, Giroud and Walcott, even Ox if he isn't all in... I think the most intriguing player might be Perez, which runs counter to the thoughts in my head when he arrived late last summer... we need a deep lying DM with quick feet and long ball potential, midfielders who can counter quickly even when they are spread out and 4 or 5 players who know how to
attack the lanes (kind of a cross between Barca, Dortmund and Monaco)... this is seriously an achievable goal, one that logically should have been achieved quite a few years ago... did no one in the Arsenal organization see the financial restructuring of the football universe... think of the players we could have had but we weren't willing to cough up the dough only for those individuals to have their value double or triple within a 12 to 24 month period... even if just from an investment perspective these «no deals» represent a failure of monumental proportions... only if you cared, of course
What we got was things going off the rails from the start — Cena hit his
finisher on four opponents before Styles decided against running right into one, and then it was signature
moves and
finishers and false
finishes due to interference and brutal
attacks on the outside and broken announce tables and stairs getting thrown and Corbin did throw someone into the crowd, but alas, did not then use a fan as a weapon.
37 ′ 2 — 0 Andre Gray made it 2 - 0 before the break after quick counter
attacking move was
finished off by Gray with a neat left footed
finish.
Dylan Duncan
finished off an excellent team
move and Marcus Edwards netted from the penalty spot during a bright first - half display at the Training Centre, in which Edwards was lively on the ball and Shilow Tracey, operating as the central striker, showed impressive prowess in
attack.
Fantastic counter
attack and fantastic
finish to round off the
move
Martial's wonderful curled
finish to put his side 2 - 0 up was arguably United's best goal of the season particularly as it capped a wonderful
attacking move, but his assist for Rooney's goal was just as brilliant.
Moving the Galician back into a slightly more defensive role, and honing his physicality, tactical nous and reading of the game to the «Vertical football» counter-
attacking style Herrera had developed, Luis Suarez developed a keen ability to break up play, build considered counter-attacks and then arrive in
attacking positions ready to
finish them off.
Liverpool improving the positional link - up play, penetration and
finishing ability of these midfield players after
attacking moves created by long vertical passes, penetration from wide areas via intelligent use of
attacking full - backs and intricate movements of midfield players who use decoy runs to create space for others in the opposition box.
Fantastic counter
attack and fantastic
finish to round off the
move Continue reading →
It took just 20 minutes for Barcelona to open the scoring after they caught City on a superb counter
attack and Messi
finished off the
move after beating couple of players -LSB-...]
You'll kick these off with a trigger
attack, then switch into the combo itself, and finally round things out with a powerful
finishing move.
Adding to the crazy shenanigans are randomly triggered buff
attacks called Ad - Libs and
finishing moves called Special Performances, both of which come with plenty of visual flourishes.
More than simply being extra bodies on the field, or allowing you to switch out and control them, your crew can jump in to perform a Kizuna
Attack, extending and
finishing off your combo with a powerful
move.
There are special combos you can trigger with your party companion, and a big
finisher move that builds as you
attack and win.
Devastating is about the only way to describe it; characters will face off against dozens of enemies at a time, unleashing massive
attacks which throw them back or colossal
finishing moves which call upon Zelda's light arrows or even the power of the Triforce.
Still, I had no problem beating most any Dynasty Warriors 9 fight mashing square on the DualShock 4 until the foe's health was low enough to make the triangle
finishing move prompt appear, only occasionally using a Musou special when
attacking a major antagonist.
Every melee weapon now earns a
finisher move after you chain together enough
attacks.
We also see her stripping down to perform a few of her much talked about hair
attacks and devastating
finishing moves that leave her in various states of undress.
While the Arrow skin features Stephen Amell as the voice actor, it currently looks like fan - favorite Kevin Conroy will retain his right for the voice (I wonder if there's going to be a
finishing move where he drops from a heart
attack).
This means you can quickly brutalize an enemy with three
attacks in a row,
finishing off with a nice healing
move before they even get a chance to
move along the meter again.
Obvious Kim Kardashian obsessions aside, the hip - gyrating, leg - opening, breast - jiggling female character models are only part of the ESRB «s reason for slapping this title with a «Mature» rating, citing «an assortment of over-the-top
finishing moves — referred to in the game as «torture
attacks» — on the creatures: impalement with an iron maiden; decapitation with a guillotine; dismemberment with a chainsaw; and summoning a demon that bites, then rips characters apart.»
Along with the two basic
attacks, there are also two special
attacks and for the ultimate insult to your opponent, a signature
finishing move.
An explosion is now triggered from the roof when this happens - Ra (Scarab mode, Tag Combo Ranged
Attack): Fixed effect camera - Ra (Bomb mode, Special Move 1): Fixed bug where explosion would trigger out of bounds when using move near a border - Slayer (high Melee Attack): Adjusted trajectory of opponent upon final strike - Loki (Character Special Ability, Tag Combo): Fixed bug where, if you triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening trigger - effect delay time - Loki (Calorie Gauge): Fixed bug where the «almost out» animation that triggers when the gauge goes below 25 % remained on even after the gauge was filled up via Character Special Ability, etc. - Loki (arms when damaged): Fixed bug where arm animation would occasionally stop after Loki takes damage - Kali (Special Move 1): Fixed bug where the Special Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill cal
Attack): Fixed effect camera - Ra (Bomb mode, Special
Move 1): Fixed bug where explosion would trigger out of bounds when using move near a border - Slayer (high Melee Attack): Adjusted trajectory of opponent upon final strike - Loki (Character Special Ability, Tag Combo): Fixed bug where, if you triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening trigger - effect delay time - Loki (Calorie Gauge): Fixed bug where the «almost out» animation that triggers when the gauge goes below 25 % remained on even after the gauge was filled up via Character Special Ability, etc. - Loki (arms when damaged): Fixed bug where arm animation would occasionally stop after Loki takes damage - Kali (Special Move 1): Fixed bug where the Special Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calor
Move 1): Fixed bug where explosion would trigger out of bounds when using
move near a border - Slayer (high Melee Attack): Adjusted trajectory of opponent upon final strike - Loki (Character Special Ability, Tag Combo): Fixed bug where, if you triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening trigger - effect delay time - Loki (Calorie Gauge): Fixed bug where the «almost out» animation that triggers when the gauge goes below 25 % remained on even after the gauge was filled up via Character Special Ability, etc. - Loki (arms when damaged): Fixed bug where arm animation would occasionally stop after Loki takes damage - Kali (Special Move 1): Fixed bug where the Special Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calor
move near a border - Slayer (high Melee
Attack): Adjusted trajectory of opponent upon final strike - Loki (Character Special Ability, Tag Combo): Fixed bug where, if you triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening trigger - effect delay time - Loki (Calorie Gauge): Fixed bug where the «almost out» animation that triggers when the gauge goes below 25 % remained on even after the gauge was filled up via Character Special Ability, etc. - Loki (arms when damaged): Fixed bug where arm animation would occasionally stop after Loki takes damage - Kali (Special Move 1): Fixed bug where the Special Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill cal
Attack): Adjusted trajectory of opponent upon final strike - Loki (Character Special Ability, Tag Combo): Fixed bug where, if you triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening trigger - effect delay time - Loki (Calorie Gauge): Fixed bug where the «almost out» animation that triggers when the gauge goes below 25 % remained on even after the gauge was filled up via Character Special Ability, etc. - Loki (arms when damaged): Fixed bug where arm animation would occasionally stop after Loki takes damage - Kali (Special
Move 1): Fixed bug where the Special Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calor
Move 1): Fixed bug where the Special
Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calor
Move 1 cancel effect wasn't applied if the
move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calor
move was launched by Kali during an
attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill cal
attack - Kali (Ranged
Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill cal
Attack): Fixed bug where the
attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill cal
attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged
Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill cal
Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without
finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calories.
I already started playing through a second time on my laptop as a Vanquisher and I'm glad to be back home to
move over t the PC to
finish up playing through as her because I need more accuracy for her ranged
attacks.
Graphical bugs where grabbing an opponent takes players into a wall or nearby landscape won't stop players from completing their execution, but will often times disorient you a bit (as well as leave them more vulnerable to enemy
attacks) as there's no intelligent form of landscape detection for these
finishing moves.
Variation comes in the form of ranged
attacks, held power
moves, and the
finishers that build up by collecting purple «sparks.»
Every melee weapon now earns a
finisher move after you chain together enough
attacks.
Beyond the contribution of C - C - C - COMBO BREAKER the franchise was pretty exploratory in the way it approached health bars,
attack strings, ultra
attacks and
finishing moves; with many abilities tied into specific percentiles or automated combos.
Going into a battle and using fire
attacks against enemies weak to fire would knock them down, leaving them all open for a stylish
finisher move, but this comes at the risk of using all your SP and having to probably leave the palace to go brew more in the coffee shop.
Second, would be you can't kill an enemy without doing a «
finishing blow» (also known as
Finish Plus, if you don't believe me
attack an enemy without doing your two
finishing moves against a boss, it won't end until multiple hits).
Disseminate the enemy ranks — Battles are more thrilling than ever with new maneuvers including Hyper
Attacks which allow for rapid moment on the battlefield combined with high powered attacks, a powerful Rage Attack which can be reached when the Spirit Gauge is full, deadly finishing moves with Mighty Strikes and the ability to mount and dismount horses seam
Attacks which allow for rapid moment on the battlefield combined with high powered
attacks, a powerful Rage Attack which can be reached when the Spirit Gauge is full, deadly finishing moves with Mighty Strikes and the ability to mount and dismount horses seam
attacks, a powerful Rage
Attack which can be reached when the Spirit Gauge is full, deadly
finishing moves with Mighty Strikes and the ability to mount and dismount horses seamlessly.
Wide
attacks will catch anyone trying to do dodges to the side, which can be followed up with your basic
attacks, unique
attacks, and special
moves to
finish with.
You need to be somewhat strategic in your gameplay, defending, evading, and waiting for your foes to
finish their
attack, and when the time is right counter with what
moves you can pull off.
Players can also perform an assortment of over-the-top
finishing moves — referred to in the game as «torture
attacks» — on the creatures: impalement with an iron maiden; decapitation with a guillotine; dismemberment with a chainsaw; and summoning a demon that bites, then rips characters apart.
Witness the speed of
attacks, the fluidity of combat, the over-the-top
finishing moves as our hero
moves through stunning environments, killing the enemy with savage grace in scenes that could only be born from the minds of PlatinumGames.
Now consecutive standard
attacks will always transition into a
finishing move.
After landing a few blows on an enemy, the game will pop up a notice that you should push the context - sensitive
attack button which will unleash a special or
finishing move.
As you land hits, a meter fills and Gladiolus can do a heavy
attack called a Glaive Art; the fancy name is gussying up
finishing finishing moves and area
attacks.
Simple
attacks make way for those pulled from a deck (and requiring a brief charge before re-using) but the options fan out from there, with
finishing moves available to those that fight fluidly, and multiple command styles opening up for those that fulfill the required battle elements.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing R2 to shoot base ammo or throw an item; holding R2 to craft base arrows; holding L2 to aim or submerge in water; pressing R1 to shoot special ammo; holding R1 to craft special ammo; pressing L1 to heal; pressing X to jump or climb; pressing square to interact with objects, use a climbing axe for grip on tough terrain, throwing a grapple axe or reloading; pressing O to scramble, roll, drop or swim; pressing O when aiming to dodge; pressing triangle to perform a melee
attack or
finisher; pressing up on the d - pad to select bow or cycle special arrows; pressing left on the d - pad to select a shotgun; pressing right on the d - pad to select a rile; pressing down on the d - pad to select a pistol; pressing L3 to sprint or shoulder swap when aiming; pressing R3 to focus on Lara's survival instinct or zooming when aiming; changing the direction of the left analogue stick to
move; changing the direction of the right analogue stick to adjust your aim or look around the environments; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
If you keep a chain of
attacks going on long enough you will perform special
finishing moves which are flashy and fun to watch.
If you are able to deal the final blow to your competitor at the end of the round with your signature
move, you receive a dramatic
finish that involves your
move and the stage environment in some epic
attack.
You get different
attack types to carry out, there's a «block and guard» system, and even
finishing moves that vary depending on what weapon or form you are currently using.