Sentences with phrase «attacking runs without»

Not exact matches

Great run blocker at point of attack and quick feet on the move along the line without giving too much space.
wilshere only runs without ball if he initiates the attack, doesn't have the vision to see the hole in the box to run in for a tap in.
If we had a bad run, we are still top of the league, if we haven't looked that spectacular, we are still top of the league... we are still top without the spine of the team (coq) and without the spearhead of our attack (sanchez), their comeback is around the corner, then we will do things spectacularly so everyone is pleased... until then, we are still top of the league
Our attack is more lethal without him running into 4 players only to lose the ball.
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
His first touch is still poor, he can't link up, he will run with the ball like a headless chicken without looking to where to see if his team mates are in better positions, he will run and ends up messing up attacks.
So with a tough run of fixtures for the Gunners to kick off with I feel that a win at home to Leicester City in our first game this Friday night is hugely important and I would expect to get all three points as well, even without our Chilean striker Alexis Sanchez, but there is one thing that worries me and that is the Algerian attacking star of the Foxes, Riyad Mahrez.
That means the attack will be able to play the width of the field and make the opposition run ragged without the ball.
The Spartans linebackers play the run first without concern for passing responsibilities and attack downhill quickly, as Kirk Herbstreit was noting all afternoon.
Cuomo has been running ads that seek to contrast his own experience with Paladino's and seek to turn the «Albany insider» attack back on his opponent by highlighting his campaign contributions and the fact that he has benefitted from Empire Zone tax breaks without creating many jobs.
Very interesting - I like the bit about the dilemma of how to run an opening without adding to the very problem you are attacking!
Brooklyn Borough President Eric Adams called the attack «horrifying» and warned runners to take precautions such as running without ear buds, carrying safety whistles, or running outside the park.
Most teenagers have run - ins with their mothers, but little do they know that they already weathered a potentially fatal conflict within the womb: developing as essentially foreign tissue without triggering a hostile immune attack.
Ten years later, I've run a marathon, can go bikini shopping without a panic attack, and am genuinely excited to exercise and try out new physical challenges!
This creamy paste runs smoothly through even the thickest head of hair for a perfect medium hold, without looking like you were attacked in the wild.
The game would be essentially unbeatable without these certain stipulations put into place, but any attack dealt by an enemy will end the run immediately.
Super Puzzle Platformer Deluxe is a solid game that takes a good idea and runs with it without overstaying its welcome, but it isn't likely to reach cult hit status like Robot Unicorn Attack.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
I was able to run games such as Angry Birds Space, Air Attack HD Lite, Fruit Ninja, Fruit Slice and Temple Run smoothly without hiccups along the wrun games such as Angry Birds Space, Air Attack HD Lite, Fruit Ninja, Fruit Slice and Temple Run smoothly without hiccups along the wRun smoothly without hiccups along the way.
At only an hour in I was already level 8, run around a magical forest (it's not a fantasy title without a magical forest) killing trolls, found my way into an underground cavern filled with rampaging steam robots and been attacked by an unending horde of giant spiders thanks to being sucked into a portal created by killing a frenzied wolf.
If you needed a further reason to deal with enemies quickly whenever they are engaged with you, which means they get placed in your «threat» area, you're unable to do anything other than run away or fight without incurring an enemy attack.
In Bloodborne you must attack first confidently and without hesitation, or run the risk of becoming quickly overwhelmed.
Pulling a three turn combination attack to decimate that one boss is great, until you run into the issue that running the game without actively grinding can leave you in a tight pickle of not being able to take the hits.
The game runs smoothly and without any kind of problems with button lag or control issues, with Titan Attacks being such a simplistic game it makes it difficult to come out with any faults in the gameplay.
Above all else, the battle transition is the most impressive part of it, because you just run up, target the enemy and attack without any kind of interruption.
You can also use Rabbid Peach and Rabbid Yoshi's shield abilities and then run into the line of sight to bait the attack that way without taking much damage.
In the game, you are Dark Slash Hero who equipped with dual blade and gun blood, jump and shoot attack to kill the bad guy and bring peace to the gangster city In every city, you have to kill the bad stickman boss to pass and discover new city Features — Real experiences of shooting bad guys in crime city — Slashing and kill the stickman gangster with infinity blade in the gun and blood scene — Run, jump and shoot over 5 unique cities — Challenging with endless boss fighting — Ultimate gun fighting with tons of weapon — Collect combo fighting to multiply scores — Summon motobikes, tank and helicopter — Purchase equipment to upgrade dark hero abilities — Power up with dead ninja mortal ability — Game do nt take up much space on your device — Game do nt need wifi or internet connection — Play Game without facebook Weapons list: — Gun blood: attacking in low range and low speed — Big gun: Shooting in medium range and low speed — Dual blade: Slashing in range with low speed — Rocket: attacking in large range and high speed — Tank: Shooting gangster automatically — Helicopter: Shooting and protecting from your behind — Bike: Shooting in high speed and protected by shield How to kill the bosses: — Kill the boss 1 (green goblin): kill on time when goblin attacks — Kill the boss 2 (electric man): Electric man through blue and red electric ball.
BASIC CONTROLS: In - game tutorials explain in more depth, but the basic controls are as follows: A = Attack (on its own to aim low, with a direction to aim high) G = Grapple / Throw object R = Run P = Pick - Up / Drop (with a direction to prioritize objects, without to prioritize furniture) T = Taunt (interact with props)
Finally, the players fast - travel to the camp, where they can change equipment and take a break before restarting the hunt, using the environment and a variety of weapons and tool to attack the original target, that actually tries to run away before collapsing and getting finished by the hunters, not without offering a rather spirited last resistance.
PROFESSIONAL EXPERIENCE AMERICAN AIRLINES, Bethany Beach, DE Mar 2012 — Present Pilot • Successfully thwart a potential terrorist attack from one of the passengers while onboard, by recognizing the signs and alerting the authorities before landing time • Maneuver the aircraft away from harm by avoiding the path of a hurricane which descended without warning • Manage pre-flight checks of instruments and engines to ensure compliance with set aviation rules • Ascertain that all safety systems are up and running and that any glitches are taken care of • Determine best route to reach destinations based on weather reports and other concrete information from air traffic controllers • Oversee fueling duties to ensure that they are properly being carried out • Prepare aircraft for take - off and communicate status of flight to crewmembers and passengers • Monitor in - flight data and make adjustments to deal with changing weather patterns • Handle flight emergencies by ensuring passenger safety first and ensure that no panic is created onboard • Create flight plans detailing altitude, routes and amount of fuel needed • Communicate with ground staff to obtain clearance for landing • Ascertain that noise regulation is handled properly during take - off and landing
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