Not exact matches
If you take multiple
characters in a battle, you can control them and utilize their special
attacks and
moves.
The newest trailer for Gravity Rush 2 shows how new gravity styles will change up the way main
character Kat
attacks and
moves around.
Although a Driver and a Blade are two separate
characters, in a battle they fight as one, so although together they can use Driver Arts like Rex's Anchor Shot to do damage and cause the enemy to drop a HP Potion, or just use a special
move of which there are four levels with the fourth being the most devastating, the reality is it's essentially one
character attacking due to a joint effort.
While Stake Land II is clearly working on a small budget, the filmmakers do all they can to deliver a fast -
moving post-apocalyptic «quest» movie full of gory vampire
attacks, colorful stock
character archetypes, and a slyly surly attitude.
You plan all your
moves and get your
characters in position to
attack the ghosts, who need to be defeated in order to be exorcised.
Operating similar to the multi-tiered special
attack meter we've seen in games like Street Fighter Alpha 3, this new meter unleashes your
character's super
move.
Pausing the game and ordering your teammates to defeat commanders or defend /
attack forts works really well, and the
characters actually do a good job of fighting by themselves — even if they don't, you can always order them to
move there, and then just take control of them when they arrive.
Characters combine
attacks when next to each other, and have different ranges for different
moves.
It should be very familiar if you played any mainline Neptunia game as you take turns
moving your
characters around an arena and unleashing
attacks that have the potential to damage multiple foes.
However as you
move across the map so do the ghosts, and what this means is you are never
moving your
character to
attack where the ghost is but rather where it is predicted to be.
Played out on the same map you did your planning on you get to
move your
characters across the board with a pool of points which can be used for either movement, items or
attacks.
Each turn is a calculated chess
move, not to mention the powerful and flashy Burst
attacks that
characters activate by filling up a shared energy gauge.
Likewise, the
move sets for each weapon never change between
characters, with the exception of a special EX
Attack that
characters can pull off with their favorite weapon (and certain
characters share the same EX
Attack).
The iconic monsters and
characters designed by Akira Toriyama that scatter the battlefields and the countrysides are a treat for the eyes, and they
move and
attack with a distinct sense of personality.
You won't do much more than
move a
character from one square to another and press
attack for most of your
moves because you simply don't need to do anything else.
You may expect a control scheme like Divekick's to render
character selection superficial, but
moving around during a fight builds a meter that can be spent for a unique special
attack.
Hayashi: These
characters each have different
moves and
attacks, so they \'re really unique.
The trailer which you can see below shows Noctis fighting familiar Tekken
characters with a versatile set of
moves, mixing both physical and magical
attacks.
When corresponding element
moves are executed within the «fonon - charged» circles, a more powerful version of that
attack is used by the
character.
Another little change is that while you can't manually
move your
characters about the field mid-battle, they can be
moved by the monster's
attacks or their own special
attacks — thus
moving into or out of range of AOE healing and buffing.
For a few examples of
character - specific tweaks, Kazuya's EX version of his Wind God Fist
move makes him invincible throughout the entire
attack.
Battles could remain being turn - based (I find turn - based battles in 3D rather odd though), however I would suggest them to be more like how Xenoblade Chronicles is, where the
characters all are able to use their abilities to
attack the enemy without the need to wait for the other to make a
move.
Devastating is about the only way to describe it;
characters will face off against dozens of enemies at a time, unleashing massive
attacks which throw them back or colossal finishing
moves which call upon Zelda's light arrows or even the power of the Triforce.
Each
character can choose to
move on their turn before
attacking.
If you
move to position your
character for a critical
attack, the auto -
attacks stop; you'll do more damage with your hands off the controls.
Expectedly, each of the dozen or so
characters comes with a repertoire of exuberant, fanciful
moves which can be strung together into elaborate chains of
attack.
There are also team - up
attacks between
characters, and of course the lavish super
moves which fill the screen with visual treats galore.
Defeating enemy officers in battle nets materials that can be used to improve each individual
character's
attack and defence capabilities (adding new
moves, for example, or improving resilience to a particular weapon type).
Use your chosen
character \'s unique
attacks and special
moves to damage your opponent, then hit \»em with a smash
attack to send them flying off the stage!
The controls are fairly typical and easy to pick up with the ability to shoot /
attack, jump and let loose a trio of rechargeable,
character - specific special
moves.
Features Include: — Fight as 25 Street Fighter
characters (three new
characters and six more coming as free updates)-- Higher resolution graphics and wide screen support — Intuitive virtual pad controls allow players to execute full
move sets including Unique
Attacks, Special
Moves, Focus Attacks, Super Combos and Ultra Combos — Take your game to the next level with a MFi controller like the Gamevice — Battle head - to - head against players from around the world via Wi - Fi — Single player «arcade» and multiplayer modes — Unleash super moves with a tap of the «SP» button — Four levels of diffi
Moves, Focus
Attacks, Super Combos and Ultra Combos — Take your game to the next level with a MFi controller like the Gamevice — Battle head - to - head against players from around the world via Wi - Fi — Single player «arcade» and multiplayer modes — Unleash super
moves with a tap of the «SP» button — Four levels of diffi
moves with a tap of the «SP» button — Four levels of difficulty
You choose a
move for each of your
characters from a simple
attack, to magic or a skill and once you picked all of them you confirm it and it plays out as well as the enemy's
moves in order of quickness.
Basically, your
characters automatically
attack while you activate various special
moves and perform simple quick time events.
Requires learning everything, from how your
character behaves and how the monster reacts /
attacks /
moves.
One big difference between Versus and the story mode is that each player will only have three actions per turn, making it a battle of strategy as you choose between using a turn to
move all of your fighters, or putting all of your actions into one or two
characters attacking.
You can also mix and match which
characters use what abilities and when — you can
move into position with Luigi, use him as a springboard for Mario to make distance, and then go back to Luigi for his
attack action.
When taking a
character's turn, they can
move around the arena of battle freely, which becomes important when considering that all
attacks now have an area of effect, whether directly next to a
character and their sweeping blade, or with large magical abilities.
This is a 3v3 fighting game in the vein of Marvel vs. Capcom and Skullgirls, where your team of
characters can tap in and out, lend a hand to a combo with assist
moves to pull off simultaneous
attacks or boost your combos, and so on.
For added fun, the more you play, the more combo
moves and crushing
attacks you can unlock (plus gain access to over 25
characters).
Nilin, then, is very much a defensive
character, rarely given the opportunity to go on the
attack, with the only exception coming in the form of S - Pressens, special
moves with cooldowns that can quickly change the tide of battle.
The skill trees for each
character is individualized giving you access to new unique defensive abilities and
attack moves as you progress through the story.
Sadly this lack of any intelligence shows up in the boss battles too; epic fights against Wolverine or Gambit should be a deadly dance of death, but in reality both
characters have just a few simple
moves at their disposal and have a rather peculiar tendency to
attack absolutely nothing, leaving the locked in an
attack animation where you can happily batter them black and blue.
Characters will perform the same
move in perpetuity until they run out of HP, though status effects like poison, berserk, sleep, and sticky can affect whether or not the
attack lands.
Early on in the tutorial-esque escape from the prison tower, you learn that you can dodge enemy
attacks by
moving characters between lanes on the left side.
What makes this sequel feel fresh (aside from the fact that it's been four years since Injustice: Gods Among Us) is that the game features several new
characters, all with their own
moves and special
attacks.
The most important thing to remember is that if you
move a
character away from an engagement the enemy gets a free
attack complete with hefty bonuses to accuracy and damage.
- based on the first two films - New York City is
attacked by the nefarious chitauri warriors - civilians are pinned beneath wreckage - Captain America, Hawkeye, and Black Widow have to rescue them by destroying wrecked cars and other debris - these civilians are guarded by chitauri - Captain America can not only walk through flames, but he can now extinguish them with his shield -
characters can also team up for special combo
attacks - these
moves are context - sensitive - stand on a marked area and wait for your teammate (or A.I. buddy) to walk over and press a button - Captain America uses his shield as a platform for Black Widow, and she bounces into the air and sprays bullets down - Thor rings Captain America's shield like a bell, destroying objects and enemies nearby - Captain America can reflect Iron Man's energy
attack to destroy airborne chitauri - more than 100 all - new
characters in the game - all - new New York City hub
The new combat
moves include Rushing Boar, a dash
attack to bridge the gap between
characters, Floating Butterfly, a jump lunge
attack that allows the ninja to leap and
attack from above, Swooping Hawk, a jump slam
attack, and Stinging Bee, a flurry of very fast strikes.
Obvious Kim Kardashian obsessions aside, the hip - gyrating, leg - opening, breast - jiggling female
character models are only part of the ESRB «s reason for slapping this title with a «Mature» rating, citing «an assortment of over-the-top finishing
moves — referred to in the game as «torture
attacks» — on the creatures: impalement with an iron maiden; decapitation with a guillotine; dismemberment with a chainsaw; and summoning a demon that bites, then rips
characters apart.»
In addition to time
attack and survival challenges, Challenge Mode includes
character - specific trials that help you learn special
moves, combos, supers, and ultras.