Sentences with phrase «attacks move your character»

Not exact matches

If you take multiple characters in a battle, you can control them and utilize their special attacks and moves.
The newest trailer for Gravity Rush 2 shows how new gravity styles will change up the way main character Kat attacks and moves around.
Although a Driver and a Blade are two separate characters, in a battle they fight as one, so although together they can use Driver Arts like Rex's Anchor Shot to do damage and cause the enemy to drop a HP Potion, or just use a special move of which there are four levels with the fourth being the most devastating, the reality is it's essentially one character attacking due to a joint effort.
While Stake Land II is clearly working on a small budget, the filmmakers do all they can to deliver a fast - moving post-apocalyptic «quest» movie full of gory vampire attacks, colorful stock character archetypes, and a slyly surly attitude.
You plan all your moves and get your characters in position to attack the ghosts, who need to be defeated in order to be exorcised.
Operating similar to the multi-tiered special attack meter we've seen in games like Street Fighter Alpha 3, this new meter unleashes your character's super move.
Pausing the game and ordering your teammates to defeat commanders or defend / attack forts works really well, and the characters actually do a good job of fighting by themselves — even if they don't, you can always order them to move there, and then just take control of them when they arrive.
Characters combine attacks when next to each other, and have different ranges for different moves.
It should be very familiar if you played any mainline Neptunia game as you take turns moving your characters around an arena and unleashing attacks that have the potential to damage multiple foes.
However as you move across the map so do the ghosts, and what this means is you are never moving your character to attack where the ghost is but rather where it is predicted to be.
Played out on the same map you did your planning on you get to move your characters across the board with a pool of points which can be used for either movement, items or attacks.
Each turn is a calculated chess move, not to mention the powerful and flashy Burst attacks that characters activate by filling up a shared energy gauge.
Likewise, the move sets for each weapon never change between characters, with the exception of a special EX Attack that characters can pull off with their favorite weapon (and certain characters share the same EX Attack).
The iconic monsters and characters designed by Akira Toriyama that scatter the battlefields and the countrysides are a treat for the eyes, and they move and attack with a distinct sense of personality.
You won't do much more than move a character from one square to another and press attack for most of your moves because you simply don't need to do anything else.
You may expect a control scheme like Divekick's to render character selection superficial, but moving around during a fight builds a meter that can be spent for a unique special attack.
Hayashi: These characters each have different moves and attacks, so they \'re really unique.
The trailer which you can see below shows Noctis fighting familiar Tekken characters with a versatile set of moves, mixing both physical and magical attacks.
When corresponding element moves are executed within the «fonon - charged» circles, a more powerful version of that attack is used by the character.
Another little change is that while you can't manually move your characters about the field mid-battle, they can be moved by the monster's attacks or their own special attacks — thus moving into or out of range of AOE healing and buffing.
For a few examples of character - specific tweaks, Kazuya's EX version of his Wind God Fist move makes him invincible throughout the entire attack.
Battles could remain being turn - based (I find turn - based battles in 3D rather odd though), however I would suggest them to be more like how Xenoblade Chronicles is, where the characters all are able to use their abilities to attack the enemy without the need to wait for the other to make a move.
Devastating is about the only way to describe it; characters will face off against dozens of enemies at a time, unleashing massive attacks which throw them back or colossal finishing moves which call upon Zelda's light arrows or even the power of the Triforce.
Each character can choose to move on their turn before attacking.
If you move to position your character for a critical attack, the auto - attacks stop; you'll do more damage with your hands off the controls.
Expectedly, each of the dozen or so characters comes with a repertoire of exuberant, fanciful moves which can be strung together into elaborate chains of attack.
There are also team - up attacks between characters, and of course the lavish super moves which fill the screen with visual treats galore.
Defeating enemy officers in battle nets materials that can be used to improve each individual character's attack and defence capabilities (adding new moves, for example, or improving resilience to a particular weapon type).
Use your chosen character \'s unique attacks and special moves to damage your opponent, then hit \»em with a smash attack to send them flying off the stage!
The controls are fairly typical and easy to pick up with the ability to shoot / attack, jump and let loose a trio of rechargeable, character - specific special moves.
Features Include: — Fight as 25 Street Fighter characters (three new characters and six more coming as free updates)-- Higher resolution graphics and wide screen support — Intuitive virtual pad controls allow players to execute full move sets including Unique Attacks, Special Moves, Focus Attacks, Super Combos and Ultra Combos — Take your game to the next level with a MFi controller like the Gamevice — Battle head - to - head against players from around the world via Wi - Fi — Single player «arcade» and multiplayer modes — Unleash super moves with a tap of the «SP» button — Four levels of diffiMoves, Focus Attacks, Super Combos and Ultra Combos — Take your game to the next level with a MFi controller like the Gamevice — Battle head - to - head against players from around the world via Wi - Fi — Single player «arcade» and multiplayer modes — Unleash super moves with a tap of the «SP» button — Four levels of diffimoves with a tap of the «SP» button — Four levels of difficulty
You choose a move for each of your characters from a simple attack, to magic or a skill and once you picked all of them you confirm it and it plays out as well as the enemy's moves in order of quickness.
Basically, your characters automatically attack while you activate various special moves and perform simple quick time events.
Requires learning everything, from how your character behaves and how the monster reacts / attacks / moves.
One big difference between Versus and the story mode is that each player will only have three actions per turn, making it a battle of strategy as you choose between using a turn to move all of your fighters, or putting all of your actions into one or two characters attacking.
You can also mix and match which characters use what abilities and when — you can move into position with Luigi, use him as a springboard for Mario to make distance, and then go back to Luigi for his attack action.
When taking a character's turn, they can move around the arena of battle freely, which becomes important when considering that all attacks now have an area of effect, whether directly next to a character and their sweeping blade, or with large magical abilities.
This is a 3v3 fighting game in the vein of Marvel vs. Capcom and Skullgirls, where your team of characters can tap in and out, lend a hand to a combo with assist moves to pull off simultaneous attacks or boost your combos, and so on.
For added fun, the more you play, the more combo moves and crushing attacks you can unlock (plus gain access to over 25 characters).
Nilin, then, is very much a defensive character, rarely given the opportunity to go on the attack, with the only exception coming in the form of S - Pressens, special moves with cooldowns that can quickly change the tide of battle.
The skill trees for each character is individualized giving you access to new unique defensive abilities and attack moves as you progress through the story.
Sadly this lack of any intelligence shows up in the boss battles too; epic fights against Wolverine or Gambit should be a deadly dance of death, but in reality both characters have just a few simple moves at their disposal and have a rather peculiar tendency to attack absolutely nothing, leaving the locked in an attack animation where you can happily batter them black and blue.
Characters will perform the same move in perpetuity until they run out of HP, though status effects like poison, berserk, sleep, and sticky can affect whether or not the attack lands.
Early on in the tutorial-esque escape from the prison tower, you learn that you can dodge enemy attacks by moving characters between lanes on the left side.
What makes this sequel feel fresh (aside from the fact that it's been four years since Injustice: Gods Among Us) is that the game features several new characters, all with their own moves and special attacks.
The most important thing to remember is that if you move a character away from an engagement the enemy gets a free attack complete with hefty bonuses to accuracy and damage.
- based on the first two films - New York City is attacked by the nefarious chitauri warriors - civilians are pinned beneath wreckage - Captain America, Hawkeye, and Black Widow have to rescue them by destroying wrecked cars and other debris - these civilians are guarded by chitauri - Captain America can not only walk through flames, but he can now extinguish them with his shield - characters can also team up for special combo attacks - these moves are context - sensitive - stand on a marked area and wait for your teammate (or A.I. buddy) to walk over and press a button - Captain America uses his shield as a platform for Black Widow, and she bounces into the air and sprays bullets down - Thor rings Captain America's shield like a bell, destroying objects and enemies nearby - Captain America can reflect Iron Man's energy attack to destroy airborne chitauri - more than 100 all - new characters in the game - all - new New York City hub
The new combat moves include Rushing Boar, a dash attack to bridge the gap between characters, Floating Butterfly, a jump lunge attack that allows the ninja to leap and attack from above, Swooping Hawk, a jump slam attack, and Stinging Bee, a flurry of very fast strikes.
Obvious Kim Kardashian obsessions aside, the hip - gyrating, leg - opening, breast - jiggling female character models are only part of the ESRB «s reason for slapping this title with a «Mature» rating, citing «an assortment of over-the-top finishing moves — referred to in the game as «torture attacks» — on the creatures: impalement with an iron maiden; decapitation with a guillotine; dismemberment with a chainsaw; and summoning a demon that bites, then rips characters apart.»
In addition to time attack and survival challenges, Challenge Mode includes character - specific trials that help you learn special moves, combos, supers, and ultras.
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