Sentences with phrase «attacks with armored»

You can go all out attack with Armor, flank them and go stealth, raid ammo depots first or a mix of everything.

Not exact matches

Top attack is for tanks, with the missile coming down on top of the tank where there is little armor.
With the NATO bombing of Serbia in its fourth week and facing the prospect of failure, General William Odom, former director of the U.S. National Security Agency, published an essay in the Wall Street Journal urging the ground invasion of Serbia via Hungary: a high «speed armored ground assault charging down through open country in Hungary to attack Serbia from the north while on its southern flank the country is fighting assorted anti «Serbian forces and pockets of the Kosovo Liberation Army.
That they move about with ambulances in addition to armored vehicles would suggest they are ready to attack anytime soon.
Mike served around the world: the DMZ in Korea, defending the German border in the Cold War, commanding an infantry company in Desert Storm with the 1st Armored Division, serving as a European foreign area officer, earning two masters degrees from Indiana University, teaching at West Point and the Command and General Staff College, leading logistics units in Hawaii, and commanding two training battalions after the attacks of 9/11.
The CRC, which was unveiled by Bratton and Mayor Bill de Blasio just days after the deadly Paris terrorist attacks, is armed with special weapons and enhanced body armor.
For 90 seconds, the Evasion Mantle grants you an increased invulnerability window when dodging — comparable to an armor set with the Evade Window skill maxed out — as well as an attack boost when you dodge an attack at the last moment.
The armor you're wearing is another important aspect since it will not just defend you against monsters» attacks, but it will also provide you with various skills.
The character seems to fit with most weapon or armor types, depending on your play style, and has a great selection of new attacks.
Like with every other attack type there's strategies to make it stronger with good armor sets for it.
The final boss is, once again, a giant head with hyper armor with a ton of health and unfair attacks.
If that doesn't float your boat, maybe get a gunner armor with the skill fortify, so if you die (I assume you will) it BOOSTS your attack by 10 % and defense by 15 % die again?
Ideally, I would go with a GS with the armor skills: CritDraw, Focus, Evade Dist, Thunder Attack up, and anything else you can throw on there.
As for the armor steadiness isn't really helpful so get another easy armor set with normal up and probably gem in fire attack up.
Arekkz reckons this is a viable endgame armor set, especially if equipped with a fast attack weapon like Dual Blades.
In fact, once the battles start, the film pulls out all the stops, with attacks from an armor - clad rhinoceros, elephants, and even mystics with primitive grenades.
Now, because you're landing so many attacks so consistently, look for Armor with Armor Skills that improve either critical chance, or elemental or status attack, depending on the specific sword and shield you're using.
The beta version of the Jyura armor has the same skills as the alpha version, but with all the skills at Level 1, aside from Water Attack, which sits at Level 2.
You and five teammates battle an onslaught of nefarious creatures (zeds) which attack in waves, with time granted in between rounds to buy or sell weapons and armor.
There are a number of questions associated with Killmonger's suit that stem beyond, «Uh, hey, where did he get that high - tech, weaponized armor that can probably withstand Black Panther's attacks
It opens with an early - morning attack on an armored car delivering money to an Atlantic City casino.
Fighting with a sword and shield is pretty intuitive as well; you need to slash where the enemy has no armor, and hold up your shield in the right way to block an enemy attack.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
Attacks in this stance are slow, almost ponderous, and as such the controls can almost feel unresponsive, but thankfully the block button keeps up well, except for one or two occasions when Vulcan gets caught up in completing your inputs and refuses to defend himself, which can be frustrating as even with the heaviest armor you can't take much punishment.
Another ability that was certainly abused was the «Armor lock», wherein players with low health would enter a state of invulnerability for approximately five seconds, leaving the attacking player dumbfounded.
* Bugfixes - Super Armor effect: Fixed bug where characters» white glow disappeared for a moment before fading out once the effect ends - Fixed shuddering effect when killed while incapacitated by a spin - Brynhildr (Character Special Ability): Fixed cancel effect while doing a wheelie in Overdrive mode - Brynhildr (Special Move 2): Fixed bug where the cancel effect remained in place while keeping an opponent in the air with attacks - Odin (Ranged mode, Special Move 2): Fixed bug where the marker would appear out of bounds when using move near a border - Odin (Ravens): Fixed bug where Odin would stick to the ceiling upon hitting it and be unable to move up or down - Odin (Ranged Attack): Fixed bug where the hitboxes for the Ravens» shots were reversed if you changed lock - on targets immediately after launching Ranged Attack - Odin (Sweep mode, Special Move 2): Fixed bug where satellite - cannon shots would land on the ground even in areas with roofs.
Front guard effect has been added for the charging of the skill Flow: Ancient Wave, and Super armor effect has been added while attacking with the skill.
Both teams have tents available that give gold, with a permanent Troll tent providing currency for attack and armor and such, and extra gold accumulates proportional to damage done to structures.
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area of Effect (AoE) attack in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
Fixed an issue causing players using Ink Armor, who can not be splatted even with multiple direct hits from powerful weapons, to appear as if they had been splatted on the attacking player's screen.
The Templar, a secret society preserving the rites of the original Knights Templar, mix futuristic technology with ancient artifacts to create powerful weapons and armor perfect for short - ranged and melee attacks.
In addition to snagging armor and weapons, you can augment your stats and attacks with talismans, runes and weapon grips.
The game occasionally graces you with golden Magic Armor, which allows you to perform magic attacks that differ depending on the weapon you're holding.
Unique amongst other brawlers of the time is the ability to transform into more powerful forms, like armor - clad wolves and samurai warriors, with completely different attacks and enhanced powers.
Not only is he fast, but he is also retardedly powerful (nulls projectiles, breaks through moves with his hyper armor, and nulls attacks with moves that grant him temporary invisability).
They act as a sort of weapon / armor equivalent of a player buff, with traits such as increased critical hit chance, decreased cooldown, and attack boosts.
An all - rounder type, Aegis specializes in speedy attacks in and out of its Mobile Armor mode, while also being capable of putting out big damage with its Scylla Energy Cannon.
By attacking Kirin with an Elderseal weapon, you can reduce the Thunder armor it's creating and make this elder dragon more vulnerable to your offensive output.
Magic: The Gathering meets Battle Chess in one hell of a game» -TechRaptor.net In a true RPG style, every Combat Monster has a basic attack move and most of them also have an additional activated special ability, along with various power and defence stats that can be modified by equipping and armoring and playing runes and spells.
This method has been done away with, as any new Legendary gear you obtain will already be at a certain level (Light level 36 for armor, 331 attack for weapons), and can be ascended to the new maximum levels by means of Etheric Light or Exotic Shards.
When charged, this attack gives your characters slight super armor that will allow them to take a hit while the animation for the move is underway, so if a character tries to attack with a normal punch while your is in the middle of the attack then your character will take damage from the hit but the hit will not knock them out of the focus attack allowing you to hit your opponent and stun them.
It is sometimes necessary to shoot your opponents first to break their armor, but you have a limited supply of ammo with which to make these attacks.
When attacking, you are given the option of either attacking their Strength or their Armor, with the latter being a set amount of damage based on a separate Armor - Break stat, instead of Strength.
Gamers can now scavenge materials from their surrounding to make new weapons, armor and even survivor settlements, complete with electricity and defense grids to ward off the random raider attack.
With materials you've gathered from looting crates and enemies, you can craft an entire manner of upgrades for your weapons and armor including increased damage and resistance of any disruption to your attacks.
There's no real leveling system, with stats relying on new armor pieces to strengthen elemental attacks and resistances.
If you find an item with a perk that you don't want to be rid of, dismantling stronger items (those with higher attack or armor rating) and infusing them into the item allow you to increase its current values.
Curiously, weapons themselves don't have statistics, with attack power governed entirely by the player bonuses gained from armor.
This bonus works well with the other skills granted by the armor pieces like Peak Performance which boosts attack when your health is full and Recovery Speed which speeds up the healing of recoverable damage.
War pummels through enemies with heavy armor and a great sword, while Death's lack of armor allows him to be more evasive and visceral in his attacks.
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