Not exact matches
Systrom had developed a
few concepts in his spare time, but in late 2009, he concentrated his
attention on one: An iPhone app that would combine elements
of Foursquare with elements
of Mafia Wars, a popular
game developed by Zynga.
Additionally, mobile
game players have a shorter
attention span than their online counterparts, often catching just a
few minutes
of gameplay during brief downtimes throughout their day.
I have been saying this for a long time and believe me that is from the
few more than a handful
of times I pay close
attention to Mertersacker's
game.
I think you're right... give these players to a decent manager, and they'll definitely play better...... and if you pay
attention to the pattern, our new players perform well in their first
few games, and then their confidence as well as level
of performance start to dwindle once they're well familiar with wenger's system.......
Tipped as the «future
of Polish football», Milik's style
of play mimics fellow Polish international and Bayern Munich goal machine Robert Lewandowski, incredible lay off play, disgusting left foot (I mean this in the positive sense, he literally looks like he would break the net whenever he shoots) and at 22 seems to be developing at a staggering rate, having made his international debut at the Euro championships, and featured in quite a
few games at that, has attracted the
attention of a
few clubs in Europe needing a Centre forward, as he appears ready to take centre stage in one
of Europes top teams.
In the past
few days, there has been significant public
attention to a small portion
of programming on our MyOutdoorTV app that contains content associated with hunting certain big
game animals.
This is one
of very
few blogs that can divert my
attention from the pre-Super Bowl commercials right before the actual
game comes on.
While I wouldn't say that Acceleration
of Suguri X Edition has any kind
of staying power as a fighting
game nor even the content to hold anyone's
attention for more than a
few hours, at least it is an interesting mix
of genres and occasionally a visual treat with flashy, screen - filling attacks.
-- Features several new monsters — Subtle improvements and embellishments — 1080 native — Rextextured rather than rebuilt in HD — Improved loading times — 50 % more content than Tri — Most
of the new content comes from the upper levels
of the
game like the G class quests — New monster: Brachydios — Brachydios is like a cross between a poisonous rhino and an extraordinarily aggressive, volcanic T - Rex — Brachydios enjoys slobbering explosive neon - green saliva all over its stumpy arms and then pile - driving you into the ground with them, leaving a residue
of slime wherever it treads — Brachydios will go into rage mode after you hit him a
few times and the green nodes on his head start to glow read — Expanded monster stamina system in Ultimate — Can more easily see when a monster is weakened or hurt — Monsters tire out more visibly — AI companions Cha - Cha and Kayumba can be used in single - player — Cha - Cha and Kayumba sing stat - boosting songs and have the odd stab at a monster during battle — The two are mainly used to distract the monster's
attention — GamePad shows map — Mess around with your inventory on the GamePad as well — Target button in both versions lets you actually lock on to monsters
Super Mario Maker is the big release this week, but there are a
few indie
games worthy
of your
attention as well.
But
few horror
games really make you feel like you're in a desperate struggle for survival, and
few action
games command all
of your
attention and precision to play.
The first
few levels didn't catch my
attention, but after my initial impressions
of the
game, I began to love everything that Studio MDHR did with Cuphead.
Its trailer caught my
attention in May
of last year just a
few weeks ahead
of its release, and I even thought highly enough
of the
game to include it in our list
of Hidden Gems
of 2016.
The announcement
of Trials Fusion for the Xbox One was incredible news;
few XBLA - type
games garner the amount
of attention that it has.
There are myriad reasons people like to throw around for that dark time: Microsoft focusing on the Xbox and paying less
attention to the PC, Windows XP breaking compatibility with a bunch
of older
games from the «90s,
fewer companies in the CPU / GPU markets, the increasing popularity
of PC - centric genres (like shooters) on consoles, the fact that consoles actually provided the PC with some reasonable competition in terms
of graphics, the rise
of DRM, Steam looking like garbage in its infancy.
Not only was I not getting the
game I'd hoped for, but in my mind Nintendo had completely dropped the ball with one
of their
few major chances to get non-Wii U owners»
attention and sell the hell out
of the thing.
It's quite impossible for me to separate the movie from it's ink and paper sibling, which has been the object
of my geeky affections since my little brother brought it to my
attention a
few years back (right around volume 4), but quite frankly, judging by a majority
of the reviews, at least a passing familiarity with the comic and video
game culture is apparently essential to actually getting the point.
Gravity Rush has so many strengths, so
few weaknesses, and is such a unique title, that it deserves some form
of attention from every
gamer.
If you have a book on poker strategies there might be very
few book review sites that will consider it, but there might be a number
of poker or
game sites that don't usually review books that would be willing to give it some
attention.
Off the top
of my head I can't honestly remember any
game ever teaching me to reload between firefights, though I'm sure a
few of the tips during loading screens mentioned it over the years and I've just not paid it much
attention.
I've been keeping an eye on Amalur since it was first announced, patiently awaiting each bit
of news, yet it's really only within the last
few months that Amalur has come to the average
gamers attention, possibly because
of Skyrims release and therefore the resurgence
of RPGs into mainstream gaming.
The in -
game music does repeat pretty often and so you'll likely not find yourself paying much
attention to it after a
few hours, but what is there is great and suits the style and tone
of the
game perfectly.
If you pay
attention to the world
of games at all, Double Fine's Broken Age will be a familiar name — the modern take on the point and click adventure genre was funded through Kickstarter a
few years back — at the time, one
of Kickstarter's first massive successes, and one that served as a gateway for many into the crowd - funding service itself.
Cygames has developed quite a
few mobile
games over the years, including the popular card
game, Shadowverse, but this certainly figures to be the studio's biggest release to date in terms
of global
attention.
Yes, the smaller gameplay elements around the primary systems are all fairly dull and the
game does suffer from some stilted dialogue and equally stilted animations, but this is one
of the
few examples
of a detective
game that actually makes you feel like a detective, asking you to pay genuine
attention to the clues at hand in order to deduce the correct answer and then having the balls to let you fail.
Looking back at a
few of the other social
games in Home — SlapHappy Sam, Sodium 2, Novus Prime — and special social
game event hits like Killzone Plaza Defender and recently Dead island TGI, these
games have caught the
attention of regular Home users and have even made the hardcore
gamers pay a visit to the Home community to see what everyone's been talking about.
A
few OUYA
games released early, got some
attention and traction, and were mentioned in most
of the reviews
of the system.
E3 is one
of the
few gaming events that manages to break into the mainstream press on a yearly basis, garnering the
attention of those who perhaps would otherwise never venture into the gaming culture aside from perhaps a mobile
game here and there when they are bored on a flight.
So, to kick things off, let's start by turning our
attention to the
game on the 360, PS3 and Wii U, where we find there to be a
few changes compared to last year's Black Ops 2 in terms
of rendering resolution and anti-aliasing.
As I only read newsitems about the
few games I play, none
of them seemed to have drawn negative
attention.
The concept is quite simple, I've collected a
few of the
games that have my
attention right now for one reason or another...
Maybe I wasn't paying close enough
attention to the
game the past
few years — or maybe I was blinded by the sheer prospect
of robot dinosaurs — but I found myself immediately wrapped up in this bizarro Earth.
Now how the heck does this kind
of game manage to capture my heart and
attention when it's only a
few hours long?
Tactical
games, called sometimes «tactics» because
of the Tactics Ogre series so popular in the mid 90s, march to the beat
of their own drum in mobile gaming and must be treated as a special case when it comes to mobile gaming, because they are so
few that every time a new title is released it deserves all our
attention.
There are still a
few months before we get our hands on Nintendo Switch so it is plenty
of time to play some
games that deserve your
attention.
Wanting to try out the
game's wave based co-op mode, Invasion, I focused much
of my
attention on trying to get a match here, but even after a
few days I've had no luck.
Even though it was only brief, deciding to start the conference with a developer diary and then a
few seconds
of in -
game footage for StarWars Battlefront caught my
attention.
While «hardcore»
gamers are only just now giving their full
attention to the indie market, there have been quite a
few developers working in the trenches to develop their
games free
of any corporate direction.
Rogue is one
of those
games that hasn't been given enough
attention and most
of the
attention on it seems to be quite negative for a
few different reasons.
300,000 systems were sold within the space
of a
few hours, attracting the
attention of the Yakuza (Nintendo moved stock at night to avoid robbery) and the Japanese government itself — it issued a demand shortly afterwards beseeching
game hardware makers to launch their consoles at weekends to avoid any future disturbances.
The big money is no longer out to hold a player's
attention for forty hours, but to hold a player's
attention long enough to get the next
game out, or to hold on to groups
of players in the hope to pull in a
few big spenders, or to hold the player's
attention throughout the year with events crafted to maintain appeal and bring back those who are slipping away into other
games.
I accidentally stumbled about Black Knight Sword a
few months back and was deeply bummed at the lack
of attention that was brought to a
game with, in my opinion, one
of the best presentations
of 2D gaming in recent years.
If you're not a PC
gamer, you probably haven't paid much
attention to these kinds
of innovations in display tech over the last
few years, but FreeSync - like NVIDIA's rival G - Sync - is a technology that eliminates frame - tearing, that frustrating effect where the image on your screen displays a weird horizontal tear due to graphics parts struggling to render frames fast enough to keep up with the action.
Paying
attention to the video would reveal a
few points where not all
of the characters» actions seem to match up, but there are a
few theories regarding this, such as lag, or the mechanics between
games, for instance, how the characters in Super Mario Bros. 2 are extremely floaty (not counting Princess Toadstool's actual floating).
Plenty
of First - Person Shooter
games crowd the Google Play Store, but very
few of them catch our
attention like Traitor - Valkyrie Plan did.
The 8 - bit and 16 - bit eras
of gaming have experienced quite the resurgence over the last
few years with
games like Cave Story and Shovel Knight earning quite a bit
of attention and critical acclaim, and for good reason too, but there have been a lot
of games that have tried to capitalize on this retro reawakening with mixed results.
Between works displayed on cellphones or vintage
game consoles, books, flat screens, projections, gifs, slide projects, a custom carpet job, wallpaper, a sculpture here and there, a
few items from each artists» clothing line, and a single repeated verse from a generic pop song fading in and out
of the exhibition space, I do not feel particularly set - up to pay close
attention to anything.
For the financial benefit
of a tiny
few, it is a rigged
game that misappropriates math and science and falsely exploits the well
attentions of a naive and trusting public in the name
of a greater good.
And
few of the
games you can play on it right now are worth paying
attention to, much less buying the system for.