Sentences with phrase «attention of the few gamers»

Not exact matches

Systrom had developed a few concepts in his spare time, but in late 2009, he concentrated his attention on one: An iPhone app that would combine elements of Foursquare with elements of Mafia Wars, a popular game developed by Zynga.
Additionally, mobile game players have a shorter attention span than their online counterparts, often catching just a few minutes of gameplay during brief downtimes throughout their day.
I have been saying this for a long time and believe me that is from the few more than a handful of times I pay close attention to Mertersacker's game.
I think you're right... give these players to a decent manager, and they'll definitely play better...... and if you pay attention to the pattern, our new players perform well in their first few games, and then their confidence as well as level of performance start to dwindle once they're well familiar with wenger's system.......
Tipped as the «future of Polish football», Milik's style of play mimics fellow Polish international and Bayern Munich goal machine Robert Lewandowski, incredible lay off play, disgusting left foot (I mean this in the positive sense, he literally looks like he would break the net whenever he shoots) and at 22 seems to be developing at a staggering rate, having made his international debut at the Euro championships, and featured in quite a few games at that, has attracted the attention of a few clubs in Europe needing a Centre forward, as he appears ready to take centre stage in one of Europes top teams.
In the past few days, there has been significant public attention to a small portion of programming on our MyOutdoorTV app that contains content associated with hunting certain big game animals.
This is one of very few blogs that can divert my attention from the pre-Super Bowl commercials right before the actual game comes on.
While I wouldn't say that Acceleration of Suguri X Edition has any kind of staying power as a fighting game nor even the content to hold anyone's attention for more than a few hours, at least it is an interesting mix of genres and occasionally a visual treat with flashy, screen - filling attacks.
-- Features several new monsters — Subtle improvements and embellishments — 1080 native — Rextextured rather than rebuilt in HD — Improved loading times — 50 % more content than Tri — Most of the new content comes from the upper levels of the game like the G class quests — New monster: Brachydios — Brachydios is like a cross between a poisonous rhino and an extraordinarily aggressive, volcanic T - Rex — Brachydios enjoys slobbering explosive neon - green saliva all over its stumpy arms and then pile - driving you into the ground with them, leaving a residue of slime wherever it treads — Brachydios will go into rage mode after you hit him a few times and the green nodes on his head start to glow read — Expanded monster stamina system in Ultimate — Can more easily see when a monster is weakened or hurt — Monsters tire out more visibly — AI companions Cha - Cha and Kayumba can be used in single - player — Cha - Cha and Kayumba sing stat - boosting songs and have the odd stab at a monster during battle — The two are mainly used to distract the monster's attention — GamePad shows map — Mess around with your inventory on the GamePad as well — Target button in both versions lets you actually lock on to monsters
Super Mario Maker is the big release this week, but there are a few indie games worthy of your attention as well.
But few horror games really make you feel like you're in a desperate struggle for survival, and few action games command all of your attention and precision to play.
The first few levels didn't catch my attention, but after my initial impressions of the game, I began to love everything that Studio MDHR did with Cuphead.
Its trailer caught my attention in May of last year just a few weeks ahead of its release, and I even thought highly enough of the game to include it in our list of Hidden Gems of 2016.
The announcement of Trials Fusion for the Xbox One was incredible news; few XBLA - type games garner the amount of attention that it has.
There are myriad reasons people like to throw around for that dark time: Microsoft focusing on the Xbox and paying less attention to the PC, Windows XP breaking compatibility with a bunch of older games from the «90s, fewer companies in the CPU / GPU markets, the increasing popularity of PC - centric genres (like shooters) on consoles, the fact that consoles actually provided the PC with some reasonable competition in terms of graphics, the rise of DRM, Steam looking like garbage in its infancy.
Not only was I not getting the game I'd hoped for, but in my mind Nintendo had completely dropped the ball with one of their few major chances to get non-Wii U owners» attention and sell the hell out of the thing.
It's quite impossible for me to separate the movie from it's ink and paper sibling, which has been the object of my geeky affections since my little brother brought it to my attention a few years back (right around volume 4), but quite frankly, judging by a majority of the reviews, at least a passing familiarity with the comic and video game culture is apparently essential to actually getting the point.
Gravity Rush has so many strengths, so few weaknesses, and is such a unique title, that it deserves some form of attention from every gamer.
If you have a book on poker strategies there might be very few book review sites that will consider it, but there might be a number of poker or game sites that don't usually review books that would be willing to give it some attention.
Off the top of my head I can't honestly remember any game ever teaching me to reload between firefights, though I'm sure a few of the tips during loading screens mentioned it over the years and I've just not paid it much attention.
I've been keeping an eye on Amalur since it was first announced, patiently awaiting each bit of news, yet it's really only within the last few months that Amalur has come to the average gamers attention, possibly because of Skyrims release and therefore the resurgence of RPGs into mainstream gaming.
The in - game music does repeat pretty often and so you'll likely not find yourself paying much attention to it after a few hours, but what is there is great and suits the style and tone of the game perfectly.
If you pay attention to the world of games at all, Double Fine's Broken Age will be a familiar name — the modern take on the point and click adventure genre was funded through Kickstarter a few years back — at the time, one of Kickstarter's first massive successes, and one that served as a gateway for many into the crowd - funding service itself.
Cygames has developed quite a few mobile games over the years, including the popular card game, Shadowverse, but this certainly figures to be the studio's biggest release to date in terms of global attention.
Yes, the smaller gameplay elements around the primary systems are all fairly dull and the game does suffer from some stilted dialogue and equally stilted animations, but this is one of the few examples of a detective game that actually makes you feel like a detective, asking you to pay genuine attention to the clues at hand in order to deduce the correct answer and then having the balls to let you fail.
Looking back at a few of the other social games in Home — SlapHappy Sam, Sodium 2, Novus Prime — and special social game event hits like Killzone Plaza Defender and recently Dead island TGI, these games have caught the attention of regular Home users and have even made the hardcore gamers pay a visit to the Home community to see what everyone's been talking about.
A few OUYA games released early, got some attention and traction, and were mentioned in most of the reviews of the system.
E3 is one of the few gaming events that manages to break into the mainstream press on a yearly basis, garnering the attention of those who perhaps would otherwise never venture into the gaming culture aside from perhaps a mobile game here and there when they are bored on a flight.
So, to kick things off, let's start by turning our attention to the game on the 360, PS3 and Wii U, where we find there to be a few changes compared to last year's Black Ops 2 in terms of rendering resolution and anti-aliasing.
As I only read newsitems about the few games I play, none of them seemed to have drawn negative attention.
The concept is quite simple, I've collected a few of the games that have my attention right now for one reason or another...
Maybe I wasn't paying close enough attention to the game the past few years — or maybe I was blinded by the sheer prospect of robot dinosaurs — but I found myself immediately wrapped up in this bizarro Earth.
Now how the heck does this kind of game manage to capture my heart and attention when it's only a few hours long?
Tactical games, called sometimes «tactics» because of the Tactics Ogre series so popular in the mid 90s, march to the beat of their own drum in mobile gaming and must be treated as a special case when it comes to mobile gaming, because they are so few that every time a new title is released it deserves all our attention.
There are still a few months before we get our hands on Nintendo Switch so it is plenty of time to play some games that deserve your attention.
Wanting to try out the game's wave based co-op mode, Invasion, I focused much of my attention on trying to get a match here, but even after a few days I've had no luck.
Even though it was only brief, deciding to start the conference with a developer diary and then a few seconds of in - game footage for StarWars Battlefront caught my attention.
While «hardcore» gamers are only just now giving their full attention to the indie market, there have been quite a few developers working in the trenches to develop their games free of any corporate direction.
Rogue is one of those games that hasn't been given enough attention and most of the attention on it seems to be quite negative for a few different reasons.
300,000 systems were sold within the space of a few hours, attracting the attention of the Yakuza (Nintendo moved stock at night to avoid robbery) and the Japanese government itself — it issued a demand shortly afterwards beseeching game hardware makers to launch their consoles at weekends to avoid any future disturbances.
The big money is no longer out to hold a player's attention for forty hours, but to hold a player's attention long enough to get the next game out, or to hold on to groups of players in the hope to pull in a few big spenders, or to hold the player's attention throughout the year with events crafted to maintain appeal and bring back those who are slipping away into other games.
I accidentally stumbled about Black Knight Sword a few months back and was deeply bummed at the lack of attention that was brought to a game with, in my opinion, one of the best presentations of 2D gaming in recent years.
If you're not a PC gamer, you probably haven't paid much attention to these kinds of innovations in display tech over the last few years, but FreeSync - like NVIDIA's rival G - Sync - is a technology that eliminates frame - tearing, that frustrating effect where the image on your screen displays a weird horizontal tear due to graphics parts struggling to render frames fast enough to keep up with the action.
Paying attention to the video would reveal a few points where not all of the characters» actions seem to match up, but there are a few theories regarding this, such as lag, or the mechanics between games, for instance, how the characters in Super Mario Bros. 2 are extremely floaty (not counting Princess Toadstool's actual floating).
Plenty of First - Person Shooter games crowd the Google Play Store, but very few of them catch our attention like Traitor - Valkyrie Plan did.
The 8 - bit and 16 - bit eras of gaming have experienced quite the resurgence over the last few years with games like Cave Story and Shovel Knight earning quite a bit of attention and critical acclaim, and for good reason too, but there have been a lot of games that have tried to capitalize on this retro reawakening with mixed results.
Between works displayed on cellphones or vintage game consoles, books, flat screens, projections, gifs, slide projects, a custom carpet job, wallpaper, a sculpture here and there, a few items from each artists» clothing line, and a single repeated verse from a generic pop song fading in and out of the exhibition space, I do not feel particularly set - up to pay close attention to anything.
For the financial benefit of a tiny few, it is a rigged game that misappropriates math and science and falsely exploits the well attentions of a naive and trusting public in the name of a greater good.
And few of the games you can play on it right now are worth paying attention to, much less buying the system for.
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