When things appear hopeful, it's
difficult to find a receptive
audience, whereas when things invariably go south the response is usually so vile that entering the fray seems overkill and certainly not conducive to having a rational discussion
about the real underlying
issues.
I spoke to studio co-founder and lead game designer Jeremy Spillmann
about what motivates him and his team to bring
difficult issues from the real world into what is usually seen as a purely escapist medium — and how Hatch might offer more opportunities to let smaller studios like Blindflug find a mass
audience.