Sentences with phrase «audience following your every move»

The most important aspect of building such a vast platform is to have an audience following your every move.

Not exact matches

With Asia's markets in full swing, Street Signs follows the day's biggest moves to provide CNBC's audience with actionable, real - time insights.
Here are a few common «lack of focus» examples I see amongst founders all the time: — Doing shit that makes them look busy, but doesn't have significant impact — Trying to do too many things instead of one thing really well — Getting things done themselves instead of taking time to build the team — Fundraising when it's not time — Acquiring users when existing ones keep churning — Adding features instead of fixing or removing the ones they have — Having multiple audiences, rather than one very targeted — Paying attention to vanity metrics or too many metrics instead of core KPIs — Following the competition's every move — Obsessing with getting up on TechCrunch (or other press)-- Attending multiple networking events a week
If and when audiences move to android devices, Sky say they will follow fast.
As the audience follows the slow - moving battle, punctuated by threats, confrontations and shifting alliances, the Russian - born director sets a deathtrap that snaps in a breathtaking conclusion that plays like slow motion — not the thriller type; even better: a prolonged, torturous finish which is the logical culmination of an explicitly accepted philosophy.
Oliver Tate — the 15 - year - old protagonist played by Craig Roberts in Richard Ayoade's feature - length directorial debut «Submarine» — expresses one of his desires to the audience early on in the film through voice - over narration: «I suppose it's a bit of an affectation, but I often wish there was a film crew following my every move
With spotty acting, superficial developments, and rules that seem to be made up as the film moves along, Dead Silence is strictly only of interest to audiences who are all about scary images set to ominous music, caring far less about a good storyline to follow or characters who do or say things that might be plausible to anyone who experiences them in real life.
If you've been following the series closely you'll notice that Dehn's script doesn't sweat continuity with the previous movies too much, but that is no real problem since Escape moves at too brisk a pace for audiences to really pick holes in the plot.
-- Formatting HTML newsletters — Formatting books for Smashwords — Research about the business side of being an author (e.g., how Street Teams work, how to market a book in a foreign language, podcasts that might be a good fit to have you as a guest, etc.)-- Scouting for bloggers to send book review requests to — Pitching to those bloggers and tracking responses — Formatting (and perhaps light editing) of blog posts, or organizing content — Managing your Street Team Facebook group (posing questions to keep the group engaged, answering questions, sharing upcoming news, etc.)-- Creating box sets in Scrivener from individual novels — Moving works translated into a foreign language from Word into Scrivener — Scheduling tweets and Facebook posts (ones that don't require your direct input or engagement with your audience)-- Transcribing audio interviews or notes — For non-fiction authors, VAs can do an enormous number of tasks around webinars or other training you offer (e.g., planning and booking the event, scheduling guests, managing registration lists, dealing with the back - end technology, creating and proofing slide decks, sending out advance information packages to the trainees, and then sending out follow - up information to the trainees, etc..)
By inviting the audience to follow the action of the performance as it moves fluidly between the ground floor and the lower level, the work complicates the static relationship between performer and audience.
But the stars that made their names on Vine quickly moved on to YouTube and Instagram, and their audiences followed.
It follows the HoloLens project as a less expensive way to work in the virtual world, and is the first in Microsoft's move to bring VR tech to a wider audience.
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