Sentences with phrase «audio cues for»

Four far - field microphones help the device pick up audio cues for voice commands.
Whether they're prescribed glasses by optometrists or if they wear sunglasses to avoid discomfort from sunlight, as some blind people do, these devices could prove to be a useful alternative that makes life easier with things like audio cues for navigation.
Sid Meier's Civilization series is an AAA franchise that is often accessible for disabled gamers as a turn based strategy game that recognizes disability related needs such as large icons that don't depend on color and not requiring audio cues for gameplay communication.
The Café is also where Japanese lyrics and audio cues for all rhythm games can be activated, allowing them to be played in their original language.
The car practically drives itself, with lane assist / correct, radar based cruise control, and visual / audio cues for everything.
The science content is heavily supported with visuals and audio cues for nonreaders and emergent readers.
The science content is heavily supported with visuals and audio cues for non readers and emergent readers.
The movement and the sound provide a visual and audio cue for your rabbit.

Not exact matches

Those instructors will be able to record classes, complete with audio and visual cues and corrections, for an experience similar to attending that instructor's class.
Hypnobabies childbirth education classes offer so many things that are unique to Hypnobabies classes including 11 very powerful and deep hypnosis audio tracks, two separate cues for easily and quickly entering hypnosis, birth partner scripts and training just for them, script booklets and even very successful support for moms without a birth partner.
It also serves as an audio cue, just for the nursery, of when it's time to go to sleep.
Though more than capably portrayed, one - dimensional characters make it difficult for Oculus to truly get under the skin, and overused audio cues and increasingly incomprehensible cuts between past and present ultimately cause the bubble of dread that Flanagan so desperately tries to preserve to burst far too quickly.
Deaf & Hard of Hearing: Sadly, important information about the moment to moment situations encountered in Mario Kart 8 will be lost for the heard of hearing — many enemy attacks have audio cues associated with them such as the whistle of a green shell approaching from behind.
The audio cues undoubtedly play on player's affection for the series, so if you're somehow a Switch owner with no interest or knowledge of the Legend of Zelda then it may well leave you cold.
The journal's «dossier» section, edited by Jacob Smith, is as wide - ranging as ever, with (among many others) Michel Chion exploring a phone conversation in The Player; Mack Hagood on the audio cue he calls the «tinnitus trope» (and for which I would never have guessed we have Arthur Hiller to thank); Jean Ma on a song from an early Chinese sound film whose soundtrack has been lost, and has thus reverted to silence; and Keir Keightley on some deliberately disastrous, «schizophrenic» lipsynching in Lewis's The Patsy.
The oddest aspect of the DVD's multiple audio tracks lies in the Spanish dub track, which often features no music in scenes where there's score in the French and English tracks and completely different cues elsewhere, making one believe that all elements had to be recreated for the Spanish print, relying on awfully sparse sound effects, Spanish dialogue recorded in a sterile environment, and stock music in place of Newman's original score.
PowerPoint presentations that provide a range of strategies for adding numbers up to 10 with strong visual and audio cues.
PowerPoint presentations that provide a range of strategies for subtracting from numbers up to 10 with strong visual and audio cues.
Nevertheless, the capacitive slider bar to change audio volume was a major fail for Ford and Lincoln as well as the Cadillac CUE system.
Thanks to the ability for the CUE system to integrate up to 10 different Bluetooth devices, it also means that rear - seat passengers can stream their own audio, while riders up front listen to something else.
The CUE interface works as a good platform for cabin features such as navigation and audio, but it could be so much more with integrated data - driven features, and there is no bigger lack in the ATS Coupe than online destination search.
With standard ParkSense rear park assist, drivers get a little help for backing into spots with with a sensor that will alert the driver with visual and audio cues when getting too close to another vehicle or static object.
This Cadillac includes: AUDIO SYSTEM FEATURE, BOSE PREMIUM SURROUND SOUND 10 - SPEAKER SYSTEM Premium Sound System SEATS, RECARO PERFORMANCE CALIPERS, RED BREMBO ENGINE, 3.6 L V6 TWIN TURBO SIDI, DOHC, VVT V6 Cylinder Engine Gasoline Fuel Turbocharged LUXURY PACKAGE Navigation System Universal Garage Door Opener Rear Bench Seat Telematics Pass - Through Rear Seat WHEELS, 18 Aluminum Wheels JET BLACK, LEATHER SEATS W / SUEDED MICROFIBER INSERTS Leather Seats SIDE BLIND ZONE ALERT Blind Spot Monitor ADVANCED SECURITY PACKAGE REAR AXLE, 3.73 RATIO UNIVERSAL HOME REMOTE Universal Garage Door Opener LANE KEEP ASSIST Lane Departure Warning Lane Keeping Assist TRANSMISSION, 6 - SPEED MANUAL (STD) 6 - Speed M / T M / T CADILLAC CUE AND NAVIGATION Navigation System Premium Sound System HEAD - UP DISPLAY Heads - Up Display BLACK RAVEN SAFETY AND SECURITY PACKAGE Rear Side Air Bag Front Side Air Bag Heads - Up Display REAR CROSS-TRAFFIC ALERT Cross-Traffic Alert PREFERRED EQUIPMENT GROUP MEMORY PACKAGE Mirror Memory Seat Memory WIPERS, FRONT INTERMITTENT, RAINSENSE Variable Speed Intermittent Wipers Intermittent Wipers Rain Sensing Wipers CARBON FIBER PACKAGE HEADLAMPS, INTELLIBEAM DRIVER AWARENESS PACKAGE Variable Speed Intermittent Wipers Rear Side Air Bag Lane Departure Warning Front Side Air Bag Lane Keeping Assist Intermittent Wipers Blind Spot Monitor Cross-Traffic Alert Rain Sensing Wipers CADILLAC CUE INFORMATION AND MEDIA CONTROL SYSTEM WITH EMBEDDED NAVIGATION AM / FM Navigation System AM / FM Stereo Auxiliary Audio Input MP3 Player HEADLAMPS, HIGH INTENSITY DISCHARGE HID headlights SUNROOF, POWER, SLIDING Generic Sun / Moonroof Sun / Moonroof FORWARD COLLISION ALERT * Note - For third party subscriptions or services, please contact the dealer for more informatiFor third party subscriptions or services, please contact the dealer for more informatifor more information.
CUE SYSTEM This abbreviation for Cadillac User Experience can also be translated as a top - notch command station for all your audio, phone, climate and navigation needs.
The CUE audio and infotainment system has been improved for faster response and more intuitive operation, plus given the ability to interface with Apple CarPlay.
OPTION PACKAGESENTERTAINMENT SYSTEM, REAR SEAT includes 9 screen DVD player (Blu - Ray capable) with remote control, two 2 - channel wireless digital headphones, auxiliary audio / video jacks on rear of center console, sound compression, CD - R and CR - R / W capability, LED backlighting display, MP3 capable, HDMI / HML input, 2nd USB port with 2.1 amp charging and Wi - Fi capability via Digital Living Network Alliance (DLNA), CADILLAC CUE INFORMATION AND MEDIA CONTROL SYSTEM WITH EMBEDDED NAVIGATION 8 diagonal color information display featuring touch response, haptic feedback, gesture recognition, Natural Voice Recognition, Phone Integration for Apple CarPlay and Android Auto capability for compatible phone, Collection and Teen Driver.
This model also topped its segment in the most recent J.D. Power Vehicle Dependability Study, so it has a notable third - party recognition for its reliability, and owners can enjoy premium cues such as heated and ventilated leather front seats, a blind - spot monitor, lane - change assistance, and a 12 - speaker audio system — all for less than $ 29,000.
The ATS features Cadillac's new «CUE» (Cadillac User Experience), an all - encompassing infotainment system that mimics those offered by other companies with a giant color screen and voice - control technology for everything from audio to HVAC and wireless functions.
It's easy enough for the driver to handle this through the steering wheel controls, but the passenger is still left to deal with this Cadillac CUE - like interface burden, while the sonic output from the premium audio system is also a bit underwhelming.
Drivers also enjoy 8 - way power - adjustable seating in the LX trim, while further premium cues for this so - call «entry» model include standard 7 - speaker audio, with a subwoofer, and LED light - bar accents for the rear taillights.
A Performance Data Recorder similar to what's used on the latest Corvette records video, audio and driving data onto an SD card for later viewing on the CUE display screen or a computer.
Noteworthy features of the Cadillac CT6 include adaptive LED headlamps, 20 - way adjustable front seats and 14 - way adjustable rear seats with heating, ventilation and massage functions, 12.3 - inch color digital LCD touchscreen for the instrument cluster, 10.2 - inch display for the CUE infotainment system, 34 - speaker Bose Panaray audio system and rear - seat Blu - ray entertainment system with two independent 10 - inch - diagonal screens, wireless earphones and remote controls.
Project Gamma will provide audio enhancements to Marvel comics in the form of a soundtrack or other audio cues and will only be available for select comics; in the CBR interview, Alonso allows that he was skeptical at first but added, «Who out there hasn't had that moment when you've been reading a comic book with your iPod on or the radio on, and you found that the music has changed your reading experience?»
These include new technology called «Project Gamma» which will add music and other audio cues to select digital comics, the already - revealed revamp of their «Marvel Unlimited» digital subscription service as a iOS - based system in addition to its desktop form, a new suite of Marvel video products online including documentary series on the companies history and a «Marvel # 1» promotion that will see the company offer over 700 first issues in its line for free for the next two days.
This allows Reading Systems to enable features such as visual cues and contrast for vision - impaired users, audio cues and announcements for blind users, and entry navigation and readability aids (for example, the ability to skip from the noun to the verb section of an entry, or dynamically collapse or expand a lengthy series of example sentences).
It's a basic system that rewards button mashing more than anything else, but it's still reasonably fun, although it could do with an audio or visual cue for attacks coming from off - screen.
One thing the series has been praised for is the lack of traditional health bars for monsters; instead you must watch out for visual and audio cues, such as limping or when they flee in desperation, to know when a monster you're hunting is low on health.
They are properly unnerving and also play an important part in the puzzle element of the game too where for example one section of the game has you pretty much in complete darkness so you have to use the voices as well as subtle environment audio cues to help guide the way.
Thief was the first stealth game to use sophisticated audio cues, light, and shadows as tools for the player.
There are audio cues in the game for things such as voices, rain, horse - drawn - carts, footsteps and various other noises.
For someone who grew up with the series, it was a treat to listen to the familiar audio cues that were present on the original Game Boy release.
The audio cues undoubtedly play on player's affection for the series, so if you're somehow a Switch owner with no interest or knowledge of the Legend of Zelda then it may well leave you cold.
Other options, like the Turtle Beach Elite Pro Tournament Headset, offer different advantages including more easily accessible fine - tune control over soundscape, balance of chat and game audio and other features, but the SteelSeries offers a less complicated out - of - box experience, and better all - day wearability thanks to taking cues from athletic wear for its materials and design.
This gameplay shows a shooter with complex controls that most likely provides limited controller layout alternatives for fine motor disabilities (true), chaotic onscreen action that is difficult to discern for visual disabilities (true due to a thin white aiming reticle that changes to red in a game with a red and black color scheme), and for deaf and hard of hearing players the co-op teamwork relies on quick responses to audio cues (true for players dependent on voice chat).
For disabled gamers the shooter genres often defaults with inaccessible gameplay due to a real - time reaction required in response to the onscreen chaos from twitch gameplay to an instantaneous response to visual or audio cues.
There are some small differences: it's not quite as visually impressive as it is on more powerful devices, the controls are touchscreen, and a lot of audio cues have been made visual so you can play comfortably in public without the need for headphones.
There are obviously some small differences: it's not quite as visually accomplished as it is on more powerful devices, the controls are touchscreen, and a lot of audio cues have been made visual so you can play comfortably in public without the need for headphones.
Ross also discussed the use of surround sound for audio cues, as a way of conveying locations, how controller rumbles could be used for events cues, and how sound design makes fighting games playable.
I also didn't notice any audio cues that gamers would need to hear in order to proceed forward, so I don't foresee any problems that could arise for disabled gamers with hearing impairment.
Players are enveloped in a world of sensory deprivation filled with haunting visions and audio cues that create an ominous backdrop perfect for fostering a healthy dose of tension and paranoia.
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