The way they do that is by listening to
the audio cues in the game, as most strategy games have an alarm system that tells the player when they are under attack or when they need to undertake certain actions.
There are
audio cues in the game for things such as voices, rain, horse - drawn - carts, footsteps and various other noises.
But the publisher stressed that the way the music and other
audio cues in Project Gamma enhanced titles will appear will not be invasive or distracting, and they will not alter the way comics are experienced in the way that, say, motion comics have.
Not exact matches
But, as you said,
audio - visual meetings are still preferred since seeing visual
cues can really make a difference
in driving certain points.
Breathe2Relax uses a combination of visual and
audio cues to slow your breathing rhythm while soft music plays
in the background.
In fact, visual and
audio cues can increase the likelihood of switching activities by as much as 42 percent.
There's an
audio click
cue to let you know it's buckled
in right so you aren't left wondering if the seat is secure.
Using a technique similar to what bats and dolphins use, human echo - locators navigate using
audio cues given off by reflective surfaces
in the environment.
And
in a famous illusion called the McGurk Effect, videos of lip
cues dubbed with mismatched
audio cause people to hear the wrong sound.
Visual signaling from biologically - inspired robots has been used to investigate the behavior of birds [27]--[31], dogs [32], lizards [33], fish [22], [34]--[42], and rats [43]; salient chemical
cues have been implemented on a miniature mobile robot to investigate social behavior of cockroaches [44];
audio feedback has been integrated
in a model of a robotic squirrel to influence squirrels» behavior [45]; pulsing air currents created by robotic honeybees have been used to investigate honeybees» dance [46]; and hydrodynamic
cues from a swimming robotic fish have been considered
in [20] to modulate fish behavior
in a water tunnel.
Deaf & Hard of Hearing: Sadly, important information about the moment to moment situations encountered
in Mario Kart 8 will be lost for the heard of hearing — many enemy attacks have
audio cues associated with them such as the whistle of a green shell approaching from behind.
If it's anything like the gnome challenge from Season 3, the ducks will be hidden
in buildings and can only be found with
audio cues, like some quacking.
These new
audio cues (along with the fact that you're now alerted if you're taking the correct path or not
in certain castle levels) are a great addition as they clearly notify you of the impending danger and help you get on the path to success.
Deaf & Hard of Hearing Gamers: There are no
audio cues and the game is fully subtitled, but those subtitles have one pretty major problem — the game never attributes them to anyone
in the cutscenes.
When things get very quiet and you know a jump scare is coming, blocking out the
audio cue that accompanies the sudden gnashing of monster teeth or the glint of a knife can keep your heart rate down, or at least stop you from screaming out loud
in public.
I immediately turned the volume all the way down, though I was a little worried that this was going to lock me out of activities that require
audio cues like fishing or fighting monsters
in the mine.
The journal's «dossier» section, edited by Jacob Smith, is as wide - ranging as ever, with (among many others) Michel Chion exploring a phone conversation
in The Player; Mack Hagood on the
audio cue he calls the «tinnitus trope» (and for which I would never have guessed we have Arthur Hiller to thank); Jean Ma on a song from an early Chinese sound film whose soundtrack has been lost, and has thus reverted to silence; and Keir Keightley on some deliberately disastrous, «schizophrenic» lipsynching
in Lewis's The Patsy.
The oddest aspect of the DVD's multiple
audio tracks lies
in the Spanish dub track, which often features no music
in scenes where there's score
in the French and English tracks and completely different
cues elsewhere, making one believe that all elements had to be recreated for the Spanish print, relying on awfully sparse sound effects, Spanish dialogue recorded
in a sterile environment, and stock music
in place of Newman's original score.
In the Cadillac's favor are all sorts of new technologies, like a 34 - speaker Bose surround - sound
audio system, an enhanced self - parking system, a camera - screen rearview mirror, and a haptic touchpad to operate the updated, upgraded
CUE infotainment screen.
Ultrasonic sensors monitor your surroundings as you maneuver
in tight spaces, warning you of obstacles and guiding you into position with
audio and visual
cues on your iDrive display.
The
CUE interface works as a good platform for cabin features such as navigation and
audio, but it could be so much more with integrated data - driven features, and there is no bigger lack
in the ATS Coupe than online destination search.
The
audio interface
in CUE is every bit as ambitious as the navigation interface.
Well, this LaneSense feature will come
in handy because it provides the driver visual and
audio cues when they're leaving their lane.
The
CUE electronics interface with an 8 - inch display is also standard, as are OnStar,
in - car WiFi, Bluetooth phone and
audio connectivity and an eight - speaker Bose sound system with a CD player, satellite and HD radio, a USB port and an auxiliary
audio jack.
An extensive list of optional features includes Cadillac's
Cue system (standard on Luxury, Performance and Premium collection models), OnStar 4G LTE connectivity with built -
in Wi - Fi, Bluetooth phone and
audio with voice recognition, text - to - voice, satellite radio, configurable 5.7 - inch instrument cluster display, color reconfigurable head - up display and navigation.
This model also topped its segment
in the most recent J.D. Power Vehicle Dependability Study, so it has a notable third - party recognition for its reliability, and owners can enjoy premium
cues such as heated and ventilated leather front seats, a blind - spot monitor, lane - change assistance, and a 12 - speaker
audio system — all for less than $ 29,000.
Drivers also enjoy 8 - way power - adjustable seating
in the LX trim, while further premium
cues for this so - call «entry» model include standard 7 - speaker
audio, with a subwoofer, and LED light - bar accents for the rear taillights.
Project Gamma will provide
audio enhancements to Marvel comics
in the form of a soundtrack or other
audio cues and will only be available for select comics;
in the CBR interview, Alonso allows that he was skeptical at first but added, «Who out there hasn't had that moment when you've been reading a comic book with your iPod on or the radio on, and you found that the music has changed your reading experience?»
These include new technology called «Project Gamma» which will add music and other
audio cues to select digital comics, the already - revealed revamp of their «Marvel Unlimited» digital subscription service as a iOS - based system
in addition to its desktop form, a new suite of Marvel video products online including documentary series on the companies history and a «Marvel # 1» promotion that will see the company offer over 700 first issues
in its line for free for the next two days.
A new study suggests that dogs really can recognize emotions
in both humans and other dogs using visual and
audio cues.
The Café is also where Japanese lyrics and
audio cues for all rhythm games can be activated, allowing them to be played
in their original language.
The more I played the more I was able to feel out the timing; it was almost like pressing the button
in time to a rhythm game with a visual
cue instead of an
audio one.
One thing the series has been praised for is the lack of traditional health bars for monsters; instead you must watch out for visual and
audio cues, such as limping or when they flee
in desperation, to know when a monster you're hunting is low on health.
Following
in Lara's footsteps, Rise of the Tomb Raider as a whole can be quite breathtaking at times, with both visuals and
audio done perfectly on
cue.
Full Featured
Audio Player with Integrated Time Stretching and Pitch Shifting Built -
in resampling, looping,
cue points and HLS
audio streaming.
The majestic
audio design plays a big part
in making the game accessible — that bombardment of yelps and splats is actually a nicely judged set of
cues, allowing a halfway - skilled player to read a battle almost by ear alone.
Headsets make these games more immersive and provide an advantage
in hearing
audio cues, which can help players, survive and facilitate team play.
They are properly unnerving and also play an important part
in the puzzle element of the game too where for example one section of the game has you pretty much
in complete darkness so you have to use the voices as well as subtle environment
audio cues to help guide the way.
Every location
in the town of Union has plenty of
audio cues to alert you to what is going on.
The loss of early - warning
audio cues provided me many of the scares I suffered
in the game, simply turning around and finding a monster a lot closer than expected.
Players are enveloped
in a world of sensory deprivation filled with haunting visions and
audio cues that create a healthy dose of tension and paranoia.
You aren't always sure when (or even if) the game will respond to your solutions, but this is made a non-issue by subtle visual and
audio cues which point you
in the right direction.
This gameplay shows a shooter with complex controls that most likely provides limited controller layout alternatives for fine motor disabilities (true), chaotic onscreen action that is difficult to discern for visual disabilities (true due to a thin white aiming reticle that changes to red
in a game with a red and black color scheme), and for deaf and hard of hearing players the co-op teamwork relies on quick responses to
audio cues (true for players dependent on voice chat).
For disabled gamers the shooter genres often defaults with inaccessible gameplay due to a real - time reaction required
in response to the onscreen chaos from twitch gameplay to an instantaneous response to visual or
audio cues.
There are some small differences: it's not quite as visually impressive as it is on more powerful devices, the controls are touchscreen, and a lot of
audio cues have been made visual so you can play comfortably
in public without the need for headphones.
There are obviously some small differences: it's not quite as visually accomplished as it is on more powerful devices, the controls are touchscreen, and a lot of
audio cues have been made visual so you can play comfortably
in public without the need for headphones.
I also didn't notice any
audio cues that gamers would need to hear
in order to proceed forward, so I don't foresee any problems that could arise for disabled gamers with hearing impairment.
Knuckles is
in search of all the missing pieces of the Master Emerald and to find them you must keep an eye on the colour of the closest piece (indicated on the screen) as well as to listen to the
audio cues, using the echidna's gliding and climbing abilities, and unearthing and finding every single piece
in each level.
Every
audio piece, visual
cue, or textual reference
in Sanic»06 is twisted and de-familiarized, and we become trapped
in a world where nothing is readable or parsable, where our world stops making sense.
Players are enveloped
in a world of sensory deprivation filled with haunting visions and
audio cues that create an ominous backdrop perfect for fostering a healthy dose of tension and paranoia.