Sentences with phrase «audio cues in»

The way they do that is by listening to the audio cues in the game, as most strategy games have an alarm system that tells the player when they are under attack or when they need to undertake certain actions.
There are audio cues in the game for things such as voices, rain, horse - drawn - carts, footsteps and various other noises.
But the publisher stressed that the way the music and other audio cues in Project Gamma enhanced titles will appear will not be invasive or distracting, and they will not alter the way comics are experienced in the way that, say, motion comics have.

Not exact matches

But, as you said, audio - visual meetings are still preferred since seeing visual cues can really make a difference in driving certain points.
Breathe2Relax uses a combination of visual and audio cues to slow your breathing rhythm while soft music plays in the background.
In fact, visual and audio cues can increase the likelihood of switching activities by as much as 42 percent.
There's an audio click cue to let you know it's buckled in right so you aren't left wondering if the seat is secure.
Using a technique similar to what bats and dolphins use, human echo - locators navigate using audio cues given off by reflective surfaces in the environment.
And in a famous illusion called the McGurk Effect, videos of lip cues dubbed with mismatched audio cause people to hear the wrong sound.
Visual signaling from biologically - inspired robots has been used to investigate the behavior of birds [27]--[31], dogs [32], lizards [33], fish [22], [34]--[42], and rats [43]; salient chemical cues have been implemented on a miniature mobile robot to investigate social behavior of cockroaches [44]; audio feedback has been integrated in a model of a robotic squirrel to influence squirrels» behavior [45]; pulsing air currents created by robotic honeybees have been used to investigate honeybees» dance [46]; and hydrodynamic cues from a swimming robotic fish have been considered in [20] to modulate fish behavior in a water tunnel.
Deaf & Hard of Hearing: Sadly, important information about the moment to moment situations encountered in Mario Kart 8 will be lost for the heard of hearing — many enemy attacks have audio cues associated with them such as the whistle of a green shell approaching from behind.
If it's anything like the gnome challenge from Season 3, the ducks will be hidden in buildings and can only be found with audio cues, like some quacking.
These new audio cues (along with the fact that you're now alerted if you're taking the correct path or not in certain castle levels) are a great addition as they clearly notify you of the impending danger and help you get on the path to success.
Deaf & Hard of Hearing Gamers: There are no audio cues and the game is fully subtitled, but those subtitles have one pretty major problem — the game never attributes them to anyone in the cutscenes.
When things get very quiet and you know a jump scare is coming, blocking out the audio cue that accompanies the sudden gnashing of monster teeth or the glint of a knife can keep your heart rate down, or at least stop you from screaming out loud in public.
I immediately turned the volume all the way down, though I was a little worried that this was going to lock me out of activities that require audio cues like fishing or fighting monsters in the mine.
The journal's «dossier» section, edited by Jacob Smith, is as wide - ranging as ever, with (among many others) Michel Chion exploring a phone conversation in The Player; Mack Hagood on the audio cue he calls the «tinnitus trope» (and for which I would never have guessed we have Arthur Hiller to thank); Jean Ma on a song from an early Chinese sound film whose soundtrack has been lost, and has thus reverted to silence; and Keir Keightley on some deliberately disastrous, «schizophrenic» lipsynching in Lewis's The Patsy.
The oddest aspect of the DVD's multiple audio tracks lies in the Spanish dub track, which often features no music in scenes where there's score in the French and English tracks and completely different cues elsewhere, making one believe that all elements had to be recreated for the Spanish print, relying on awfully sparse sound effects, Spanish dialogue recorded in a sterile environment, and stock music in place of Newman's original score.
In the Cadillac's favor are all sorts of new technologies, like a 34 - speaker Bose surround - sound audio system, an enhanced self - parking system, a camera - screen rearview mirror, and a haptic touchpad to operate the updated, upgraded CUE infotainment screen.
Ultrasonic sensors monitor your surroundings as you maneuver in tight spaces, warning you of obstacles and guiding you into position with audio and visual cues on your iDrive display.
The CUE interface works as a good platform for cabin features such as navigation and audio, but it could be so much more with integrated data - driven features, and there is no bigger lack in the ATS Coupe than online destination search.
The audio interface in CUE is every bit as ambitious as the navigation interface.
Well, this LaneSense feature will come in handy because it provides the driver visual and audio cues when they're leaving their lane.
The CUE electronics interface with an 8 - inch display is also standard, as are OnStar, in - car WiFi, Bluetooth phone and audio connectivity and an eight - speaker Bose sound system with a CD player, satellite and HD radio, a USB port and an auxiliary audio jack.
An extensive list of optional features includes Cadillac's Cue system (standard on Luxury, Performance and Premium collection models), OnStar 4G LTE connectivity with built - in Wi - Fi, Bluetooth phone and audio with voice recognition, text - to - voice, satellite radio, configurable 5.7 - inch instrument cluster display, color reconfigurable head - up display and navigation.
This model also topped its segment in the most recent J.D. Power Vehicle Dependability Study, so it has a notable third - party recognition for its reliability, and owners can enjoy premium cues such as heated and ventilated leather front seats, a blind - spot monitor, lane - change assistance, and a 12 - speaker audio system — all for less than $ 29,000.
Drivers also enjoy 8 - way power - adjustable seating in the LX trim, while further premium cues for this so - call «entry» model include standard 7 - speaker audio, with a subwoofer, and LED light - bar accents for the rear taillights.
Project Gamma will provide audio enhancements to Marvel comics in the form of a soundtrack or other audio cues and will only be available for select comics; in the CBR interview, Alonso allows that he was skeptical at first but added, «Who out there hasn't had that moment when you've been reading a comic book with your iPod on or the radio on, and you found that the music has changed your reading experience?»
These include new technology called «Project Gamma» which will add music and other audio cues to select digital comics, the already - revealed revamp of their «Marvel Unlimited» digital subscription service as a iOS - based system in addition to its desktop form, a new suite of Marvel video products online including documentary series on the companies history and a «Marvel # 1» promotion that will see the company offer over 700 first issues in its line for free for the next two days.
A new study suggests that dogs really can recognize emotions in both humans and other dogs using visual and audio cues.
The Café is also where Japanese lyrics and audio cues for all rhythm games can be activated, allowing them to be played in their original language.
The more I played the more I was able to feel out the timing; it was almost like pressing the button in time to a rhythm game with a visual cue instead of an audio one.
One thing the series has been praised for is the lack of traditional health bars for monsters; instead you must watch out for visual and audio cues, such as limping or when they flee in desperation, to know when a monster you're hunting is low on health.
Following in Lara's footsteps, Rise of the Tomb Raider as a whole can be quite breathtaking at times, with both visuals and audio done perfectly on cue.
Full Featured Audio Player with Integrated Time Stretching and Pitch Shifting Built - in resampling, looping, cue points and HLS audio streaming.
The majestic audio design plays a big part in making the game accessible — that bombardment of yelps and splats is actually a nicely judged set of cues, allowing a halfway - skilled player to read a battle almost by ear alone.
Headsets make these games more immersive and provide an advantage in hearing audio cues, which can help players, survive and facilitate team play.
They are properly unnerving and also play an important part in the puzzle element of the game too where for example one section of the game has you pretty much in complete darkness so you have to use the voices as well as subtle environment audio cues to help guide the way.
Every location in the town of Union has plenty of audio cues to alert you to what is going on.
The loss of early - warning audio cues provided me many of the scares I suffered in the game, simply turning around and finding a monster a lot closer than expected.
Players are enveloped in a world of sensory deprivation filled with haunting visions and audio cues that create a healthy dose of tension and paranoia.
You aren't always sure when (or even if) the game will respond to your solutions, but this is made a non-issue by subtle visual and audio cues which point you in the right direction.
This gameplay shows a shooter with complex controls that most likely provides limited controller layout alternatives for fine motor disabilities (true), chaotic onscreen action that is difficult to discern for visual disabilities (true due to a thin white aiming reticle that changes to red in a game with a red and black color scheme), and for deaf and hard of hearing players the co-op teamwork relies on quick responses to audio cues (true for players dependent on voice chat).
For disabled gamers the shooter genres often defaults with inaccessible gameplay due to a real - time reaction required in response to the onscreen chaos from twitch gameplay to an instantaneous response to visual or audio cues.
There are some small differences: it's not quite as visually impressive as it is on more powerful devices, the controls are touchscreen, and a lot of audio cues have been made visual so you can play comfortably in public without the need for headphones.
There are obviously some small differences: it's not quite as visually accomplished as it is on more powerful devices, the controls are touchscreen, and a lot of audio cues have been made visual so you can play comfortably in public without the need for headphones.
I also didn't notice any audio cues that gamers would need to hear in order to proceed forward, so I don't foresee any problems that could arise for disabled gamers with hearing impairment.
Knuckles is in search of all the missing pieces of the Master Emerald and to find them you must keep an eye on the colour of the closest piece (indicated on the screen) as well as to listen to the audio cues, using the echidna's gliding and climbing abilities, and unearthing and finding every single piece in each level.
Every audio piece, visual cue, or textual reference in Sanic»06 is twisted and de-familiarized, and we become trapped in a world where nothing is readable or parsable, where our world stops making sense.
Players are enveloped in a world of sensory deprivation filled with haunting visions and audio cues that create an ominous backdrop perfect for fostering a healthy dose of tension and paranoia.
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