Sentences with phrase «audio design work»

Solar 2's visuals and audio design work hand - in - hand to keep the experience as chill as possible throughout.
The VHS glitches and audio design work hardest to achieve that, but it's also the voice acting that makes it work.

Not exact matches

Pros: Affordable price, 1080p video, two - way audio, works without wires, free app, no delays, easy setup, cute design, wide field of view, great app, wireless option
Leading the pack is an audio commentary by director Ron Howard that is both informative and insightful, while the in - depth making - of featurette covers all of the usual details (casting, production design and costumes) as well as a few behind - the - scenes stories about the cast regarding their work on the film.
Euro Stars has been designed by teachers to meet their key concerns, including providing comprehensive support for pronunciation, audio by native French speakers and being fully linked to the QCA Scheme of Work for MFL French.»
Working with custom designs, rapid authoring tools, and audio / visual components, Mike has found solutions for challenges such as browser display inconsistencies and optimization for mobile data plans, all the while ensuring that the source documents are accessible for clients.
Our team has expertise working with various e-Learning tools and coupled with our learning design experience, we can help you with every aspect of training — e-Learning, mobile learning, audio / video - based learning, and even material for Instructor - led or virtual training.
Continental occupants also can enjoy an available Revel ® audio system developed to work in concert with the interior design and acoustics, transforming the cabin into a personal amphitheater with three distinct listening modes — Stereo, Audience and On Stage.
Discover the All - New Ram 1500, where Harman Kardon delivers a beautiful listening experience by combining unmatched audio quality and iconic design to create a work of both art and sound.
The Entourage Pocket Edge was designed to be a students and work device, it can play music, record audio, connect via WIFI and has a great store to purchase textbooks and other ebooks form.
For over 24 years, Richard has worked in the publishing industry — conceptualizing, designing, and managing the development of entertainment and educational products in various formats including print, digital, video, and audio products.
TruRecorder is basically a pumped - up voice recorder designed for capturing meetings and lectures that allows you to easily work with your audio clips.
We would urge you, however, to work with your original designer on amending the design for audio.
The audio design is also impeccable work on Klei Entertainment's part.
This time around, he will be directing the work on both the Original Soundtrack and the audio design.
Supergiant Games is known for its unique audio work, gameplay, narrative design, and possibly above all, its vivid art direction and worldbuilding.
Prior to creating games, Jph was «deeply devoted to» designing sounds and creating music with the Buzz synthesizer, and Jph's experience working with audio shows in the sound design of iteration's games.
He has worked in game audio since 2007 in a variety of game audio fields for AAA games: audio programming (Guild Wars 2, Call of Duty: Advanced Warfare, Call of Duty: MW3), sound design (Dead Space 2), and music composition (Spore).
working with sound design and interactive audio for video games, virtual reality experiences, and 360 videos with an expertise in systemic sound design and 3D audio.
Creators Directory is designed as a portal for developers, audio designers, audio production firms and educational figures such as tutors and schools to hook up and work together.
Grab this month's issue in print or digital to read interviews with iconic adventure game designer and star voice actors, as well as finding out the best way to use licensed music, improve your sound design and voice production, and work with audio outsourcers
Are you interested in sound design for games or already working in the games industry in an audio - related position?
These leads are Alan McDermott, the new studio lead and former audio director at Evolution; Nigel Kershaw, Wushu's Design Director who worked as Game Director on Motorstorm: Pacific Rift; and Stuart Trevor, the Art Director who also contributed with his artwork to popular IPs such as Dark Souls and Saints Row.
With so much potential and clearly a lot of work put into the audio and visuals, its hard not to be disappointed by the lackluster level designs and imprecise controls.
Sound design is a tough beast to work with, but the 343 team behind the audio seem to have done a pretty fine job at updating it for a modern audience.
Therefore, do not submit any unsolicited creative works or ideas, including, but not limited to, games, films, television shows, videos, audio recordings, music, scores, images, drawings, artwork, sketches, written materials, novels, stories, scripts, storyboards, treatments, comics, plotlines, dialogue, characters, settings, scenes, textures, designs, code, inventions, concepts, plans, marketing concepts, or any other works, ideas, or intellectual property (collectively «Material») to Square Enix.
For example, during a project a game sound designer will undertake studio and field recording sessions, create multi-layered sound design, work on post production for linear pieces and design and implement interactive systems that influence how audio behaves in the game.
Our dedicated programmers work alongside audio teams to design and build applications and plugins to support the best development.
Not only are the visuals so bleak (in a beautiful way), in stark contrast to the red hat and white light of the player character, but the audio is so intense and well - designed, I wouldn't be shocked if veterans from Oddworld: Abe's Exxodus worked on it.
It's taken a real team effort to get it all together; our coders have written magical code to get everything working (I'm quite sure they're wizards), art have got us some fantastic looking assets to fly around and through, rendering have made things look even prettier, we've got badass particle effects going on, the audio continues to be outstanding, the UI team have worked miracles and given us everything we needed and made it very pretty, QA have been invaluable in play testing and of course, finding bugs, and of course the design team who have made something really fun to play.
In addition, an iPhone application designed to complement 50 Years at Pace, featuring audio clips of artists and art historians and a walking tour of public works in Manhattan, will be available to download from the iTunes store free of charge.
Her work — from sound installations to canvases that mimic acoustic sound absorption panels — takes its formal cue from audio equipment design and function.
Claerbout himself often refers to his work as «audio pieces embedded in video», «Travel» (1996 - 2013) is a work that was inspired by, and ultimately born from the soundtrack — a synthesised therapeutic music score composed by French composer Eric Breton, designed to reduce stress and induce sleep.
Alexander Knox is a Melbourne based artist working with a various range of materials combing lighting, optics, audio, kinetic and more formal elements that pull from his training in film and industrial design.
Biographies Lawrence Abu Hamdan's (b. 1985 Amman) work frequently deals with the relationship between listening and borders, human rights, testimony, truth and law, through the production of audio - visual installations, graphic design, sculpture, photography, workshops and performance.
The exhibition reintroduced the Stedelijk Museum's historic building by presenting newly commissioned site - specific works, historical reconstructions, video projections, audio work, architectural interventions, performances and graphic design works.
Established in April 2017, Paradise Works is currently home to 28 artists working across sculpture, installation, painting, drawing, design, film, audio, performance, photography & curation.
Chami's art making is centered on graphic design, digital art and audio - visual works.
/ awards 2015 - 18 Australian Postgraduate Award 2014 Highly Commended award for city constructed from sleeping brain activity data, Fremantle Arts Centre Print Award, Perth 2014 Visual Arts New Work Grant, Australia Council (as Té with Andrew Brooks) 2013 Best Design for Wintering by Aimee Smith, Western Australian Dance Awards (video design, in collaboration with Ben Taaffe and Craig McElhinney) 2013 Young People and the Arts Fellowship, WA Department of Culture and the Arts 2013 Australia Council Artstart Grant 2013 WA Screen Awards, Outstanding Achievement Award: Best Interactive Narrative for Sound Chamber (with Yvette Coyne and Malcolm Riddoch) 2012 JUMP Mentorship Grant, to study with audio - visual artist Robin Fox 2010 Decibel Commission, to compose the audio - visual work Split Mirror Planes, performed at Decibel's Camera Obscura ConWork Grant, Australia Council (as Té with Andrew Brooks) 2013 Best Design for Wintering by Aimee Smith, Western Australian Dance Awards (video design, in collaboration with Ben Taaffe and Craig McElhinney) 2013 Young People and the Arts Fellowship, WA Department of Culture and the Arts 2013 Australia Council Artstart Grant 2013 WA Screen Awards, Outstanding Achievement Award: Best Interactive Narrative for Sound Chamber (with Yvette Coyne and Malcolm Riddoch) 2012 JUMP Mentorship Grant, to study with audio - visual artist Robin Fox 2010 Decibel Commission, to compose the audio - visual work Split Mirror Planes, performed at Decibel's Camera Obscura CDesign for Wintering by Aimee Smith, Western Australian Dance Awards (video design, in collaboration with Ben Taaffe and Craig McElhinney) 2013 Young People and the Arts Fellowship, WA Department of Culture and the Arts 2013 Australia Council Artstart Grant 2013 WA Screen Awards, Outstanding Achievement Award: Best Interactive Narrative for Sound Chamber (with Yvette Coyne and Malcolm Riddoch) 2012 JUMP Mentorship Grant, to study with audio - visual artist Robin Fox 2010 Decibel Commission, to compose the audio - visual work Split Mirror Planes, performed at Decibel's Camera Obscura Cdesign, in collaboration with Ben Taaffe and Craig McElhinney) 2013 Young People and the Arts Fellowship, WA Department of Culture and the Arts 2013 Australia Council Artstart Grant 2013 WA Screen Awards, Outstanding Achievement Award: Best Interactive Narrative for Sound Chamber (with Yvette Coyne and Malcolm Riddoch) 2012 JUMP Mentorship Grant, to study with audio - visual artist Robin Fox 2010 Decibel Commission, to compose the audio - visual work Split Mirror Planes, performed at Decibel's Camera Obscura Conwork Split Mirror Planes, performed at Decibel's Camera Obscura Concert
South London designers JAILmake have condensed their 205 square metres studio into just five square metres at design show Tent London, where they'll be working on a new brief every day (+ audio).
All material and services available on the Site, and all material and services provided by or through Squarespace, its affiliates, subsidiaries, employees, agents, licensors or other commercial partners including, but not limited to, software, all informational text, software documentation, design of and «look and feel,» layout, photographs, graphics, audio, video, messages, interactive and instant messaging, design and functions, files, documents, images, or other materials, whether publicly posted or privately transmitted as well as all derivative works thereof (collectively, the «Materials»), are owned by us or other parties that have licensed their material or provided services to us, and are protected by copyright, trademark, trade secret and other intellectual property laws.
Initial reviews generally praise the speaker's audio quality, but the HomePod is also an AI - driven device that's designed to work with Apple's Siri voice assistant.
Sound Settings Improvements: Continuing our work to make the new Sound Settings page a one stop shop for your audio needs, we've made some more design tweaks and have added some more helpful links.
It's funny; In the past I have worked in both AV (audio / video teleconferencing and distribution) designing systems, and in broadcast engineering.
We did find the volume controls a little finicky, in that they were very sensitive and would suddenly deliver loud audio when we least expected it, but otherwise it's a great design that works well.
Apple designed the Safari Technology Preview to test features that may be introduced into future release versions of Safari.Safari Technology Preview release 33 includes fixes and improvements for JavaScript, WebRTC, Media Streams and Capture, Media, CSS Grid, Web API, Rendering, and Web Inspector.Today's update also includes a specific bug fix that allows Netflix to properly work with Safari when using AirPods and it addresses an issue causing stuttering audio in YouTube when the page changes visibility.With Safari 11 now available to developers through the macOS High Sierra beta, Apple is providing two versions of Safari Technology
whether it be a movie, TV show, video game, or other it is intentionally created by audio engineers to get the audio you hear in a theater, so it will only work well with applications and videos that were designed to use Atmos.
The Prime Elevation were primarily designed as height channel speakers for immersive audio but they'll work in any of a number of configurations.
Some audio speakers are designed to stay in the living room, others have a bit more versatility and can work all around the house.
In fact, high - end audio interfaces are designed for engineers working with audio mostly, instead of electronic sound producers.
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