Listen Spanish audio with transcript & practice how to speak Spanish fluently by listening
audio dialogues in Spanish.
Listen Spanish audio with transcript & practice how to speak Spanish fluently by listening
audio dialogues in Spanish.
Listen Spanish audio with transcript & practice how to speak Spanish fluently by listening
audio dialogues in Spanish.
Listen Spanish audio with transcript & practice how to speak Spanish fluently by listening
audio dialogues in Spanish.
Not exact matches
Downloadable
audio files containing spoken versions of the
dialogues presented
in each chapter, as well as review conversations, vocabulary, pronunciation, and listening exercises
While largely
dialogue - driven, the
audio for Se7en makes extensive use of both subtle detail (which is spread across the available channels
in a very unobtrusive way) and music, as well as the occasional burst of
audio fireworks.
The often - stilted
dialogue (Montgomery bemoans
in the commentary that he wishes they'd, he and Bigelow, spent more time on the screenplay) and amateurish biker - boy performances blown out of the water by Dafoe's oily naturalism are reproduced
in three
audio mixes: DD 2.0 mono, DD 2.0 stereo, and the preferred DD 5.1, the latter of which does a remarkable job of distributing information across the soundstage.
The default 5.1 DTS - HD master
audio soundtrack has some obvious limitations
in its
dialogue recordings, but it still fares okay.
In terms of the original
audio, I have watched both the Japanese presentation and English dub and they are quite good with effective surround separation and a focus on the all important
dialogue.
In a film with almost no
dialogue, you may think that
audio isn't as important as the rest.
The Dolby 2.0
audio, offered up
in barely - distinguishable stereo and mono options, crisply delivers the jazzy score and
dialogue without distortion.
The accompanying
audio,
in not - dissimilar 7.1 DTS - HD and 5.1 Dolby Digital EX configurations, mainly adds low - end to the original mono mix (also on board) and broadens its dynamic range so that the dubbed
dialogue, for example, sounds less squelched.
A 5.1 Dolby Digital track is somewhat underutilized and a little quiet, but there is also a lack of any real need for bombastic five - channel
audio pyrotechnics
in the film; all that you need know is the
dialogue sounds clear and the indie soundtrack is appropriately evocative of the Chelsea underground nightlife.
«One of the final stages of the process was having a print of the film prepared with the music stripped out for the live mix; the mix
in the rehearsals and concert being a constant conversation between the on - stage performances, the film's
audio and the room's acoustics, requiring a huge amount of skill and awareness of the moments where a particular element (be it the music,
dialogue or sound effects) needs to come to the fore, or be shaded off to make way for another layer.
The 5.1 DTS - HD master
audio is also up to the task, giving
dialogue clarity and weight
in addition to distributing a lot of music without drowning out the other elements.
DD 3.0
audio decorates A Farewell to Arms, showing some fairly impressive channel separation but exhibiting a noticeable hollowness
in its many distended
dialogue sequences.
The 5.1 DTS - HD master
audio mixes are more than adequate, keeping
dialogue crisp and atmosphere lively
in each film.
The default
audio is an English dub (credibly voice cast and overseen by Mike Schlesinger of the Americanized Godzilla 2000)
in rich, transparent Dolby Digital 5.1, and while it sounds technically fantastic, purist that I am, I will always watch Time and Tide
in Cantonese (5.1, too, with
dialogue mixed a bit quieter).
The high - fidelity
audio here just makes it more obvious than ever when, e.g., the
dialogue in exterior scenes has clearly been recorded inside a studio.
Ruzowitzky uses camera angles designed to force audience identification with the prisoners, and one scene late
in the film follows suit with subjective
audio effects — a very flat soundmix, with muffled
dialogue — to put you inside Sol's head, his senses going dull after he witnesses the death of another inmate.
The game has an interesting soundtrack that probably doesn't quite fit the game too well and it literally has not
audio dialogue so there's very little
in the way of sound to review, you get the generic 2D crafting sound effects which are amusing however and do contribute to the game's humour a little, the gameplay itself is immersive enough that you can sink hours into the game without realising it, though the menus can be a little tiresome to navigate as you have to open a close them to remove a misplaced item or constantly scroll through all the many different items and topics you can choose from.
The film's incredibly effective sound design is also captured quite well
in the immersive DTS - HD MA
audio track with effects spread out through the field and the period - correct
dialogue coming through clearly.
The DD 2.0 stereo
audio isn't anything to write home about, either; the centre channel,
in particular, is a disappointment, necessitating constant volume adjustments to keep up with the fluctuating
dialogue levels.
The 5.1 DTS - HD MA
audio leaves spoken
dialogue in the front while throwing score and Foley around the room.
The DD 5.1
audio is focused almost entirely
in the front channels, with
dialogue regrettably clear throughout.
More objectively flawed is the Dolby Digital 5.1
audio:
dialogue is mixed much too low (there's hushed and then there's inaudible), necessitating a boost
in volume well past reference level, at which point Max Avery Lichtenstein's inventive score sounds intrusively loud.
A hearty collection of deleted and extended scenes, 25 minutes worth, seems to run counter to the assertions of slashed scheduling and fine - tooth comb budget consciousness that Zombie mentions
in his
audio commentary track (more on that
in a moment), but you have that material if you want it; a lot of it is of the slightly tweaked variety, with a couple clipped, inessential (often vulgar)
dialogue exchanges within a given scene.
The 5.1 DTS - HD master
audio is largely restrained, with the monaurally - recorded
dialogue remaining clear
in the front channels and being surrounded and complemented by Cliff Martinez's ethereal, understated score.
The 2.40:1 visuals remain sharp, clean, and well - defined, while
dialogue stays crisp and carefully - chosen (on a budget) music lively
in the 5.1 DTS - HD master
audio soundtrack.
The Dolby Digital 5.1
audio is equally elegant, if beholden to a
dialogue - driven affair
in the wake of the masterfully - mixed balloon sequence, with only rainfall making aggressive use of the rear discretes thereafter.
The DVDs Dolby Digital 5.1
audio track works very well as it offers clear
dialogue and, more importantly, does a great job with the music
in the film.
The
dialogue sounds like it could be delivered live
in your living room (unless it's appropriately conveying a certain environment) and despite being a comedy, there are plenty of active sequences to showcase the techies» clever
audio skills.
The
audio does seem flat at times, particularly
in certain patches of
dialogue.
Deaf & Hard of Hearing: The game can largely be played without
audio — major events
in the gameplay and all
dialogue is subtitled.
Comparatively disappointing, the 2.0 DTS - HD MA mono
audio sounds flat and thin, with Terry Alexander's
dialogue,
in particular, full of sibilant s's.
The DD 5.1
audio is somewhat underwhelming
in its handling of the music — problematic considering the many hard - rock interludes — but does just fine with
dialogue.
The 5.1 DTS - HD master
audio soundtrack, on the other hand, is full of peaks and valleys to an annoying degree, forcing you to watch with a remote
in hand, ready to lower the volume for powerful action effects, then raise it again to hear the
dialogue.
Likewise, the 5.1 DTS - HD master
audio has some kick to it
in explosive action scenes while keeping the oft - crude
dialogue crisp and as intelligible as the accents allow.
The intentional cacophony of the soundtrack, which mixes grating music with loud and overlapping
dialogue, sounds appropriately dizzying
in either the original 2.0
audio or a 5.1 surround mix.
With its
dialogue muted and mushy and its score booming
in a way that suggests what it might sound like if a ghetto blaster playing bad fright music were wrapped
in a wool scarf and thrown into a metal well, the Dolby 2.0 mono
audio lacks the aesthetic excuse the image has for its dreadfulness.
The 5.1 DTS - HD master
audio soundtrack matches it
in energy, complementing the crisp
dialogue with prominent but not overpowering music.
In addition, Vacuuming looks dreadful, shot on shaky, bleary video by Dogme 95 veteran Anthony Dod Mantle (The Celebration, julien donkey - boy), and even with two
audio mixes, it's difficult to understand some of the
dialogue (helpful English subtitles are nowhere to be found).
This disc's Dolby Digital 2.0 Stereo track does a capable job with the film's workmanlike
audio design -
dialogue is clear and natural, «Death and the Maiden» sounds nice as a result of accurate fidelity, and although there's very little
in the way of exciting
audio moments, the few gun shots and loud crashes come through smashingly.
The oddest aspect of the DVD's multiple
audio tracks lies
in the Spanish dub track, which often features no music
in scenes where there's score
in the French and English tracks and completely different cues elsewhere, making one believe that all elements had to be recreated for the Spanish print, relying on awfully sparse sound effects, Spanish
dialogue recorded
in a sterile environment, and stock music
in place of Newman's original score.
If necessary add
in a stop time,
in total seconds for the start of the
audio track, to remove the highlighting earlier if there is a pause
in the
audio dialogue.
Bill to limit Amazon's advantage moves forward
in France; Reading Group Choices» 2014 guide out now; National survey details reading habits; NRF predicts modest growth during holidays; Consumers use smartphones, tablets to shop; California Bookstore Day website live; NCAC
in New York Times Sunday
Dialogue; Thurber Prize goes to Dan Zevin; Penguin Random House merges
audio; HarperCollins joins Scribd's e-book subscription service; Chronicle Books goes green; BISG announces new mission statement, industry award winners, F+W Media partnership
DMG: I think the idea of
dialogue is really interesting, because there is no voice work
in The Empty Kingdom and my gut feeling is, once you start putting spoken
audio into a comic, it's too time based, and it will take you too away from the comic from.
The game
audio is completely
in Japanese and all of the menus and
dialogue are subbed
in English.
As part of his role as Slightly Mad's unofficial
dialogue consultant for Project CARS, Oli Webb's voice will be featured
in the game's pit - to - car
audio during races.
Blu - ray episodes are presented
in full 1080p HD, 16 × 9 video and stereo
audio featuring English and Japanese
dialogue options.