Sentences with phrase «audio effects while»

The app has picked up a significant update to version 6.0 that adds several Nougat features, including support for multi-window mode, app shortcuts, audio effects while streaming, and the ability to create shareable lists of your favorite podcasts.

Not exact matches

The audio utilizes the surround soundfield pretty effectively, putting dialogue center stage, unless the character's position requires a different location, while the strong music and fun sound effects get enhancement from the side and rear speakers.
As for the audio, while the DC's 5.1 DTS - HD MA track sounds deceptively tamer than the TC's lossy 5.1 DTS option, after some level - matching the DC comes out on top again; only with the DC does the voice of Darkness come close to reverberating with that basso profundo effect you'd expect.
The 5.1 DTS - HD master audio consistently pleases while serving the film well, from early»90s British pop songs to a creative Steven Price song to the aggressive sound effects befitting the more fantastical elements.
When it comes to audio, a pleasant mix of tribal rhythms and cartoon sound effects blend seamlessly together while always matching the onscreen action.
While this may be disconcerting at first, the filmmakers confirm in the audio commentary that these effects are entirely deliberate.
The 5.1 DTS - HD master audio soundtrack is perfectly satisfactory, staying crisp throughout while frequently getting your attention with dynamic sound effects.
Typically, Disney also blows out the stops in the audio department: the DTS - HD Master Audio 7.1 lossless mix is just the ticket to maximize the raging - seas soundscape while also expertly handling subtler shoreside effects, all with the (successful) intent of audience immersion.
The corresponding natural audio goes with the first one, while the second provides an audio commentary from special effects supervisor Kevin Haug and special effects coordinator Cliff Wenger.
While other Twilight Time discs may leave sound effects or licensed music intact, this track is truly an isolated score, presenting Ennio Morricone's score and nothing else in 2.0 DTS - HD master audio.
While using two speakers of either type will provide a convincing and powerful effect, using four speakers will offer the optimum sense of audio movement and precision in most rooms.
When it comes to audio, the effects sound like they're lifted straight from a Souls game while the music is much grittier.
On the audio side, the music is lighthearted and sounds like it's coming from a live band while effects match every onscreen occurrence perfectly.
We used various audio sources and different types of music in our testing, and the system created a nice surround effect while producing excellent separation and clarity with each one.
Sadly the rest of the game's audio doesn't hold up; the music barely manages to do what it should, but you're not going to be humming it while making your breakfast the morning after finishing the game, and the sound effects don't really do the game justice, either.
Some audio is too quiet, while some scenes seem to be completely lacking in effects or has sound that just don't quite match up with what you're seeing.
While the sound effects are decent, the music will occasionally have weird issues that sound like the audio engine is stuttering a bit.
While there is no recorded voice - over audio in Rise & Shine, the music and sound effects more that make up for the absence of the any actual spoken dialogue.
Everything from character sound effects, to positional audio sources in the world, to the incredible musical score now wrap around you while experiencing these epic games.
«The new game retains the unique and beautiful visuals of the original title, but boasts textures in updated 4K while using surround sound techniques to offer layered and immersive audio effects,» Konami said when the remaster was first announced.
The audio consists of sound effects, speech and music which collectively makes for quite an atmospheric tone to the game as the sound effects consist of ambient sounds related to which environment Baby is exploring, such as rain and thunder, a spinning windmill or fire, while there are nearby creatures such as bats and flies, amongst others with footstep and balloon related sounds.
While this one is obviously geared at Guild Wars 2 fans, I'd recommend checking it out if you want to learn how sound designers come up with some (frankly ingenious) methods to create audio effects for your favourite games.
The audio consists of voice - overs, sound effects and music that works well together to build layers of the world, the relationships and the story that is unfolding around you, while most of the minor audio issues from the previous versions have been corrected to deliver better audio.
There is enough visual and audio effects to keep the pinball experience interesting while the number of mini-games will easily get you addicted.
Enemy spawners pump out two, three, or four baddies at a time at random intervals, holding down fire can automatically spew a continuous stream of bullets onto the screen, and all the while you deal with small frame pops and slight slowdown, complete with missing audio for seemingly random sound effects
It was an incredibly cinematic moment, and the impact and fidelity of the sound effects really stood out as the audio muffled while the group was enclosed within their wall of shields whilst hundreds of arrows clashed against metal of the shields, each with their individual «clinks» and «thuds», and Maruis on perfect cue screaming «HOLD!!»
As for the audio behind Rainbow Moon, the sound effects do their job at their minimum while the voices themselves leave an unexciting influence.
The music is also enjoyable while the audio effects help immerse the players into the game's environment.
While the sound effects are the norm, Voice acting is great and the inclusion of the Japanese voice audio will no doubt please some (like myself) as its usually omitted on titles like these.
While the understated score, ambient effects and clang of metal against metal are all quite good, the audio side as a whole is undercut by some campy voice acting.
With help from the audio team, effects artist and designers, we turned this idea into a full level specific feature, where the player gets to experience an ongoing aftershock while in multiplayer.
The enhanced spatial audio effect provides added presence and depth while maintaining the integrity of the source mix and ensuring audio is always appropriate to the source material.
While the solutions for wireless vary, the effect is the same: untethered audio for your Xbox One or PC.
While most sound bars rely solely on digital signal processing for virtual surround effects, Yamaha's sound projectors employ an array of small drivers the company calls «beams,» which bounce sound off the walls to create a bigger, more immersive audio environment.
While it doesn't completely mimic the complete directional audio you'd get from a 5.1 or 7.1 surround - sound headset, music and sound effects feel a little more rounded and immersive than usual.
The camera interface is new and comes with many options like selective focus (focuses the subject while blurring out the background), audio zoom, video stabilization, effects, HDR, panorama etc..
While it can't re-create the true 3D audio effects you'll hear in a movie theater, it was pretty darn good.
Two front speakers transmit most of the audio, a centre speaker delivers most of the dialogue, two rear speakers concentrate on background noise and sound effects, while a subwoofer delivers bass.
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