Sentences with phrase «audio feel of the game»

I guess I take a lot of the audio feel of the game for granted.

Not exact matches

Okay, the graphics are cell - shaded, the audio is sub-par, and the game play is about as repetitive as a paddle ball.The humor of the game is pretty good, and the feel of the game play is okay for about an hour or two.
* Commentary â $ cents Feature - length audio commentary with Directors David Bowers and Sam Fell) * Featurettes o From Clay to CG: A Technical Journey o Jammy Dodger Fly - Thru o The Music of Flushed Away o Meet the Cast * Gallery o Animator's Gallery o Behind the Scenes Interactive Tour (Name TBD) * DVD - Rom o Learn to Draw Roddy o DWA Jukebox o Flushed Away Juke Box o Build - A-Slug o Set Top Games: A Maze of Pipes o Flushed Away Underground Adventure DVD - ROM Game o Printables DVD - ROM Feature o 2 Animated Slug Songs («Pump It», and «I Don't Feel Like Dancing».)
Yes, the hide - and - seek multiplayer gameplay is alluring and incredibly immersive thanks to the graphics and well - done audio presentation, but the amount of effort put into detailing the game's back story and the «briefing» for each level makes me feel a plot - driven singleplayer component would have been well justified.
As usual, it uses a lot of the sounds and audio from the other Mario games but a lot of them are revamped and bring a refreshing feel to the game, it is familiar yet new at the same time, there are a lot of tunes that you may or may not have realized like during some of the minigames, the backgound music is that of Super Mario Bros 2.
The audio department works okay but at the end of the day, Special Forces Team X feels like a budget game gone bad.
From the poor coding of the audio, through to the shocking control in battle, right down the utter feeling of disconnect I had actually playing the game, Arslan never failed to surprise with how miserable I could feel playing a video game.
The more that you put into searching for the audio diaries and looking out for sublime hints to the story progression the more you will get out of it and the better the overall experience will be but it still ultimately feels that the links to the first game needed to be more prominent and not just a simple, optional, backstory.
They'll actually sync to the bass tones of the audio system so you actually feel the vibrations in - game: a fantastic feedback feeling for a more immersive gaming immersion.
While movement feels quick and responsive, managing to successfully imitate the games of old in this regard, the guns themselves are terrible, lacking in both recoil and satisfying audio.
The more I played the more I was able to feel out the timing; it was almost like pressing the button in time to a rhythm game with a visual cue instead of an audio one.
Combining the audio with the beautiful art - style of the game does help to create a world that doesn't feel to distant from our own and one that you don't mind seeing over and over again as, depending on how often you die, you repeat each scene.
The audio mixing is a bit iffy, with music and dialogue in pre-rendered cutscenes dissonating and feeling a bit off — weirdly, audio levels are properly mixed throughout the rest of the game and even on in - engine cutscenes, creating a very curious conundrum.
The quality of the audio and visual design feels very stark, as the game's visuals are quite pleasing.
The audio matches the games graphical delight with a great soundtrack that plays quietly in the background, allowing the in - game sound effects to take centre stage and add to the industrious, yet cavernous feel of the game.
Snake Pass is a unique puzzle physics game presented with bright colours and decent audio, at times it can be extremely challenging especially for some of the collectables but this doesn't make it off putting, with it's slithering movements and thoughtful obstacles it becomes great fun for children or adults, I would have liked to see more levels although with some of the ones later in the game being quite long winded it doesn't feel short, when you bundle that with the time trials for each level you can be playing for hours and hours.
These parts of the games are really just for the fans I feel, the game does offer audio logs for you to catch up on what has happened in the previous games but you have to go out of your way to find them.
Spawning into the game, I was a bit surprised about how much it felt like I was in the woods, and I'm not new to VR; and the audio was a big part of this.
As usual, it uses a lot of the sounds and audio from the other Mario games but a lot of them are revamped and bring a refreshing feel to the game, it is familiar yet new at the same time, there are a lot of tunes that you may or may not have realized like during some of the minigames, the backgound music is that of Super Mario Bros 2.
From the majestic and regal setting, to the beautiful audio and visual combination that appeases your senses whilst you play through the game's chapters; The Unfinished Swan is a short - yet - sweet masterpiece of a game that — like Monroe's mother's incomplete paintings — feels like there could be a little more to it.
Dan felt there was a way to capture the trapping of villains and pushing / pulling them from the game into the physical world using audio as the stimulative cue.
This newest Battlefront keeps the tradition going, this time with impressive visuals, excellent audio, and highly entertaining game modes, but it also feels a bit shallow as well with overly simplistic gameplay and lack of content.
The movie scenes, characters and battle system of xenosaga three are a lot more realistic than those of episode one and two.Even though this game does not support surround sound like xenosaga epsode two the audio department of this game is still great, sometimes stereo is better because audio that is recorded in surround sound can sound really artificial ayway.Anyone who knows xenosaa can tell that the audio has changed because voices of the characters sounds live and raw, wich is very good for a change anyway.The graphics of the game are dull and there are a lot of people that despise dull graphics but I think that dull graphics are great because they often create a nice realistic atmosphere that makes a game feel like it's taking place in the very present or the past also I really like to see the way the speed of the camera and the motion of the characters slowain parts of a movie sequence because I think it adds tension and drama.Three other excellent games that Ireco that have great dull graphics are Chaos Legion and KillZone and Resident Evil 4.
Granted the original games weren't known for having excellent music, or any at all outside of the console ports, they did have a very atmospheric feel to them when it came to audio.
Engagement is the be all, end all of video games, and if your game isn't engaging, if its mechanics don't feel right or just plain don't work, no amount of «audio - visual» talent can save you.
It reduces the audio of both chat and in game audio slightly but chat always feels quiet.
The game does hold up quite well and the jokes are still funny today as they were 20 years ago, but from a visual, audio and pacing stand - point — while still charming in its classic retro way — the game does feel a bit dated compared to games of today.
«We're trying to make something that sits between the two: the rich audio storytelling of a radio drama, and the feeling of participation that you get from a game,» Henry Cooke, senior producer for BBC Research & Development, told The Verge about the project.
It connects to its station with WiFi Direct rather than Bluetooth, so games should feel considerably more responsive, and the built - in headphone jack reroutes audio from the tablet to a pair of headphones, wirelessly.
Button placement on the earcups could use a rethink and the stiff, felt - lined earcup padding is a disappointing ding on the comfort side of things, but the 500x is a great premium - priced option for Xbox One gamers that crave convenience mixed with high - end audio.
The game makes great use of Google Daydream's spatial audio to make you feel surrounded by screams, the surprisingly disconcerting chimes of a clock, and mysterious footsteps.
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