I guess I take a lot of
the audio feel of the game for granted.
Not exact matches
Okay, the graphics are cell - shaded, the
audio is sub-par, and the
game play is about as repetitive as a paddle ball.The humor
of the
game is pretty good, and the
feel of the
game play is okay for about an hour or two.
* Commentary â $ cents Feature - length
audio commentary with Directors David Bowers and Sam Fell) * Featurettes o From Clay to CG: A Technical Journey o Jammy Dodger Fly - Thru o The Music
of Flushed Away o Meet the Cast * Gallery o Animator's Gallery o Behind the Scenes Interactive Tour (Name TBD) * DVD - Rom o Learn to Draw Roddy o DWA Jukebox o Flushed Away Juke Box o Build - A-Slug o Set Top Games: A Maze
of Pipes o Flushed Away Underground Adventure DVD - ROM
Game o Printables DVD - ROM Feature o 2 Animated Slug Songs («Pump It», and «I Don't
Feel Like Dancing».)
Yes, the hide - and - seek multiplayer gameplay is alluring and incredibly immersive thanks to the graphics and well - done
audio presentation, but the amount
of effort put into detailing the
game's back story and the «briefing» for each level makes me
feel a plot - driven singleplayer component would have been well justified.
As usual, it uses a lot
of the sounds and
audio from the other Mario
games but a lot
of them are revamped and bring a refreshing
feel to the
game, it is familiar yet new at the same time, there are a lot
of tunes that you may or may not have realized like during some
of the minigames, the backgound music is that
of Super Mario Bros 2.
The
audio department works okay but at the end
of the day, Special Forces Team X
feels like a budget
game gone bad.
From the poor coding
of the
audio, through to the shocking control in battle, right down the utter
feeling of disconnect I had actually playing the
game, Arslan never failed to surprise with how miserable I could
feel playing a video
game.
The more that you put into searching for the
audio diaries and looking out for sublime hints to the story progression the more you will get out
of it and the better the overall experience will be but it still ultimately
feels that the links to the first
game needed to be more prominent and not just a simple, optional, backstory.
They'll actually sync to the bass tones
of the
audio system so you actually
feel the vibrations in -
game: a fantastic feedback
feeling for a more immersive gaming immersion.
While movement
feels quick and responsive, managing to successfully imitate the
games of old in this regard, the guns themselves are terrible, lacking in both recoil and satisfying
audio.
The more I played the more I was able to
feel out the timing; it was almost like pressing the button in time to a rhythm
game with a visual cue instead
of an
audio one.
Combining the
audio with the beautiful art - style
of the
game does help to create a world that doesn't
feel to distant from our own and one that you don't mind seeing over and over again as, depending on how often you die, you repeat each scene.
The
audio mixing is a bit iffy, with music and dialogue in pre-rendered cutscenes dissonating and
feeling a bit off — weirdly,
audio levels are properly mixed throughout the rest
of the
game and even on in - engine cutscenes, creating a very curious conundrum.
The quality
of the
audio and visual design
feels very stark, as the
game's visuals are quite pleasing.
The
audio matches the
games graphical delight with a great soundtrack that plays quietly in the background, allowing the in -
game sound effects to take centre stage and add to the industrious, yet cavernous
feel of the
game.
Snake Pass is a unique puzzle physics
game presented with bright colours and decent
audio, at times it can be extremely challenging especially for some
of the collectables but this doesn't make it off putting, with it's slithering movements and thoughtful obstacles it becomes great fun for children or adults, I would have liked to see more levels although with some
of the ones later in the
game being quite long winded it doesn't
feel short, when you bundle that with the time trials for each level you can be playing for hours and hours.
These parts
of the
games are really just for the fans I
feel, the
game does offer
audio logs for you to catch up on what has happened in the previous
games but you have to go out
of your way to find them.
Spawning into the
game, I was a bit surprised about how much it
felt like I was in the woods, and I'm not new to VR; and the
audio was a big part
of this.
As usual, it uses a lot
of the sounds and
audio from the other Mario
games but a lot
of them are revamped and bring a refreshing
feel to the
game, it is familiar yet new at the same time, there are a lot
of tunes that you may or may not have realized like during some
of the minigames, the backgound music is that
of Super Mario Bros 2.
From the majestic and regal setting, to the beautiful
audio and visual combination that appeases your senses whilst you play through the
game's chapters; The Unfinished Swan is a short - yet - sweet masterpiece
of a
game that — like Monroe's mother's incomplete paintings —
feels like there could be a little more to it.
Dan
felt there was a way to capture the trapping
of villains and pushing / pulling them from the
game into the physical world using
audio as the stimulative cue.
This newest Battlefront keeps the tradition going, this time with impressive visuals, excellent
audio, and highly entertaining
game modes, but it also
feels a bit shallow as well with overly simplistic gameplay and lack
of content.
The movie scenes, characters and battle system
of xenosaga three are a lot more realistic than those
of episode one and two.Even though this
game does not support surround sound like xenosaga epsode two the
audio department
of this
game is still great, sometimes stereo is better because
audio that is recorded in surround sound can sound really artificial ayway.Anyone who knows xenosaa can tell that the
audio has changed because voices
of the characters sounds live and raw, wich is very good for a change anyway.The graphics
of the
game are dull and there are a lot
of people that despise dull graphics but I think that dull graphics are great because they often create a nice realistic atmosphere that makes a
game feel like it's taking place in the very present or the past also I really like to see the way the speed
of the camera and the motion
of the characters slowain parts
of a movie sequence because I think it adds tension and drama.Three other excellent
games that Ireco that have great dull graphics are Chaos Legion and KillZone and Resident Evil 4.
Granted the original
games weren't known for having excellent music, or any at all outside
of the console ports, they did have a very atmospheric
feel to them when it came to
audio.
Engagement is the be all, end all
of video
games, and if your
game isn't engaging, if its mechanics don't
feel right or just plain don't work, no amount
of «
audio - visual» talent can save you.
It reduces the
audio of both chat and in
game audio slightly but chat always
feels quiet.
The
game does hold up quite well and the jokes are still funny today as they were 20 years ago, but from a visual,
audio and pacing stand - point — while still charming in its classic retro way — the
game does
feel a bit dated compared to
games of today.
«We're trying to make something that sits between the two: the rich
audio storytelling
of a radio drama, and the
feeling of participation that you get from a
game,» Henry Cooke, senior producer for BBC Research & Development, told The Verge about the project.
It connects to its station with WiFi Direct rather than Bluetooth, so
games should
feel considerably more responsive, and the built - in headphone jack reroutes
audio from the tablet to a pair
of headphones, wirelessly.
Button placement on the earcups could use a rethink and the stiff,
felt - lined earcup padding is a disappointing ding on the comfort side
of things, but the 500x is a great premium - priced option for Xbox One
gamers that crave convenience mixed with high - end
audio.
The
game makes great use
of Google Daydream's spatial
audio to make you
feel surrounded by screams, the surprisingly disconcerting chimes
of a clock, and mysterious footsteps.