Sentences with phrase «audio going in the game»

There is not much audio going in the game besides some heavy breathing sounds coming from Thomas.

Not exact matches

A lot of love and care went into this game, and it shows in both the excellent mechanics and audio / visual package.
In addition, storyboarding allows you to figure out the interactive elements, games, audio or video you will include in the course, along with where they will gIn addition, storyboarding allows you to figure out the interactive elements, games, audio or video you will include in the course, along with where they will gin the course, along with where they will go.
In this chapter we'll go hands - on through step - by - step instruction for including numerous richly interactive features including slideshows and galleries, audio and video, read - along text, advanced content replacement, Web and HTML content, and pre-built games and activities such as Sudoku, mahjongg, mazes, and more.
The audio files carry some emotion but don't quite reach the heights of the audio files found in games like Gone Home.
But as time goes by I seem to be more and more rarely impressed with a game's audio than I used to be, and that trend seems to be matched perfectly with the increase of graphics and the important of having powerful visuals to stick in teaser trailers used to build the vast machines of artificial hype.
The rest of the game's audio is quite exceptional, with a soundtrack that may very well go down in history as one of the best that we've heard in agame.
And over the past year it has gone on to offer the best - in - class audio - video option for gamers whenever a new multi-platform title is released.
The same attention to detail has gone into the game's audio design, with the soundtrack offering a wide range of brilliantly fitting pieces and the voice actors giving a stellar performance in delivering a believable struggle for Senua.
· A unique, endless game with original estimation - based gameplay · A relaxing gameplay that keeps you in trance by engaging your special estimation skill · Cool combos that make a skilled player keep going on forever · A minimal audio - visual experience that evolves as you play and explore your aesthetic sense · A vast selection of game - altering modes and settings
That said, this is the kind of sound effect and audio track you expect to find in every medium - quality game of this type and though I'm a fan of the genre, I could honestly go for something new (or some metal) right now as opposed to this very played out soundtrack.
Even though I disliked the voice - over work in the game, it was composed of high quality audio samples and the vocal deliveries of the actors matched the story tone the game was going for... I just wasn't a fan of that particular tonality.
Large chunks of game time go by with nary a mention of the plot, and a good bit of the storytelling is left to collectable audio files and extras, which aren't as well executed as they were in past games, games that didn't have a strong story tying things together.
Also in here - ridiculous Virt game music noises, Alice Taylor on a not safe for work (from an audio perspective) Wiimote multiplayer folly, Keith Boesky going off on one valiantly again, and plenty more.
All in all, they really did a good job at setting a tone with the audio and making sure each portion of the game went well with the soundtrack it was paired with.
These parts of the games are really just for the fans I feel, the game does offer audio logs for you to catch up on what has happened in the previous games but you have to go out of your way to find them.
However, because of the huge advancements that have been made during the last decade in both game audio as well as recording and mixing techniques, it was necessary for us to go out and get new recordings.
But as I say, our overall objective is for the quality level to go up in game audio, that's really what we want.
The audio balance when going from Cole's present to his flashbacks is some of the worst audio balancing I have experienced in a AAA game.
• Eye of Obsidian adds a brand new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable
But the frequency could be something that keeps your graphic and audio settings intact in case some game goes wrong.
It has its own OLED screen display, which allows you to adjust the volume, EQ curve, input, the Sidetone (how much you hear of yourself while talking on the mic), LED colors, and the ChatMix (the balance between in game and chat audio) without going through a software.
The Game bar is also going to receive an update in Windows 10 which will give more control to the users in audio settings and Game Mode.
However, it's hard to say whether this is going to be enough of a game - changer, as LG, Samsung and Sony (the latter in particular) have been banging the Hi - Res audio drum for a long time now, and it's not really setting the world alight in terms of the «must - have» feature of a new smartphone.
As far as audio experiences goes overall, compared to other devices it's definitely not leading the pack but the sound output can be quite loud if you desire which is good if you're wanting to listen to it from across the room, and the Dolby Atmos app can assist you in adjusting things to be specific for whatever you're doing whether it's movies, games, or music.
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