Sentences with phrase «audio in the game»

The use of audio in the game is quite understated, but is a part of the game's overall polish.
Despite the industry evolving over the years, now we have CD quality audio in games.
Just unbelieveble you guys still forgeting the anime fan base... Japanese Games with Japanese Audio is hightly the chances of success... look at Sengoku Basara franchise from Capcom, until now they don't care about to put japanese audio in that game, and the english versions sucks... and the game don't sold wells... I wish you guys put the «godlike» japanese voice acting in this game and Space in DVD9 / Bluray is not a excuse for this...
In this exclusive and in - depth Q&A, John Broomhall discusses the evolution and proliferation of real - time digital signal processing for audio in games with Microsoft Game Studiosâ??
Voice acting is top - tier for the majority of the main characters, and the dynamic audio in game is amazing.
The soundtrack and general audio in the game support all of its more prominent elements beautifully, and Celeste comes alive in handheld mode with a good set of headphones.
In separate solo - presentations, Li & Ortega Composer David Ortega and Erik Desiderio Music Sound Designer Erik Desiderio will take a broader look at audio in games.
Lack of dual audio in games has never been a deal breaker for me, since I usually just stick to English voices if a game has them.
In the era where interactive audio in games and VR is not just played back, but actually rendered on mobile devices, causing power consumption and latency challenges - Superpowered Inc provides VR and app developers mobile - processor optimized audio technology and SDKS to develop low latency audio solutions for iOS, Android, tvOS, OSX and Unity.
Firelight Technologies» audio middleware FMOD Studio has been optimised for PS4 and Xbox One development, providing extensive mixing capabilities and built - in DSP effects to help developers deliver audio in their games.
Games — experience amazing audio in any game, and specific Dolby Atmos audio mixes in: ● Assassin's Creed ®: Origins ● Gears of War ® 4 ● Rise of the Tomb Raider ™ ● Super Lucky's Tale ™ ● Plus many more to come Pinpoint teammates, enemies, and obstacles for a competitive edge and more intense game experience.
It'll also support DTS X Ultra surround sound for precise positional audio in games and multi-dimensional music experiences.
As some others have said, it would be nice to be able to toggle the Japanese audio in the game itself.
Liane: So, what was your original plan for audio in the game?
The visuals and audio in the game are presented well, but the game is largely text based, so they aren't anything to write home about.
The audio in this game is second to none, where each car sounds as unique as it drives — and believe me, they sound amazing.
The audio in the game is solid as well, with enjoyable music and solid voice work.
The audio in the game is also top notch and will suspend you in the games lore.
The visuals and audio in the game are presented well, but the game is largely text based, so they aren't anything to write home about.
He's also a musician, and is responsible for the music and audio in our games.
The audio in the game is a mixed bag.
The audio in the game really brings the battlefield to life, espcially if you have a decent surround sound setup.
The audio in the game is another thing that will do it's job, but doesn't overly impress.
The audio in the game is exactly what's to be expected from a Metal Gear game.
«The audio in games is sort of an unsung hero.
The audio in the game is among the best to be found in a PSP game with great music and solid voice work.
The rest of the audio in the game is just as you remember.
Like the graphics, the audio in the game was more than adequate.
While I enjoyed the other music and audio in the game, I found myself reaching for the mute button whenever a cutscene kicked in.
Where the audio in this game stands out however is during the story battles.
Chukong is utilizing ARM NEON technology, a general - purpose SIMD engine, to accelerate multimedia processing for 2D and 3D graphics, video and audio in its games.
The audio in the game is made up of an electro - synth soundtrack that fits in perfectly with the mechanical nature of the game.
There was so much done well about the audio in this game, first, off we have to start with the soundtrack.
The audio in game is great too, everything from the sounds of the trucks, to the ambient sounds of the surroundings and the crunching and cracking of trees and rocks as you drive over, through and around the map.
All the audio in the game is excellent from the voice acting to the sound effects.
Sadly this doesn't change all the audio in the game to Marky Mark tracks.
I loved the audio in this game and it makes good use of surround sound to keep you on your toes in the darker sections.
What can be said with little doubt is that the audio in this game is infinitely more important, and more integral to the gameplay experience than Battlefront or any other shooter on the market.
The audio in this game is fantastic.
The audio in this game is nothing special.
The annoyance with the party members is doubled by the fact that the audio in the game is a very mixed bag.
The audio in the game I felt was lacking though.
The audio in this game is epic.
I also want to mention that I liked the audio in the game as it matched the combat well and provided a good backdrop to keep everything tense.
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