Sentences with phrase «audio issues in both games»

The technical and audio issues in both games are annoying and could have been easily fixed or tweaked.

Not exact matches

The Switch version is a straight port of the original game, with only a few new audio issues showing up to mix in with Skyrim's infamous glitches.
Okay, so speakers in general aren't a problem, but the issue here is that their location means you'll like at least partially cover them up when playing games, muffling what is already a tinny set of audio drivers.
One issue I had with the first game that seems to have carried over is that of collectible documents, which read out like audio logs, but can not be played in the background.
In an effort to combat these issues, Walz and others in the audio sector have come together to form the Game Audio AlliancIn an effort to combat these issues, Walz and others in the audio sector have come together to form the Game Audio Alliancin the audio sector have come together to form the Game Audio Alliance.
Along with tackling compensation and recognition issues, the Game Audio Alliance hopes to work toward audio standardization and increased audio quality in the game sector as wGame Audio Alliance hopes to work toward audio standardization and increased audio quality in the game sector as wgame sector as well.
In videogames I'm not really sure why people want inparticular the Japanese audio and why it doesn't come up as an issue with games who's developers speak other languages.
You've already heard me wax on about framerate, but there are also some minor audio issues — a loud, bass - heavy tone echoed through my subwoofer on more than one occasion, and it certainly wasn't an in - game effect.
The update addresses a range of issues surrounding online connectivity, invisible balls, game crashes, pass responsiveness and audio commentary, among other things, all of which are listed below: Online Connectivity in the Arena when loading an Online Seasons match.
Grab this month's issue in print or digital to read interviews with iconic adventure game designer and star voice actors, as well as finding out the best way to use licensed music, improve your sound design and voice production, and work with audio outsourcers
The issue is rounded out by the customary in - depth news, code, art, audio, and design columns from Game Developer's veteran correspondents, as well as product reviews and game art featuGame Developer's veteran correspondents, as well as product reviews and game art featugame art features.
In terms of the games audio this may be an issue for core fans as there has been a complete modernization and make over of the character's voices and music tracks as well.
«Syberia III» is all braced up for the enhanced gaming experience of the game's community, which have continued to support and give feedbacks in the debugging processes and reworks for the controls, audio and other game issues.
PC hero Durante patched terrible audio and resolution issues in the vanilla version of the game, but we're still allowed to marvel at how badly it missed the mark.
With that in mind, we created a survey that attempted to more accurately capture the issues of contracts, terms and compensation in game audio.
Sound designer at Creative Assembly Charles Pateman also recently wrote an opinion piece for the December issue of AMI, in which he discusses how working in audio for games differs from linear media...
Sure, there are still some issues with voices not coming through as crystal clear as they should, but the speakers are more than capable of holding their own when it comes to convincingly replicating sound effects, audio cues and the myriad little details that you can find in games like Call of Duty, Overwatch or Battlefield.
Audio Fixed an issue which could sometimes cause audio to fail to play in games (but play as normal on the dashboard).
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