Sentences with phrase «audio middleware»

Firelight Technologies» audio middleware FMOD Studio has been optimised for PS4 and Xbox One development, providing extensive mixing capabilities and built - in DSP effects to help developers deliver audio in their games.
Although Middleware usage was common in large budget AAA games, many AAA games use their own customized audio engine, rather than commercial game audio middleware.
Armature uses Wwise audio middleware with BPE, which GL33k has been using for years, so we at least came in with a strong familiarity with that.
The first is the increasing accessibility of audio middleware to indie developers.

Not exact matches

With middleware in place, the audio team is then free to make all of the many small adjustments that are needed to get a polished result.
• A round - up of the besttools for mobile development • A look at developing games for Google Glass • A studio tour of Aardamn Digital, and a look at its iconic parent company • We visit the German dev hub that is Frankfurt • How Lionhead harnessed the power of Unreal Engine 4 • The results of September's close fought Develop Quiz • Geomerics details its work with Arm's Mali platform • Unity's new 2D elements are profiled in detail • A farewell to Blitz, with response from the industry • Autodesk tells all about its indie - friendly middleware Maya LT • Microsoft maestro Paul Lipson shares his thoughts on game audio and composing • The Tizen OS opportunity explored, and why Marmalade matters there • Creative England and Microsoft's Greenshoots initiative under the microscope • Our expert columnist Nick Gibson offers advise on attracting and impressing external funders
TELL US ABOUT PROGRAMMING AND TECH... We were fortunate having two extremely talented audio programmers for our final year overseeing integration of new middleware (REV), updating existing tools (FMOD) and coding custom DSP.
«The editors of CMP's Game Developer magazine have named the finalists for the 2007 Front Line Awards, the magazine's tenth annual evaluation of the year's best game - making tools in the categories of programming, art, audio, game engine, middleware, and books.
Leonard Paul discusses the benefits of using middleware audio solutions for your indie game.
Features include DirectX 11 & 12 rendering, cascade visual effects, new material pipeline, blueprint visual scripting, lvie blueprint debugging, a content browser, persona animation, matinee cinematics, terrain and foliage, post-process effects, full source code access, professional source control, C++ code view, hot reload function, simulate and immersive views, instant game preview, possess and eject features, artificial intelligence, audio, and leading middleware integrations.
Andrea Ballista, audio director at Keywords Studios, says the rising adoption of DAWs and middleware integration will help with this: «We're already moving in that direction, integrating existing tools with proprietary tools, creating a unique mix of solutions each of our partner.»
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