The audio mix doesn't blend well with the crowd here so it sounds like your football mad uncle is sat on the sofa shouting right beside you.
The 5.1 DTS - HD master
audio mix does a fine job of distributing the dialogue and hip hop - laden soundtrack.
Meanwhile, the 5.1 DTS - HD master
audio mix does a fine job of distributing sounds, period songs, and Silvestri's appealing score.
The audio mixes do nothing to confirm that they're prepared with five distinct channels in mind.
Not exact matches
I didn't expect much from it because this kind of film doesn't really lend itself to spectacular
audio mixes; those seem more the domain of action flicks.
The DTS
mix created a marginally more dynamic setting but I didn't think the new disc's
audio was a marked improvement on the old disc's track.
The
audio doesn't suffer from any technical problems, as this Dolby Digital 2.0
mix offers clean dialogue, background details and a fair amount of channel separation.
Disney was generally
doing 5.1
mixes for their direct - to - video films back in 2002 and you'd think this would get one now, or at least an uncompressed two - channel DTS - HD master
audio mix.
The often - stilted dialogue (Montgomery bemoans in the commentary that he wishes they'd, he and Bigelow, spent more time on the screenplay) and amateurish biker - boy performances blown out of the water by Dafoe's oily naturalism are reproduced in three
audio mixes: DD 2.0 mono, DD 2.0 stereo, and the preferred DD 5.1, the latter of which
does a remarkable job of distributing information across the soundstage.
Editor / sound re-recording
mixer Walter Murch brings some Apocalypse Now flair to the soundmix, presented here in crisp 5.1 Dolby Digital; most of Jarhead is relatively quiet, which was perhaps the rationale for leaving off a DTS option, but one
does note the slightest timidity in the explosions and gunfire and wonder if the
audio is living up to its potential.
There is a very fun
audio commentary with Writer / Director Daniel Kwan, Writer / Director Daniel Scheinert, Production Designer Jason Kisvarnay, and Sound
Mixer / Fartist Brent Kiser... and NO you
did not misread that... this film has a fartist.
The 5.1 DTS - HD master
audio does not offer a particularly immersive
mix, with dialogue remaining quiet and low - key.
The 5.1 DTS - HD master
audio mix gets the job
done while rarely commanding notice.
Dolby Digital 5.1
audio mixes in Cantonese and dubbed English are nearly identical save for the latter being slightly goofier than the former — the rear channels don't get much of a workout except during a few of the fight scenes (which aren't showcase material, after all, but not bad).
Like Where Eagles Dare, Kelly's Heroes gets a lossless DTS - HD Master
Audio 5.1
mix, but the original
audio doesn't much benefit from the high - def upgrade, which remains clear enough but front - heavy and not especially full.
Unfortunately, Universal didn't see fit to include a DTS
mix on this DVD - more about that omission later - but I felt very pleased with the high caliber of the Dolby
audio.
The
audio was a wash, as I didn't think the lossless TrueHD track was any better than the original DD 5.1
mix.
The DTS - HD 5.1
mix doesn't seem far removed from that, barely utilizing the rear channels to provide slight reinforcement and keeping the bulk of the
audio in the front speakers.
The
mix of neighbor - waking bursts of music and softer stretches of dialogue may have you reaching for the remote, but the pop - heavy
audio delivers a reasonable good time and doesn't challenge one's hearing acuteness.
Audio - Disney has
done a 5.1 Dolby Digital track, and while the
audio does not always sound of the highest quality, the sound
mix is adequate.
The
audio is a DTS - Master
Audio 5.1
mix that doesn't necessarily need a track with that many channels.
While nothing can compare with the grand scale
audio technology and acoustics of IMAX theaters, this 5.1 channel soundtrack
does a commendable job at creating a lively and appropriate
mix.
It's surprising that there's no 5.1
audio option, but the Dolby Surround 2.0
mix gets the job
done and the English SDH subtitles are a nice touch that many Comedy Central DVDs have lacked.
The sound is less likely to astound, though the barely distinguishable DTS and Dolby Digital 5.1
mixes do offer a few interesting passages of discrete
audio, such as a background argument between Larry and Roberta after Schmidt first arrives in Denver.
In the
audio department, everything is crisp and well -
mixed, though an otherwise sufficient 5.1 track doesn't call the rear channels into play as much as one might like.
It
does well on pure, single - threaded workloads, like with
audio file encoding, as well as in application environments like Photoshop CS5 that can rely on a
mix of raw CPU horsepower, multicore threading, and graphics card computing.
It handles only MP3 and Ogg Vorbis, not WMA or Audible, there are no organizing facilities (you can't organize into albums, playlists, etc.),
audio books are
mixed in with music files, and NOOK doesn't keep track of where you were in an
audio book chapter.
Of course, the games themselves have a lot to
do with this as no headset can counteract poor
audio design and
mixing.
Ron has a new recording and
audio postproduction facility north of Seattle, SkyMuse Studios, where we will
do our music recording, sound design and
mix.
The less said about the
audio the better really, because it is a mixture of repetitive music that tries to sound spooky,
mixed in with distorted screaming and annoying sound effects that just don't add anything to the experience.
Developing
audio for handheld systems comes with a bunch of challenges: limited memory,
mixing for tiny speakers and headphones, which we'd
done a lot of in the past.
Some other headsets I've used like the RIG 800LX don't offer as much control or responsiveness when using the
audio mixing, so it's nice to see Astro prioritize game chat this way.
Visuals have two options, as
do the
audio, allowing players to
mix and match.
The
audio mix plays huge part in the immersion, especially at low Sanity, so you're advised to play on good headphones if you have them, poor headphones if you don't, and the built - in iMac or Macbook speakers least of all.
Some of the performances just don't click, and the
audio mixing seems a little funky — to the point that we played the majority of the game with the subtitles enabled to make sure we didn't miss dialogue.
I am also currently
mixing an album of post punk pop for an up - and - coming artist,
doing foley and post
audio on an independent film, and recording a sound library for a video game developer.
Uncannily, however, her participatory
audio sculptures relate to these topics of storage and access, yet they
do so in a theatrical way, turning visitors into active listeners who are constantly seeking to retrieve and
mix new sonic impressions by bending down, lying on the floor, or simply turning their heads.
I worked with my academic colleagues to select a
mix of assessments (varying standards) in the core areas of law, recording
audio feedback and then making each snippet available as a hotspot in each essay so students could get a real feel for what works and what doesn't.
It is needed with the video and
audio mixing that we
do so much of.
If you're going to be monitoring or
mixing (or
doing any kind of professional work really) with
audio, a pair of in - ears with a flat response might be a worthy investment to make.
Two of those speakers are on the top of the unit, although it doesn't support Dolby Atmos, the latest
audio standard that adds height to the
mix.
Pros: Wider soundstage, More - natural - sounding
audio; Don't block out your surroundings Cons: You're sharing your tunes with those around you; Environmental sound
mixes into your
audio
Its take on channel encoding doesn't pre-mix
audio for a specific setup, instead it takes an object - based approach to saving
audio data which is
mixed together right before the sound comes out of your speakers.
When I used certain
audio filters like the directional «speech enhancement,» my own voice in the
mix didn't totally sync up with how fast I was talking.
When it
does in a premium product such as the Google Home Max, it's very annoying as professionals may not be able to
do audio mixing or preview what they have worked on as the latency would spoil the entire experience.
The ability to connect other devices with the help of AUX makes it a solid choice for professionals, DJs and people who
do audio mixing at home.
Audio latency is a serious issue irrespective of the size of the type of the product in which it occurs.
Dolby Atmos, you see, is a technology that utilises extra height channels in an
audio mix yet, unlike other technologies such as Dolby Pro Logic IIz, the
audio doesn't feel like it's coming from the front stage.
That said, we didn't find the Mi
Mix 2's
audio to sound that great.
The ZX continued to provide enjoyable
audio when I switched from games to music and movies, even if the quality doesn't match what you might get from dedicated headphones.When rocking My Chemical Romance's «Famous Last Words,» I clearly heard the
mix of sharp, distorted guitars, howling vocals and background organs.
To work as a sound designer in an
audio mixing company where I would be given ample chances to
do what I am best at - sound designing.