Sentences with phrase «audio narrative designed»

Not exact matches

Supergiant Games is known for its unique audio work, gameplay, narrative design, and possibly above all, its vivid art direction and worldbuilding.
Novel content, narrative, settings, character designs, artwork, audio or plots - unless they affect the core gameplay in a major way.
Thus, we are trying to provide them with talks for advanced audience on design, programming, art, but also those often ignored tracks like audio and narrative.
The campaign could've been something unique and pretty damn good, but ultimately it's the narrative that fails here; the solid voice acting, gritty feel, and overall excellent sound design (pro-tip: Make sure to turn on the audio setting «War Tapes») that Battlefield games excel at can't save the mediocre final product.
This includes everything from gameplay, monetization, localization, GUI, audio, graphics, narrative design and more, giving you and your team the full picture and the best chance of creating a great gaming experience.
There were not distinct categories for the games this year, with each being judged as a whole based on such aspects as «visual aesthetic, design and innovation, technical excellence, audio and compositional aesthetic, narrative, accessibility and representation».
/ awards 2015 - 18 Australian Postgraduate Award 2014 Highly Commended award for city constructed from sleeping brain activity data, Fremantle Arts Centre Print Award, Perth 2014 Visual Arts New Work Grant, Australia Council (as Té with Andrew Brooks) 2013 Best Design for Wintering by Aimee Smith, Western Australian Dance Awards (video design, in collaboration with Ben Taaffe and Craig McElhinney) 2013 Young People and the Arts Fellowship, WA Department of Culture and the Arts 2013 Australia Council Artstart Grant 2013 WA Screen Awards, Outstanding Achievement Award: Best Interactive Narrative for Sound Chamber (with Yvette Coyne and Malcolm Riddoch) 2012 JUMP Mentorship Grant, to study with audio - visual artist Robin Fox 2010 Decibel Commission, to compose the audio - visual work Split Mirror Planes, performed at Decibel's Camera Obscura CDesign for Wintering by Aimee Smith, Western Australian Dance Awards (video design, in collaboration with Ben Taaffe and Craig McElhinney) 2013 Young People and the Arts Fellowship, WA Department of Culture and the Arts 2013 Australia Council Artstart Grant 2013 WA Screen Awards, Outstanding Achievement Award: Best Interactive Narrative for Sound Chamber (with Yvette Coyne and Malcolm Riddoch) 2012 JUMP Mentorship Grant, to study with audio - visual artist Robin Fox 2010 Decibel Commission, to compose the audio - visual work Split Mirror Planes, performed at Decibel's Camera Obscura Cdesign, in collaboration with Ben Taaffe and Craig McElhinney) 2013 Young People and the Arts Fellowship, WA Department of Culture and the Arts 2013 Australia Council Artstart Grant 2013 WA Screen Awards, Outstanding Achievement Award: Best Interactive Narrative for Sound Chamber (with Yvette Coyne and Malcolm Riddoch) 2012 JUMP Mentorship Grant, to study with audio - visual artist Robin Fox 2010 Decibel Commission, to compose the audio - visual work Split Mirror Planes, performed at Decibel's Camera Obscura Concert
On the third floor, Songlines presents an interactive, location - based audio experience through Björk's albums, with a biographical narrative that is both personal and poetic, written by the acclaimed Icelandic writer Sjón, along with many visuals, objects, and costumes, including the robots designed by Chris Cunningham for the «All Is Full of Love» music video, Marjan Pejoski's Swan Dress (2001), and Iris van Herpen's Biophilia tour dress (2013), among many others.
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