Any sound can be a
single audio object, placed and moved independently anywhere in the theatre.
It's the first cinematic audio format in which sounds exist as individual entities,
called audio objects.
The plug - in sends metadata to the RMU and allows control of
audio objects in a mix.
Through the use
of audio objects, overhead sound, and all the richness, clarity, and power of Dolby sound, Dolby Atmos turns your room into an amazing place for entertainment.
Lets you
place audio objects in 3D space and generates object metadata that is authored with the final content
Includes three - dimensional panning control
for audio objects, user control for object size, and preset elevation modes.
«Atmos is based
on audio objects - spears going overhead, a child crying, a car revving,» notes Jowitt.
These include either overhead speakers or new Dolby Atmos enabled speakers designed to reproduce the
overhead audio objects.
Thanks to
audio objects originating from specific locations rather than general areas, you'll hear the exact same effect no matter where you sit in the theatre — every seat is the «sweet spot.»
Sounds are represented as independent objects by using metadata to describe the location and size of
individual audio objects in the 3 - dimensional listening space.
There's a noticeable sense of height to the SJ9's delivery, so where Atmos is used to its most extreme in audio mixes you'll be able to
sense audio objects placed in the room around you.
Sony 3D audio is a technology which enables game developers to
place audio objects in 3D space around the player, a technique recently implemented in Uncharted 4, Horizon: Zero Dawn, and MLB: The Show 17 to increase player immersion.
Dolby Atmos is the first home theater system that is based not on channels but
on audio objects.
In Dolby Atmos, any sound — the helicopter, a car screeching around a corner, a melodic bird call — can exist as an independent
audio object, free of channel restrictions.
Other home theater audio technologies, even those that add height information, still rely on channels and do not create
audio objects.
Descriptive metadata accompanies every Dolby Atmos soundtrack, specifying the exact placement and movement of
the audio objects.
Dolby Atmos creates powerful, moving audio by introducing two important concepts to cinema sound:
audio objects and overhead speakers.
Dolby Atmos packages up to 128 audio tracks — a 9.1 bed and up to 118
audio objects.
Content mastered for home reproduction includes all
the audio objects from the original film, placed in three - dimensional space, just as in the cinema.
So a Dolby Atmos soundtrack also includes a more conventional channel - based «bed,» together with
the audio objects.
In Dolby Atmos, each of those sounds can be created as an independent entity —
an audio object.
Dolby Atmos for the home represents every sound in the original cinema mix as
an audio object.
«House Party,» integrates audio from Esther Ferrer, the 81 - year - old Spanish performance artist, and pieces made in response to
the audio objects by other invited artists, including grotesque stuffed jars and textiles.
Instead, this fundamentally new coding technique allows all
the audio objects created for the cinema to be used in the home theater.
Any sound heard in a movie scene — a child yelling, a helicopter taking off, a car horn blaring — is
an audio object.
The Dolby Atmos experience in the cinema is powerful and flexible because of its revolutionary use of
audio objects.
It's the last which aims to add the height that Dolby Atmos is known for, with the ability to place and track
an audio object in three - dimensional space.
Engineers can place
an audio object anywhere spatially, with a precision impossible in conventional 5.1 mixes.
In cinemas, the Dolby Atmos format allows for up to 128 tracks and
audio objects, complete with spatial metadata, mixed in - house on powerful hardware to match the specific cinema speaker setup, ensuring highly accurate sound placement.
These audio objects are rendered in real - time such that each sound comes from its designated location, even directly overheard the listener.
Dolby Atmos is an object based audio format that allows sound mixers to accurately define the specific location of
an audio object in a 3 dimensional listening space.
In Dolby Atmos, any sound — the helicopter, a blaring car horn, a yelling child — can exist as an independent
audio object, free of channel restrictions.