Sentences with phrase «audio objects»

It enables artists to treat specific sounds as individual entities, called audio objects.
Any sound can be a single audio object, placed and moved independently anywhere in the theatre.
It's the first cinematic audio format in which sounds exist as individual entities, called audio objects.
The plug - in sends metadata to the RMU and allows control of audio objects in a mix.
Through the use of audio objects, overhead sound, and all the richness, clarity, and power of Dolby sound, Dolby Atmos turns your room into an amazing place for entertainment.
Supports up to 128 simultaneous independent audio objects in a mix for rich, realistic, and breathtaking sound
Lets you place audio objects in 3D space and generates object metadata that is authored with the final content
Reproduces up to 128 simultaneous audio objects in a mix for rich, realistic, and breathtaking sound.
Includes three - dimensional panning control for audio objects, user control for object size, and preset elevation modes.
«Atmos is based on audio objects - spears going overhead, a child crying, a car revving,» notes Jowitt.
These include either overhead speakers or new Dolby Atmos enabled speakers designed to reproduce the overhead audio objects.
Thanks to audio objects originating from specific locations rather than general areas, you'll hear the exact same effect no matter where you sit in the theatre — every seat is the «sweet spot.»
Dolby Atmos can transmit 128 simultaneous and lossless audio objects to up to 64 individual speaker feeds.
Sounds are represented as independent objects by using metadata to describe the location and size of individual audio objects in the 3 - dimensional listening space.
There's a noticeable sense of height to the SJ9's delivery, so where Atmos is used to its most extreme in audio mixes you'll be able to sense audio objects placed in the room around you.
Dolby refers to this as «128 simultaneous independent audio objects in a mix for realistic sound.»
Sony 3D audio is a technology which enables game developers to place audio objects in 3D space around the player, a technique recently implemented in Uncharted 4, Horizon: Zero Dawn, and MLB: The Show 17 to increase player immersion.
Dolby Atmos is the first home theater system that is based not on channels but on audio objects.
Dolby Atmos is based on the concept of audio objects.
In Dolby Atmos, sounds exist as individual entities, called audio objects.
Dolby Atmos supports up to 128 simultaneous audio objects.
In Dolby Atmos, any sound — the helicopter, a car screeching around a corner, a melodic bird call — can exist as an independent audio object, free of channel restrictions.
Other home theater audio technologies, even those that add height information, still rely on channels and do not create audio objects.
Descriptive metadata accompanies every Dolby Atmos soundtrack, specifying the exact placement and movement of the audio objects.
Dolby Atmos creates powerful, moving audio by introducing two important concepts to cinema sound: audio objects and overhead speakers.
Dolby Atmos packages up to 128 audio tracks — a 9.1 bed and up to 118 audio objects.
Content mastered for home reproduction includes all the audio objects from the original film, placed in three - dimensional space, just as in the cinema.
So a Dolby Atmos soundtrack also includes a more conventional channel - based «bed,» together with the audio objects.
In Dolby Atmos, each of those sounds can be created as an independent entity — an audio object.
Dolby Atmos for the home represents every sound in the original cinema mix as an audio object.
«House Party,» integrates audio from Esther Ferrer, the 81 - year - old Spanish performance artist, and pieces made in response to the audio objects by other invited artists, including grotesque stuffed jars and textiles.
What is an audio object?
Instead, this fundamentally new coding technique allows all the audio objects created for the cinema to be used in the home theater.
Any sound heard in a movie scene — a child yelling, a helicopter taking off, a car horn blaring — is an audio object.
The Dolby Atmos experience in the cinema is powerful and flexible because of its revolutionary use of audio objects.
It's the last which aims to add the height that Dolby Atmos is known for, with the ability to place and track an audio object in three - dimensional space.
Engineers can place an audio object anywhere spatially, with a precision impossible in conventional 5.1 mixes.
In cinemas, the Dolby Atmos format allows for up to 128 tracks and audio objects, complete with spatial metadata, mixed in - house on powerful hardware to match the specific cinema speaker setup, ensuring highly accurate sound placement.
These audio objects are rendered in real - time such that each sound comes from its designated location, even directly overheard the listener.
Dolby Atmos is an object based audio format that allows sound mixers to accurately define the specific location of an audio object in a 3 dimensional listening space.
In Dolby Atmos, any sound — the helicopter, a blaring car horn, a yelling child — can exist as an independent audio object, free of channel restrictions.
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