Sentences with phrase «audio objects in»

Sony 3D audio is a technology which enables game developers to place audio objects in 3D space around the player, a technique recently implemented in Uncharted 4, Horizon: Zero Dawn, and MLB: The Show 17 to increase player immersion.
The plug - in sends metadata to the RMU and allows control of audio objects in a mix.
Reproduces up to 128 simultaneous audio objects in a mix for rich, realistic, and breathtaking sound.
Supports up to 128 simultaneous independent audio objects in a mix for rich, realistic, and breathtaking sound

Not exact matches

C. All information, content, services and software displayed on, transmitted through or used in connection with the Company web site, with the exception of User content as defined herein, including for example, news articles, reviews, directories, guides, text, photographs, images, illustrations, audio clips, video, html, source and object code, trademarks, logos, and the like, as well as its selection and arrangement, is owned by Company, except for those items that are copyrighted and / or owned by their respective businesses or individuals.
Japanese engineers have developed a new system of acoustic levitation, using sound waves from four audio speakers to suspend solid objects in three dimensional space.
The resulting video and audio recordings revealed that babies whose caregivers used more nouns for objects in the room were better at the word task in the lab.
Like its predecessor, K - Glass 2 also employs augmented reality, displaying in real time the relevant, complementary information in the form of text, 3D graphics, images, and audio over the target objects selected by users.
When air is pushed through the whale's nasal passage, it produces extremely high frequency clicks, squeaks and squeals that then echo off objects in the water, enabling the whale to get a high - resolution audio image of its surroundings.
An object - based as opposed to a channel - based system, Dolby Atmos enables audio engineers to localize sound elements anywhere within a 3 - D space, and the team behind Swiss Army Man took to it like kids in a candy store.
In Dolby Atmos, any sound — the helicopter, a car screeching around a corner, a melodic bird call — can exist as an independent audio object, free of channel restrictions.
Thanks to audio objects originating from specific locations rather than general areas, you'll hear the exact same effect no matter where you sit in the theatre — every seat is the «sweet spot.»
Content mastered for home reproduction includes all the audio objects from the original film, placed in three - dimensional space, just as in the cinema.
You can precisely place and move these objects around the viewer, including above and below, to create a complete audio environment with discrete sounds that perfectly follow the onscreen story and fully immerse the viewer in a more realistic, more visceral, and more emotive experience.
It's the first cinematic audio format in which sounds exist as individual entities, called audio objects.
In Dolby Atmos, each of those sounds can be created as an independent entity — an audio object.
Ghost sounds better on BD than it has in years, too, the disc's 5.1 Dolby TrueHD audio finally doing justice to the deep groan of the subway ghost's angry vibes as well as the static crackle that greets Sam's failed attempts to move objects with his mind.
Lower frequencies sound louder when transmitted through solid objects (like bones) than they do through the air, so the bones in your head act like the bass control on your audio system.
For example, early years assessments often now use tablet - based tasks in which children are given audio instructions through headphones and manipulate objects on screen.
As finding the right resources with the appropriate educational quality can sometimes be difficult for teachers, the lesson editor in Wand.education ™ includes an extensive library of illustrations, animations, videos, audios, photos and 3D objects.
It will carryover the equipment available in the standard model, which include Around View Monitor with Moving Object Detection and Front and Rear Sonar System, Forward Collision Warning, Bose audio system, and a 30 GB HDD navigation system.
Options: Deluxe technology package, including premium audio, 20 - inch wheels, unique seat quilting, climate - controlled front seats, heated second - row seats, third - row seatback power return, front pre-crash seatbelts, maple interior accents, intelligent cruise control, blind - spot warning, backup collision intervention, distance control assist, lane departure warning / prevention, blind spot intervention, forward emergency braking with pedestrian detection, predictive forward collision warning, front and rear sonar, advanced climate - control system, high - beam assist, motion - activated liftgate, moonroof, cross bars ($ 7,300); Premium plus package, including Intouch navigation, satellite traffic, around - view monitor, moving - object detection, front and rear sonar, rain - sensing windshield wipers, illuminated kick plates ($ 2,900); theater package, including dual 8 - inch monitors, single in - dash CD / DVD player, two wireless headphones, wireless remote control, single USB port, HDMI port, 12V power point, 120V power outlet ($ 2,150); premium package with Bose audio ($ 1,800)
~ CLEAN CARFAX ~ 1 OWNER ~ ONLY 23,200 MILES & DRIVEN 7,100 MILES PER YEAR ~ ORIGINAL MSRP WAS $ 58,400 ~ SUPER LOW MILES & LOADED ~ DELUXE TOURING PKG ~ TECHNOLOGY PKG ~ THEATER PKG ~ PREMIUM PLUS PKG ~ PREMIUM PKG ~ NAVIGATION PKG ~ DUAL POWER SUNROOF PKG ~ 20 INCH ALLOY WHEEL PKG ~ LANE DEPARTURE WARNING ~ BLIND SPOT WARNING ~ COLLISION WARNING ~ AROUND VIEW CAMERAS WITH MOVING OBJECT DETECTION ~ HEATED STEERING WHEEL ~ HEATED FRONT & REAR SEATS ~ AC / CLIMATE CONTROLLED SEATS ~ POWER REAR TAILGATE ~ 13 SPEAKER BOSE AUDIO SURROUND SOUND SYSTEM ~ SIRIUS XM ~ HANDS FREE BLUETOOTH AUDIO ~ REMOTE ENGINE STARTER ~ ALARM SYSTEM ~ TINTED GLASS * Technology Package * Active Trace Control Intelligent Cruise Control (Full - Speed Range) Eco Pedal Distance Control Assist Front - seat Pre-Crash Seat Belts Lane Departure Warning and Lane Departure Prevention Blind Spot Warning and Blind Spot Intervention ® Intelligent Brake Assist with Forward Collision Warning Backup Collision Intervention * Deluxe Touring Package * 20 x 7.5 split 5 - spoke aluminum - alloy wheels P235 / 55 -20 all - season radial tires 2nd - and 3rd - row moonroof with power sliding sunshade Climate - controlled front seats Heated 2nd - row outboard seats Power - return 3rd - row seats Maple interior accents Advanced Climate Control System Bose ® Cabin Surround ® sound system * Theater Package * Dual 7 - in.
Key extras for the LS 460 and LS 460 L include a 450 - watt / 19 - speaker Mark Levinson audio system, Pre-Collision system with Dynamic Radar Cruise Control, the new Intuitive Park Assist that can detect objects in proximity to the car and the Advanced Parking Guidance System with rear - view camera that aids in parallel and back - in parking.
Tech assists really kick in with the SL, with the Around View monitor combined with moving object detection, blind spot detection with rear cross-traffic alert, and Bose audio.
Key extras for the 2009 Lexus LS 460 and LS 460 L include a 450 - watt / 19 - speaker Mark Levinson audio system, Pre-Collision system with Dynamic Radar Cruise Control, the Intuitive Park Assist that can detect objects in proximity to the car and the Advanced Parking Guidance System with rear - view camera that aids in parallel and back - in parking.
In addition to all the features of Around View Monitor this version of the feature includes Moving Object Detection which can warn you about moving objects that come into view of the cameras with audio and visual alerts.
In addition, both of the Nissan Rogue types — gas - only and Hybrid — have available NissanConnect and voice recognition for navigation, available Bose audio, and available driver - assist features like Blind Spot Warning, Rear Cross Traffic Alert and Moving Object Detection.
Attached animations, audio links, audio play, pause and stop information and hyperlinks are stored with the object they are applied to and so can be saved as InDesign snippets, saved in in InDesign libraries and dragged between pages and documents to quickly share and reuse your created settings.
Digital objects including ebooks, audio, video, computer applications, etc., purchased from an original vendor by a user are stored in a user's personalized data store.
The audio consists of different sound effects and soundtracks for each time period comprising of sound effects including selection of powers, objects being possessed, overturned and thrown across rooms, banging, scratching, squeaking, beastly growls, ghostly growls and people screaming in horror, alongside atmospheric music in the classic and eighties eras and comedic elevator music in the office era.
Technology includes verticality in object - based audio design, as well as traditional horizontal surround sound
Built from scratch with the DC3D Engine 1 huge hub world with over a dozen unique levels Real - time 3D combat engine Jump, Dash & Fight in responsive environments Pick up and throw objects at enemies Customizable characters with in - depth class / job system Smart audio system that is influenced by environment with 3D positional sound effects Over 20 ambient and pulse pounding tracks by Richard Evans Save file tool to easily move between platforms
This work is in addition to the other reactive and proactive social media campaigns that are already in progress, but held to a strategic editorial calendar that blends video, audio, imagery, text, updates, and other social objects and networks to reach, inspire, a galvanize communities.
Current exhibition: «Jason Moran: STAGED» Through July 30 «STAGED,» the first solo exhibition by the musician - composer - artist Jason Moran, presents objects and works on paper, including two large - scale sculptures with audio from Moran's «STAGED» series that were exhibited in the 56th Venice Biennale.
Sculptures in Jennie C. Jones mid-career survey, «Compilation,» include a collection of small works that mimic containers for audio cassettes, albums and other out - moded listening objects.
Building on this process, how do you describe your current interactions with cinema / film / video, the stuff animals, and the audio manipulations in relationship to your earlier exploitations of pristine (virgin) objects and materials?
The Park Life Gallery exhibition, «(Invisible) Relic,» curated by Andrew McClintock, examines works by two generations of California Conceptual Artists working with performative actions and re-appropriated objects in a variety of mediums including video, photographic, audio, sculpture and performance.
Texts appear on walls and windows of galleries and public spaces, as spoken word in audio recordings and video, printed books and posters, cast or carved objects, tattoos, graffiti, lyrics, online, ad infinitum.
For instance, in a small side room, US artist Dario Robleto's Setlists for a Setting Sun (The Crystal Palace)(2014) and The Sky, Once Choked with Stars, Will Slowly Darken (2011) are comprised of, among other minerals and objects, sea urchin teeth, homemade crystals, glass domes, audio recordings and mica flakes (which can be found in the mountains of New Mexico).
Among the highlights of Mark Leckey: Containers and Their Drivers will be Leckey's breakthrough film Fiorucci Made Me Hardcore (1999), which uses sampled footage to trace dance subcultures in British nightclubs from the 1970s to 1990s; a selection of the artist's Sound System sculptures (2001 — 2012), functioning stacks of audio speakers that recall those used in street parties in London; his pedagogical lecture performances; GreenScreenRefrigeratorAction (2010), a video and installation that considers «smart» objects and our increasingly technological environment; and a new iteration of the installation UniAddDumThs (2014), which Leckey created as a «copy» of a touring exhibition, The Universal Addressability of Dumb Things, that he had curated the year before.
Indicatively combining projections and audio with the everyday objects, which, pared away from their conventional purpose, create subtle environments in which the viewer is encouraged to look attentively and think unhurriedly.
«House Party,» integrates audio from Esther Ferrer, the 81 - year - old Spanish performance artist, and pieces made in response to the audio objects by other invited artists, including grotesque stuffed jars and textiles.
With a background in sculpture, May also makes objects which often have audio components.
Stuart's original approach to material and process has seen her create large - scale site - specific works in the landscape, sculptural installations incorporating objects, drawings, and audio - visual elements, as well as photographs, drawings and sculptures that bring the material of landscape — earth and rock — into the gallery.
In the confusing world of online vs. physical audio distribution, Thom Yorke from Radiohead seems to identify the physical cd as a social object: «And it's really important to have an artefact as well, as they call it, an object
The work is featured in the building's Pavilion, which will serve as an exhibition space for objects and audio visual materials of projects, places, people, sculptures and paintings with the objective to provide inspiration to the foundation's visitors in the same way that they once inspired Norman Foster and his work.
Jones routinely scours eBay for antiquated audio equipment and obsolete objects related to sound recording and playback; in this case, she acquired and altered the horn - shaped speaker of a 1923 Victrola phonograph.
The title of the program, Grand Openings Return of the Blogs, refers to an additional documentary element of the work — a daily account of the actions in the form of handwritten texts, fabricated objects, and audio podcasts — which will be presented in the gallery space and on MoMA.org.
Creating works in a diverse array of mediums, employing fabric, audio, video, film, installation, cultural events, and artistic happenings, Riedel often copies or recycles his own past work or art - related objects to comment on, expand, or even invert the meaning and intention of the original object or event.
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