The apex of the six identified levels — non-use, awareness, exploration, infusion, mechanical integration, routine integration, expansion, and refinement — is one in which «technology is perceived as a process, product... and tool toward students solving
authentic problems related to an identified «real - world» problem or issue.»
Not exact matches
Importantly, project - based learning often involves
authentic tasks that solve real - world
problems while
problem - based learning uses scenarios and cases that are perhaps less
related to real life (Larmer, 2014).
Authentic, real - world learning experiences: For example, solving real - world local or global
problems, career / workforce
related projects and skill - building, design projects and processes.
Authentic learning activities: Learning experiences that have value or resonance beyond the classroom / academics, for example, solving real - world local or global
problems; career - / workforce -
related projects and skill - building; wrestling with significant philosophical or intellectual
problems; and design projects and processes.
Understands how to connect concepts and use differing perspectives to engage learners in critical thinking, creativity, and collaborative
problem solving
related to
authentic local and global issues.
The Council of Chief State School Officers (CCSSO) has recently revised its model core teaching standards, which go beyond possessing content knowledge to incorporate knowledge of how to teach one's subject matter (for example, how to identify students» common misunderstandings and help students move beyond them) and «how to connect concepts and use differing perspectives to engage learners in critical / creative thinking and collaborative
problem solving
related to
authentic local and global issues» (CCSSO, 2010, p. 15).
WHEA exists to provide learning opportunities through integrative, hands - on, self selected projects
related to
authentic real world
problems.