Sentences with phrase «auto aim»

"Auto aim" refers to a feature in video games or shooting sports where the targeting system automatically helps a player aim at the intended target without requiring much manual effort. Full definition
I want a control scheme that doesn't require large amounts of auto aim to be precise enough to be what I'd call playable.
Auto aim assist is required in dual analog shooters, other wise console gamers would never play shooters because they would realize how bad dual analog sticks are in shooters.
The gameplay had its moments but the gun battles were pretty mundane, relying on auto aim coupled with easy - to - kill enemies.
I hate auto aim makes it feel like you're not really doing anything, cause you're not, and even switching to dual sticks, the controls just suck.
The combat is pretty fun, except it's a console exclusive shooter with bad auto aim.
From the games I played, the shooting seemed to have very little auto aim, so obviously I'm a fan.
It even has the same auto aim system that allows you to lock onto enemies by snapping the left trigger.
This is a good idea, until you realize they only fire on the horizontal, and won't auto aim vertically.
The controls work well with simple button presses or holds to perform actions, auto aiming ranged weapons worked particularly well.
I also love when games have auto aim options.
Lara automatically targets her enemies, although sometimes the AI seems to be able to shoot you from a certain position but yet your own auto aim fails to find the enemy.
The shooting in the game felt tight but had a heavy dose of auto aim.
What really holds this game back is the fact that it forces you to rely on auto aim, and limited tactics compared to the full - fledged console versions.
Instead, the game auto aims for the player to where it feels utterly random if your attacks will hit its intended target.
it looks amazing and the depth of field really brings it to life shame no mention of wii remote and nunchuck controls motion and point aiming will own in this game inamine a polished version of black hands controls in this game it would be fantastic (oh reminds me wheres the wii remote fix patch for black ops 2 im not twin stick fpsing for anyone auto aim is a sin to the gaming gods)
My impression of Halo MP is WTF is this fvcking auto aim bullsh!t.
7 - Online duels - take 10 paces, then blam - for this to be fun it would have to lock auto aim off of course for just the duel at least.
A small arrow around the base of the player indicates the direction of the attack, and although there is a slight bit of auto aim against foes that are a great distance away for the most part players will find that targeting and movement transition beautifully onto a controller.
Regrettably, I didn't have the opportunity to inquire whether the competitive multiplayer would support auto aim as well.
There are two ways of targeting your enemy auto aim and precision aim and together with the comfort of the PSP s control scheme, make blasting your enemies an ease.
Many things can be done to fix what some may call Auto Aim.
Couple this with the fact the game has extreme bullet magnetism and auto aim compensation, Halo 4 has alienated the die - hard fans that once enjoyed the challenging gameplay and unique pace the franchise once presented.
Targeting is accomplished by pushing on the left stick in the direction of the enemy and once close, the gun auto aims.
No hold your hand auto aim bull crap in Killzone.
It's safe to say that Peace Walker is quite the surprise package on console - all of the compromises Konami were compelled to introduce in order to accommodate the original PSP controls are peeled back (though auto aim remains an option if you really want it) and the restoration of the second analogue stick is a revelation in terms of camera movement and precision aiming.
When you're not hugging an object or wall (that may or may not be the safety from bullets that you always seem to be seeking), it's also possible to fire from the hip (assisted by auto aim), and to take enemies down by hitting them in the mouth with your fists.
However, the product lacks the depth and features that have become standard in the multiplayer arena, and the gameplay is characterized by the same clumsiness as the core campaign — while including one additional hiccup in the form of overactive auto aim (which seems like a good thing, until you try to throw a grenade in a particular spot).
Guns are inaccurate, and a clumsy auto aim moves the reticule around awkwardly without helping much.
Auto aim works perfectly, as it locks to the nearest enemy and even explosive barrels.
Basically rapid fire, quick weapon switch, automatic reloading and auto aim with the sights while you fire were the only ones that seemed worthwhile.
Destiny 2 on PC has both mouse / keyboard and gamepad controller support, with default on Auto Aim Assist for gamepads.
The MP probably holds up better but copious amounts of auto aim make it a lot less exciting than it used to be.
I don't expect the PC version to have the same level of auto aim.
Most of your shooting is done through an auto aim, and thank goodness for that.
Apparently gamers who have played both versions are saying that the Auto Aim Assist on PC is far more aggressive than it is on consoles, and it's giving gamepad controllers an unfair artificial advantage over mouse & keyboard.»
However, this doesn't work, since the rocket trooper will aim anywhere except at the buildings, while all other characters will use the auto aim.
It hasn't been an easy transition, though — there's a roughness to it, with a struggling framerate when the screen gets busy and an auto aim that is mostly serviceable but can on occasion be slightly unhelpful.
It also has easier difficulty settings and the option to auto aim, which is perfect for people who just want to experience the adventure, and there's good reason to do just that.
This included the auto aim and «bullet bending» that make taking down the Cabal significantly easier with an Xbox One controller.
At first I didn't believe it when PC players were saying Fortnite Battle Royale Aim Assist was Auto Aim, I figured it was just anger after being killed.
The end result: Two fire buttons, a smart zoom, auto aim, a joypad and more.
Most importantly for me, the auto aim seems toned down so it's not a «who sees who first» contest like in the second game.
They have access to a unique assault rifle that features auto aiming and ability to fire stun grenades.
I would like to mention that in fact it much easier than a twin stick shooter (although I fully understand that reference) due to auto aim.
The auto aim feels like a step backwards in terms of gaming... give the player control.
It's here that you will find the main accessibility options including: camera assist, auto aim, repeated button presses, and subtitles.
I would advise switching the auto aim from left to right stick because you tend to be hard on the strafing controls and at least me tends to unwillingly disable auto - lock on.
Auto aim and auto shoot are disabled in multiplayer, so you'll need to rely on your skills to hit all your targets.
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