Autobots like Bumblebee and Optimus Prime, as well as Decepticons such as Megatron and Soundwave, appear in all - new Cybertronian modes resembling a cross between futuristic vehicles and their signature Earth alt modes.
Here we have a developer video in which High Moon Studios Game Director Matt «Tieg» Tieger and Marketing Manager Greg Aguis detail the process of making the gameplay, how
autobots like leader Optimus Prime and colossal Bruticus (formed by 5 combaticons!)
That's also without mentioning most of the Decepticons from the previous movies, other Autobots from the previous movies, new
Autobots like Hot Rod, Sqweeks, and a odd butler character named Cogman, or the new Decepticons who are introduced and removed so quickly it's practically like they aren't in the movie at all.
The Autobots like freedom, the Decepticons do not, and mankind — or at least American mankind, which also likes freedom, as well as the cars and guns that symbolize it — is on the side of the Autobots.
The script is phoned in and rather than focus on
the Autobots like in the cartoon the film focuses on the poorly written human characters who aren't that interesting.
Not exact matches
They go about it in a civil war over ideals (the ideals can be contrasted in both of the other films
like when Optimus faces Megatron in the 1st film, a clash of ideals as the
Autobots are persecuted by the humans and the Decepticons).
The Decepticons have a plan cooking and the
Autobots want to defeat them with the help of the humans, but
like normal the humans don't appreciate these massive hunks of metal that they have at their disposal and they instead decide to place all blame on the
Autobots and curse them into corners.
Thus you get stuff
like the Wreckers, who even the other characters in the film describe as «assholes» who get more screen time than most of the other
Autobots in the film despite not appearing until well into the second half.
In 25 words or less, it reads
like this: two competing races of robots, the virtuous
Autobots and the evil Decepticons, have arrived on Earth from the planet Cybertron in search of the Allspark, a powerful cube which can unlock the secrets of the universe.
Extras
like: Bay On Action — an in - depth interview with Michael Bay about his vision and approach to the film's high - octane action sequences; the eight - part making of documentary, Evolution Within, Extinction and an Angry Birds Transformers trailer «where birds and pigs turn into
Autobots and Deceptihogs, creating havoc on Piggy Island» — and that's just for starters.
The highly modified BMW 1 - Series M Coupe seen in these images is not the spawn of an
Autobot, although its Transformer -
like accessories would lead us in that direction.
When we bought my van the transformers 2 had just came out so my husband changed the Ram signage and made it look
like an
autobot.
Like before you won't just be playing through Fall of Cybertron as just one character, instead you'll be taking on the roles of various «bots from both the
Autobots and the Decipticons, though this time in one cohesive campaign rather than two separate ones.
As I manipulated the scenery with more powerful weapons, it transformed around me
like Autobot City / Metroplex in The Transformers: The Movie.
The plot plays out
like an arc out of the old 80s cartoon, with the proud, righteous
Autobots fighting against the troublesome Decepticons.
Like similar turn - based strategy games Rogue Planet and Mecho Wars, in Transformers G1: Awakening you take turns moving your characters (the
Autobots) close enough to your enemies (the Decepticons) to attack them.
Similar to game modes
like COD's Survival mode, or Gears of War's Horde mode, players choose from one of the four class types (no matter if they are
Autobot or Decepticon).